scholarly journals Ocena wybranych platform do e-Learningu pod względem dostępności dla osób z niepełnosprawnościami i zgodności z zasadami projektowania uniwersalnego

Ekonomia ◽  
2017 ◽  
Vol 23 (1) ◽  
pp. 45-58
Author(s):  
Aleksandra Królak

Accessibility and Universal Design Rules Implementation in Selected e-Learning PlatformsPopularity of using learning management systems LMS is increasing all over the world. The main function of such tools is to facilitate teaching and learning and enable distance education. It is therefore very important to adjust the e-learning platforms to the needs of students and teachers with disabilities. In this paper the rules of universal design for ICT are presented and World Wide Web Consortium W3C recommendations for designing web content are discussed. Five e-learning platforms were tested if they fulfill the requirements of abovementioned regulations: WIKAMP, Moodle, Sakai, Fronter and ItsLearning. The results of this analysis are presented and discussed.

Author(s):  
Motlhabane Jacobus Maboe

It is almost impossible to perform academic activities, such as accessing study material or contacting lecturers and other teaching and learning processes, at an open distance learning institution without the use of computers and the internet. This article investigates and reports on the time taken by students with and without disabilities to complete certain tasks using the University of South Africa's learning management systems (LMS). The findings of the study indicate that the time taken by students with disabilities to finish tasks is much longer compared to the students without disabilities. The study established that well-developed e-learning platforms guarantee efficient and effective use by both students with and without disabilities. The study suggests that it is significant for all LMS stakeholders to be involved in the development of e-learning websites. This is to ensure that accessibility and usability of these websites are adhered to during the development of e-learning websites.


Author(s):  
Yunus Emre Öztürk ◽  
İsmail Gürler

The digital world abolishing all the limitations to reach knowledge and removing the borders of the countries and even continents serves as a facilitator for everyone who wants to learn and reach knowledge. The growing demand for knowledge throughout the world also increases the need for a variety of courses from highly appreciated institutions and instructors in the most effective educational methods and techniques. Therefore, deciding which substructure or platform to be chosen by both enterprises to make a profit and learners to acquire knowledge in the most suitable way is becoming a more challenging issue for both counterparts of teaching and learning. In order to make this selection process easy, based on the document analysis method, this chapter presents an evaluative report on globally popular e-learning platforms including Canvas, Blackboard, Moodle, and Open edX in terms of their market share, user interface, feature strengths and weaknesses, and it reaches a conclusion by comparing and contrasting their differences and similarities.


2021 ◽  
Vol 6 (1) ◽  
pp. 62
Author(s):  
Chen Chang ◽  
Getaye Aytenew

<p>Concerning the fast spread of COVID-19, countries all over the world have closed academic institutions to stop the pandemic. It is now apparent that students and teachers require other options that have to be more versatile, easily accessible, and support the current technologies and conditions to face the unpredictable future. From the review, literature disclosed that universities throughout the globe are establishing and implementing electronics learning platforms as a basic need in academic institutions. This manuscript aimed to assess the status of electronics learning in China and Ethiopian educational institutions to counter the challenges of the closure of schools because of the outbreak of the pandemic. The paper highlights concerning e-learning in the sense of China and Ethiopia, e-learning challenges, and successful experiences. This review paper also suggests educators use e-learning and distance learning as a necessity to advance learning, particularly during this pandemic season.</p>


Author(s):  
Lien Cam

Many colleges and universities in Vietnam have employed e-learning platforms in teaching English with the hope to better students’ English proficiency. Recently, e-learning programs such as DNTU-LMS and Canvas have been implemented at Dong Nai Technology University. With their features of flexibility and efficiency, they have been being used as crucial tools for teaching and learning in various faculties in the university especially during the widespread of Covid-19 pandemic. The present study aimed at identifying the views of the EFL learners from Faculty of Foreign Languages on the application of e-learning platform. A group of 100 EFL students was chosen randomly to participate in this study. Data was collected using questionnaire. After analyzing student’s responses, the results proved that the introduction of e-learning was effective. E-learning also stimulates students to learn English and brings them comfort and joy.


Author(s):  
Betul Özkan Czerkawski ◽  
Dawn Panagiota Gonzales

A Learning Management System (LMS) offers a set of tools for e-learning delivery and management. For institutions offering online or blended courses, an LMS has a profound impact on teaching and learning because it is the main technology used in higher education e-learning courses. This chapter discusses major trends, issues, and challenges with the LMS in the context of online instruction for higher education. The chapter ends with a discussion of new trends with LMSs.


