A Hierarchical Distributed Path Planning for Redundant Manipulators Based on Virtual Arm

1992 ◽  
Vol 4 (3) ◽  
pp. 210-217
Author(s):  
Toshio Tsuji ◽  
◽  
Koji Ito ◽  

This paper proposes a collision-free path planning algorithm in the task space based on virtual arms. The virtual arm has the same kinematic structure as the actual arm except that its end-point is located at the joint or link of the actual arm. Therefore, the configuration of the actual arm can be represented as a set of end-points of the virtual arms, and the path planning for multi-joint manipulators can be performed only in the task space. Our method adopts a hierarchical strategy which consists of the global level, the intermediate level, and the local level. The global level plans the collision-free endpoint trajectory of the actual arm based on the global representation of the task space. The intermediate level generates the subgoals for the actual and virtual endpoints based on the current positions and the actual endpoint trajectory specified by the global level. The local level moves each end-point to the corresponding subgoal, avoiding the close obstacles based on the local informations of the task space. The effectiveness of the method is verified by computer simulations using a planar manipulator with redundant joint degrees of freedom.

Robotica ◽  
1997 ◽  
Vol 15 (2) ◽  
pp. 213-224 ◽  
Author(s):  
Andreas C. Nearchou ◽  
Nikos A. Aspragathos

In some daily tasks, such as pick and place, the robot is requested to reach with its hand tip a desired target location while it is operating in its environment. Such tasks become more complex in environments cluttered with obstacles, since the constraint for collision-free movement must be also taken into account. This paper presents a new technique based on genetic algorithms (GAs) to solve the path planning problem of articulated redundant robot manipulators. The efficiency of the proposed GA is demonstrated through multiple experiments carried out on several robots with redundant degrees-of-freedom. Finally, the computational complexity of the proposed solution is estimated, in the worst case.


2021 ◽  
Vol 9 (3) ◽  
pp. 252
Author(s):  
Yushan Sun ◽  
Xiaokun Luo ◽  
Xiangrui Ran ◽  
Guocheng Zhang

This research aims to solve the safe navigation problem of autonomous underwater vehicles (AUVs) in deep ocean, which is a complex and changeable environment with various mountains. When an AUV reaches the deep sea navigation, it encounters many underwater canyons, and the hard valley walls threaten its safety seriously. To solve the problem on the safe driving of AUV in underwater canyons and address the potential of AUV autonomous obstacle avoidance in uncertain environments, an improved AUV path planning algorithm based on the deep deterministic policy gradient (DDPG) algorithm is proposed in this work. This method refers to an end-to-end path planning algorithm that optimizes the strategy directly. It takes sensor information as input and driving speed and yaw angle as outputs. The path planning algorithm can reach the predetermined target point while avoiding large-scale static obstacles, such as valley walls in the simulated underwater canyon environment, as well as sudden small-scale dynamic obstacles, such as marine life and other vehicles. In addition, this research aims at the multi-objective structure of the obstacle avoidance of path planning, modularized reward function design, and combined artificial potential field method to set continuous rewards. This research also proposes a new algorithm called deep SumTree-deterministic policy gradient algorithm (SumTree-DDPG), which improves the random storage and extraction strategy of DDPG algorithm experience samples. According to the importance of the experience samples, the samples are classified and stored in combination with the SumTree structure, high-quality samples are extracted continuously, and SumTree-DDPG algorithm finally improves the speed of the convergence model. Finally, this research uses Python language to write an underwater canyon simulation environment and builds a deep reinforcement learning simulation platform on a high-performance computer to conduct simulation learning training for AUV. Data simulation verified that the proposed path planning method can guide the under-actuated underwater robot to navigate to the target without colliding with any obstacles. In comparison with the DDPG algorithm, the stability, training’s total reward, and robustness of the improved Sumtree-DDPG algorithm planner in this study are better.


2011 ◽  
Vol 142 ◽  
pp. 12-15
Author(s):  
Ping Feng

The paper puts forward the dynamic path planning algorithm based on improving chaos genetic algorithm by using genetic algorithms and chaos search algorithm. In the practice of navigation, the algorithm can compute at the best path to meet the needs of the navigation in such a short period of planning time. Furthermore,this algorithm can replan a optimum path of the rest paths after the traffic condition in the sudden.


Sensors ◽  
2021 ◽  
Vol 21 (2) ◽  
pp. 642
Author(s):  
Luis Miguel González de Santos ◽  
Ernesto Frías Nores ◽  
Joaquín Martínez Sánchez ◽  
Higinio González Jorge

Nowadays, unmanned aerial vehicles (UAVs) are extensively used for multiple purposes, such as infrastructure inspections or surveillance. This paper presents a real-time path planning algorithm in indoor environments designed to perform contact inspection tasks using UAVs. The only input used by this algorithm is the point cloud of the building where the UAV is going to navigate. The algorithm is divided into two main parts. The first one is the pre-processing algorithm that processes the point cloud, segmenting it into rooms and discretizing each room. The second part is the path planning algorithm that has to be executed in real time. In this way, all the computational load is in the first step, which is pre-processed, making the path calculation algorithm faster. The method has been tested in different buildings, measuring the execution time for different paths calculations. As can be seen in the results section, the developed algorithm is able to calculate a new path in 8–9 milliseconds. The developed algorithm fulfils the execution time restrictions, and it has proven to be reliable for route calculation.


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