scholarly journals THE MUTUAL RELATIONSHIP BETWEEN INTERIOR DESIGN AND PSYCHOLOGICAL NEEDS OF THE CHILD in KINDERGARTEN BUILDINGS

2013 ◽  
Vol 41 (6) ◽  
pp. 2260-2274
Author(s):  
Seham Mahmoud Hassan ◽  
Khaled Salah Said Abdel Mageed ◽  
Mohamed Ayman DAEF
Author(s):  
Nadine Al-Bqour ◽  
Shaher Rababeh ◽  
Rama Al-Rabady

Purpose: The purpose of this study is to develop a practical framework that combines the psychological supportive design features in hospitals’ healing environments, also, to examine the implementation of these features in a Jordanian public hospital. Background: Positive psychological feelings are the hidden powerful treatment in hospitals. Although that Jordan represents a third-world country, it is counted as one of the most sought-after healthcare locations in the Middle East for its distinguished healthcare serveries (Private Hospitals Association, 2019). Nevertheless, the architectural and interior design of the healthcare facilities in Jordan usually ignores the inpatients’ psychological needs. Also, there is an absence of practicing a set of psychological supportive design features to guide the hospitals’ design in Jordan. Method: Design features are obtained from the main theories in the field of supportive healing environments. A large Jordanian public hospital was selected to be assessed in terms of these features within the developed practical framework. This study adopts a mixed methodology; data are collected using different methods, mainly literature review, site inventory, and inpatients’ questionnaire. Results: The studied hospital remains moderately considerable in terms of the psychologically supportive design features. However, the nature connectivity aspect is not satisfactorily considered in the studied hospital design. Conclusion: This study suggests a responsive design that fosters interaction and integration with surrounding nature in order to increase levels of connectivity with nature. The studied design features in this study could work as guiding principles for Jordanian hospitals’ designers.


2012 ◽  
Vol 178-181 ◽  
pp. 276-279
Author(s):  
Wen Ying Dong ◽  
Zheng Jun Wen ◽  
Zhu Chen

Under such context of people-oriented concept and an increase in the proportion of the elderly in the population, our country has seen a mature development in the interior design industry, thus more attention has been paid to the living space of the elder group. However, the present situation of this industry shows that the design standard for old people wasn't promoted effectively. Concerning their psychological characteristics and the psychological needs of the elderly primarily, the point of this article lies in figuring out the proper design to resolve the old people’ knots, thus achieving their sense of belonging, improving the quality of life in their later years, even extending their life, to create a real home for old people.


Author(s):  
Tatiana Rusevich ◽  
Alina Tsys

The article discusses an integrated approach to interior design, taking into account the factors of perception of space, shape, color in accordance with the type of activity, emotional, personal characteristics of the user. Issues concerning the existence of a person in the environment, in the surrounding space, are touched upon today by a number of sciences, these are architectural ecology, ecopsychology, psycho-design, psychology of perception. At the same time, it is important to understand and evaluate the levels of spatial structures that provide a person with safe living in an artificially created environment. When assessing the architectural environment, the geometric and existential approaches are distinguished, which are inseparable in programming the results of human perception of spatial structures and, above all, the interior space.  Geometry, shape, light and color are those components that can realize not only the functional component of the interior, but also program and correct the emotional state of a person, depending on his personal characteristics. The psychophysical effect of color is one of the conditions for normal human life. Among the components of emotionality of color perception is the concept of association.  Just as the sun and fire carry an associative impression of warmth, so yellow and red colors evoke warm feelings and invigorate. A person is able to actively respond to color visual images, among which the harmony of colors belongs to the first place.  It is proved that the harmony of the material environment of the interior is a natural and constant human need. The ability to evoke an aesthetic reaction to what you see, aesthetic pleasure, the joy of meeting beauty is a prerequisite for harmony. The depth and strength of such experiences is a person's personal property, his spiritual wealth. Different attitudes towards colors appear in certain age groups.  Due to the color symbols, you can create a certain mood that is necessary for a given interior.  The overall color scheme in light tones also contributes to increased lighting. The combination of cold and warm colors in the room creates a working mood. Thus, we can talk about the equipment of the professions of an architect and designer with knowledge and methods of designing spatial structures from the point of view of taking into account the physiological, physical and psychological needs of a person living in an artificially created environment.


2020 ◽  
Vol 79 (2) ◽  
pp. 63-70
Author(s):  
Petr Květon ◽  
Martin Jelínek

Abstract. This study tests two competing hypotheses, one based on the general aggression model (GAM), the other on the self-determination theory (SDT). GAM suggests that the crucial factor in video games leading to increased aggressiveness is their violent content; SDT contends that gaming is associated with aggression because of the frustration of basic psychological needs. We used a 2×2 between-subject experimental design with a sample of 128 undergraduates. We assigned each participant randomly to one experimental condition defined by a particular video game, using four mobile video games differing in the degree of violence and in the level of their frustration-invoking gameplay. Aggressiveness was measured using the implicit association test (IAT), administered before and after the playing of a video game. We found no evidence of an association between implicit aggressiveness and violent content or frustrating gameplay.


PsycCRITIQUES ◽  
2006 ◽  
Vol 51 (32) ◽  
Author(s):  
Paula Goolkasian

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