Author(s):  
Punam Bedi ◽  
Neha Gupta ◽  
Vinita Jindal

The World Wide Web is a part of the Internet that provides data dissemination facility to people. The contents of the Web are crawled and indexed by search engines so that they can be retrieved, ranked, and displayed as a result of users' search queries. These contents that can be easily retrieved using Web browsers and search engines comprise the Surface Web. All information that cannot be crawled by search engines' crawlers falls under Deep Web. Deep Web content never appears in the results displayed by search engines. Though this part of the Web remains hidden, it can be reached using targeted search over normal Web browsers. Unlike Deep Web, there exists a portion of the World Wide Web that cannot be accessed without special software. This is known as the Dark Web. This chapter describes how the Dark Web differs from the Deep Web and elaborates on the commonly used software to enter the Dark Web. It highlights the illegitimate and legitimate sides of the Dark Web and specifies the role played by cryptocurrencies in the expansion of Dark Web's user base.


Author(s):  
Lazarus Ndiku Makewa

E-learning is viewed as an innovative approach for delivering quality-designed, learner-centered, interactive, and facilitated learning environments to all, anywhere, any moment by putting in use the skills, knowledge, and resources of diverse technologies together with other teaching and learning resources suited for open, and distributed learning environments. Success story in an e-learning system involves a clear process regarding planning, designing, developing, evaluating, and implementing online learning courses where interaction is actively encouraged and facilitated. Emotional experiences can easily provide multiple challenges to students' online and classroom engagement and academic performance. For example, academic fears have wide-ranging effects, affecting strategy use, classroom and/or online performance, and subject choice. This chapter will therefore discuss emotional elements and their impacts in learning platforms in open and distributed environments.


2011 ◽  
pp. 736-751
Author(s):  
Penny deByl

Three-dimensional virtual learning environments provide students with pedagogic experiences beyond traditional two-dimensional textbook and Web page content. When delivered via the World Wide Web, this technology is known as Web3D. Such immersive learning experiences are available to a wider audience of student and when coupled with existing 2D content make effective learning applications. In this chapter a method for delivering a 2D/3D hybrid Web page will be demonstrated, which illustrates a best of both worlds approach to including both traditional text-based content and 3D simulated environments in an e-Learning context.


Author(s):  
Dan Zhu

With the advent of technology, information is available in abundance on the World Wide Web. In order to have appropriate and useful information users must increasingly use techniques and automated tools to search, extract, filter, analyze and evaluate desired information and resources. Data mining can be defined as the extraction of implicit, previously unknown, and potentially useful information from large databases. On the other hand, text mining is the process of extracting the information from an unstructured text. A standard text mining approach will involve categorization of text, text clustering, and extraction of concepts, granular taxonomies production, sentiment analysis, document summarization, and modeling (Fan et al, 2006). Furthermore, Web mining is the discovery and analysis of useful information using the World Wide Web (Berry, 2002; Mobasher, 2007). This broad definition encompasses “web content mining,” the automated search for resources and retrieval of information from millions of websites and online databases, as well as “web usage mining,” the discovery and analysis of users’ website navigation and online service access patterns. Companies are investing significant amounts of time and money on creating, developing, and enhancing individualized customer relationship, a process called customer relationship management or CRM. Based on a report by the Aberdeen Group, worldwide CRM spending reached close to $20 billion by 2006. Today, to improve the customer relationship, most companies collect and refine massive amounts of data available through the customers. To increase the value of current information resources, data mining techniques can be rapidly implemented on existing software and hardware platforms, and integrated with new products and systems (Wang et al., 2008). If implemented on high-performance client/server or parallel processing computers, data mining tools can analyze enormous databases to answer customer-centric questions such as, “Which clients have the highest likelihood of responding to my next promotional mailing, and why.” This paper provides a basic introduction to data mining and other related technologies and their applications in CRM.


2016 ◽  
pp. 1164-1189
Author(s):  
Angelia Yount ◽  
Kwesi Tandoh

This chapter explores online learning and the pedagogical techniques needed to create an effective learning environment. In addition, it emphasizes the advances in contemporary online learning tracing its difficult beginning and the progress made due to advances made in technology especially the World Wide Web and the Internet. The chapter also discusses the importance of immediacy in online learning, and its ability to allow students to learn from anywhere and at any time. Student problems include lack of access to the technology, readiness to work online, and the erroneous impression that they know the technology more than the instructor. Interaction includes the effective application of scenarios of student and content, interaction between instructor and students, and the interaction between students which help promote social presence. We strongly believe the application of the afore-mentioned strategies will ensure successful development and implementations of an effective online course.


Sign in / Sign up

Export Citation Format

Share Document