scholarly journals School of the Future: A Comprehensive Study on the Effectiveness of Augmented Reality as a Tool for Primary School Children’s Education

2021 ◽  
Vol 11 (11) ◽  
pp. 5277
Author(s):  
Afnan ◽  
Khan Muhammad ◽  
Noman Khan ◽  
Mi-Young Lee ◽  
Ali Imran ◽  
...  

With the emerging technologies of augmented reality (AR) and virtual reality (VR), the learning process in today’s classroom is much more effective and motivational. Overlaying virtual content into the real world makes learning methods attractive and entertaining for students while performing activities. AR techniques make the learning process easy, and fun as compared to traditional methods. These methods lack focused learning and interactivity between the educational content. To make learning effective, we propose to use handheld marker-based AR technology for primary school students. We developed a set of four applications based on students’ academic course of primary school level for learning purposes of the English alphabet, decimal numbers, animals and birds, and an AR Globe for knowing about different countries around the world. These applications can be played wherever and whenever a user wants without Internet connectivity, subject to the availability of a tablet or mobile device and the required target images. These applications have performance evaluation quizzes (PEQs) for testing students’ learning progress. Our study investigates the effectiveness of AR-based learning materials in terms of learning performance, motivation, attitude, and behavior towards different methods of learning. Our activity results favor AR-based learning techniques where students’ learning motivation and performance are enhanced compared to the non-AR learning methods.

2019 ◽  
Vol 57 (7) ◽  
pp. 1643-1670 ◽  
Author(s):  
Ahmed Ewais ◽  
Olga De Troyer

The chemical reaction between different molecules is an important learning subject in a chemistry course. Especially for elementary school students, this can be an abstract concept and therefore difficult to understand. One way to facilitate this learning process is to use Augmented Reality (AR) technology, which is considered as an added value compared with classical learning materials such as textbooks, two-dimensional images, video, and so forth. Among the different advantages of using AR technology in the context of the educational domain is the fact that three-dimensional technology is offering a safe environment especially if the students have to perform critical tasks such as simulating chemical reactions. This work investigates students' attitude toward the use of a mobile AR application for learning atoms' and molecules' reactions. In particular, we focused on female students because, in general, female students show less interest in science and technology than male students. We were keen to investigate whether the use of AR technology could change this attitude. The students are able to interact with different AR components to explore the possible reactions in a three-dimensional interface, to understand the structure and shape of atoms and molecules, and to view related explanations in their native language, that is, the Arabic language. The mobile AR application was evaluated by a class of 12- to 13-year-old (7th grade) students in a Palestinian primary school. The number of participants was 50, all female students. After analyzing the results, we can conclude that these female students had a positive attitude toward the use of this AR application in their learning process.


2020 ◽  
Vol 4 (1) ◽  
pp. 15-25
Author(s):  
Anang Yulianto Nugroho ◽  
Hartono Hartono ◽  
Sudiyanto Sudiyanto

