ANALYSIS OF THE AUGMENTED REALITY APPLICATION TO IMPROVE THE LEARNING PERFORMANCE FOR SCHOOL STUDENTS IN ECUADOR

Author(s):  
Abdon Carrera Rivera ◽  
Jonathan Samaniego Villarroel ◽  
Sofia Vasconez Miranda ◽  
Amalin Mayorga Alban ◽  
Denisse Valencia Ruiz
Author(s):  
Azrina, K Et.al

Augmented Reality is a demanding feature that widely embeds in our mobile devices. With the current mobile networks this feature will be increasingly accessible in many areas such as education. The current situation in learning history is boring and unattractive to high school students. In addition, the current history books as well as additional revision books are very textual and contain less pictures.The aim of this paper is to describe the mapping of the different learning styles that the students have employed onto the AR mobile application in learning history. The mapping should facilitate all learning styles so that learning history becomes more interactive and engaging.


2021 ◽  
pp. 073563312110387
Author(s):  
Shiyan Jiang ◽  
Cansu Tatar ◽  
Xudong Huang ◽  
Shannon H. Sung ◽  
Charles Xie

Augmented reality (AR) has the potential to fundamentally transform science education by making learning of abstract science ideas tangible and engaging. However, little is known about how students interacted with AR technologies and how these interactions may affect learning performance in science laboratories. This study examined high school students’ navigation patterns and science learning with a mobile AR technology, developed by the research team, in laboratory settings. The AR technology allows students to conduct hands-on laboratory experiments and interactively explore various science phenomena covering biology, chemistry, and physics concepts. In this study, seventy ninth-grade students carried out science laboratory experiments in pairs to learn thermodynamics. Our cluster analysis identified two groups of students, which differed significantly in navigation length and breadth. The two groups demonstrated unique navigation patterns that revealed students’ various ways of observing, describing, exploring, and evaluating science phenomena. These navigation patterns were associated with learning performance as measured by scores on lab reports. The results suggested the need for providing access to multiple representations and different types of interactions with these representations to support effective science learning as well as designing representations and connections between representations to cultivate scientific reasoning skills and nuanced understanding of scientific processes.


2021 ◽  
Vol 11 (11) ◽  
pp. 5277
Author(s):  
Afnan ◽  
Khan Muhammad ◽  
Noman Khan ◽  
Mi-Young Lee ◽  
Ali Imran ◽  
...  

With the emerging technologies of augmented reality (AR) and virtual reality (VR), the learning process in today’s classroom is much more effective and motivational. Overlaying virtual content into the real world makes learning methods attractive and entertaining for students while performing activities. AR techniques make the learning process easy, and fun as compared to traditional methods. These methods lack focused learning and interactivity between the educational content. To make learning effective, we propose to use handheld marker-based AR technology for primary school students. We developed a set of four applications based on students’ academic course of primary school level for learning purposes of the English alphabet, decimal numbers, animals and birds, and an AR Globe for knowing about different countries around the world. These applications can be played wherever and whenever a user wants without Internet connectivity, subject to the availability of a tablet or mobile device and the required target images. These applications have performance evaluation quizzes (PEQs) for testing students’ learning progress. Our study investigates the effectiveness of AR-based learning materials in terms of learning performance, motivation, attitude, and behavior towards different methods of learning. Our activity results favor AR-based learning techniques where students’ learning motivation and performance are enhanced compared to the non-AR learning methods.


In the past ten years, technology and research in augmented reality (AR) have rapidly evolved in various fields, which led to a significant advancement in AR technology and application development. However, most of the recent development in AR are mainly focusing on how to overcome hardware and software issues. It is undeniable that overcoming technical problems are crucial in AR development and rapid development for technology advancement; however, it neglects the end user. This study presents learning performance assessment using mobile-based augmented reality application for Malaysian preschool in rural areas. This study used non probability sampling and a paired t-test to compare the data collected from the sample test. The students showed a significant interest in learning using augmented reality technology


Author(s):  
Lailatul Husniah ◽  
Yoga Budi Setya Nugraha ◽  
Ali Sofyan Kholimi ◽  
Umi Laili Yuhana ◽  
Eko Mulyanto Yuniarno ◽  
...  

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