Tujuan dari penelitian ini adalah untuk mengeksplorasi hambatan dan kebutuhan dalam proses pembelajaran ilmu pengetahuan sosial (IPS) di sekolah dasar. Penelitian ini mengunakan pendekatan deskriptif. Pengumpulan data dilakukan dengan observasi proses pembelajaran IPS, analisis bahan ajar, dan mencermati rata-rata nilai tes peserta didik. Penelitian dilakukan selama lima bulan mulai dari April 2017 sampai dengan Agustus 2017. Data yang terkumpul di lakukan trianggulasi teknik untuk mengetahui keterkaitan dan kesepadanan data. Setelah itu data dianalisis menggunakan analisis miles interaktif menurut Miles Huberman. Hasil penelitiannya yaitu buku pelajaran yang digunakan kurang menarik karena banyak tulisan dan sedikit gambar yang memacu peserta didik untuk berpikir kritis; guru cenderung ceramah dan tanya jawab dalam proses pembelajaran; peserta didik dalam belajar cenderung menghafalkan daripada menguasai materi pelajaran; keterbatasan penggunaan media pembelajaran oleh guru materi pembelajaran menjadi abstrak bagi peserta didik padahal pembelajaran peserta didik sekolah dasar harus memperhatikan perkembangan cara berpikir peserta didik dari konkret ke abstrak. Inovasi pembelajaran yang sesuai dengan karakteristik peserta didik sekolah dasar akan mampu menciptakan pembelajaran yang bermakna. NEEDS ANALYSIS IN SOCIAL SCIENCE LEARNING AT PRIMARY SCHOOLThis study was aimed at exploring the obstacles and the needs in teaching social science at the primary school level. A descriptive approach method was used in this study. The data was obtained by observing the learning process, analyzing the teaching materials and media in learning, and analyzing the students’ test scores. The study was conducted for 5 months starting from April 2017 to August 2017. The collected data were examined by triangulation techniques to determine the relationship and comparability of the data. Data were then analyzed using the interactive-miles analysis according to Miles Huberman. The results show that the hand books were not interesting enough as there were too many theories but few pictures which would not encourage students to think critically; teachers tended to adopt a teacher-centered approach of teaching in which they dominated the class with their explanation and there were limited interactive sessions; the students tended to memorize more than master the theories; having limited teaching medias, the teachers made the learning process become abstract, while primary-school students needed to have activities which encouraged their way of thinking from concrete into abstract. An innovation which suits primary school students’ character is needed to create a meaningful learning process.


Author(s):  
Yugo Hayashi

AbstractResearch on collaborative learning has revealed that peer-collaboration explanation activities facilitate reflection and metacognition and that establishing common ground and successful coordination are keys to realizing effective knowledge-sharing in collaborative learning tasks. Studies on computer-supported collaborative learning have investigated how awareness tools can facilitate coordination within a group and how the use of external facilitation scripts can elicit elaborated knowledge during collaboration. However, the separate and joint effects of these tools on the nature of the collaborative process and performance have rarely been investigated. This study investigates how two facilitation methods—coordination support via learner gaze-awareness feedback and metacognitive suggestion provision via a pedagogical conversational agent (PCA)—are able to enhance the learning process and learning gains. Eighty participants, organized into dyads, were enrolled in a 2 × 2 between-subject study. The first and second factors were the presence of real-time gaze feedback (no vs. visible gaze) and that of a suggestion-providing PCA (no vs. visible agent), respectively. Two evaluation methods were used: namely, dialog analysis of the collaborative process and evaluation of learning gains. The real-time gaze feedback and PCA suggestions facilitated the coordination process, while gaze was relatively more effective in improving the learning gains. Learners in the Gaze-feedback condition achieved superior learning gains upon receiving PCA suggestions. A successful coordination/high learning performance correlation was noted solely for learners receiving visible gaze feedback and PCA suggestions simultaneously (visible gaze/visible agent). This finding has the potential to yield improved collaborative processes and learning gains through integration of these two methods as well as contributing towards design principles for collaborative-learning support systems more generally.


2020 ◽  
Vol 2 (1) ◽  
pp. 61-71
Author(s):  
Zahid Zufar At Thaariq ◽  
Lindawati Lindawati ◽  
Ryandini Dwi Puspita

This research aimed to review the professionalism of teachers in the face of the learning characters of elementary school students. In the learning process, a teacher's role was critical. Thus, teachers need to be professional in managing learning in the classroom in terms of media management, models and learning resources. This study used mixed methods approach between qualitative and quantitative. This research used online poll instruments and spread to 24 respondents. Respondents were taken from teachers at the elementary school level. The steps in this study were (1) the formulation of the problem (2) looking for the theory foundation, (3) the poll instrument formulation, (4) the distribution of polls, (5) data presentation and (6) drawing conclusions and suggestions. The results revealed that the elementary school teacher had a variety of methods and action in the learning such as the use of discussion, demonstration, lecturing and problem solving methods with a variety of specific reasons. The character of learners became the first consideration on implementing the variety of methods and action. So, the learning process tended to become more varied. The expectation of this research could capture teacher’s performance and give basis to improve the teachers’ profesionalism in the classrooms teaching and learning process.


Author(s):  
Francisco Jurado ◽  
Pilar Rodriguez

The use of gamification has shown to be an interesting approach to engage users in MOOCs. In this context, different game strategies, elements, and mechanics are applied to help to improve the teaching/learning process. When designing teaching/learning methods, teachers must take into account both gamification techniques and learning styles in order to encourage students and to improve their learning performance, respectively. However, while applying gamification and at the same time keep taking into account the corresponding learning styles, we may find some kinds of incompatibilities. Thus, what this chapter covers is the conducted experimental analysis aimed at exploring the viability of merging gamer's profiles and learning styles in a single multidimensional user profile. The obtained results expose that, with this approach, we are able to identify groups of students so that, while designing teaching/learning methods, we can take into account both learning styles to improve the learning performance and gamification techniques to motivate and encourage the student.


Electronics ◽  
2019 ◽  
Vol 8 (11) ◽  
pp. 1267 ◽  
Author(s):  
Yonghoon Kim ◽  
and Mokdong Chung

In machine learning, performance is of great value. However, each learning process requires much time and effort in setting each parameter. The critical problem in machine learning is determining the hyperparameters, such as the learning rate, mini-batch size, and regularization coefficient. In particular, we focus on the learning rate, which is directly related to learning efficiency and performance. Bayesian optimization using a Gaussian Process is common for this purpose. In this paper, based on Bayesian optimization, we attempt to optimize the hyperparameters automatically by utilizing a Gamma distribution, instead of a Gaussian distribution, to improve the training performance of predicting image discrimination. As a result, our proposed method proves to be more reasonable and efficient in the estimation of learning rate when training the data, and can be useful in machine learning.


2019 ◽  
Author(s):  
Erwinsyah Satria

The quality and performance of teachers are always considered as determining factors for the success of educational system of a nation. Pre service teachers in the primary education should be well equipped to meet the challenges of teaching primary science effectively in facing ASEAN Economic Community so that the students can use their developing scientific knowledge, skills, and attitudes to further develop their investigative skills and attitudes. It is therefore imperative to develop scientific skills among our pre service teachers for a resourceful teaching of primary school science. This paper discussed the strategies for developing pre service teachers’ scientific skills in lesson preparation and after lesson delivery so as to create positive attitudinal outcomes and conditions necessary for inculcating scientific skills into the pupils. These will place the pre service teachers in a better and more resourceful position to teach science at the primary school level.


2021 ◽  
Vol 5 (3) ◽  
Author(s):  
Zulfarina Zulfarina ◽  
Wan Syafii ◽  
Deka Gusnia Putri

The obstacle faced in the learning process so far is the low interest in student learning. Many factors affect interest in learning, one of which is the lack of variety of teaching materials or learning media used by teachers in schools. The use of augmented reality (AR) in education is an important topic of research although its use is still in its infancy. The purpose of this research is to develop learning media, AR-based e-magazine to increase students' interest in learning high school students, on the material of the digestive system. The development of the e-magazine is carried out using the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The parameters in this study are the quality of the e-magazine and interest in learning. Testing interest in learning is done using an interest questionnaire given to students for the control class consisting of 36 students and the experimental class consisting of 36 students. The results of the development of AR-based e-magazines are relatively good. This can be seen from the validation results with a very valid category. Based on the didactic aspect, a score of 3.82 was obtained in the very valid category, the constructive aspect was 3.85 in the very valid category and the technical aspect was 3.78 in the very valid category. The results showed that the use of AR-based e-magazines increased interest in learning. Interest in learning obtained a score of 0.342 in the high category. Thus, it can be concluded that the use of AR-based e-magazines as digital learning media can be used in the learning process. 


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