فاعلية استخدام استراتيجية التعلم باللعب لتنمية الإدراک البصرى المکانى لأطفال الروضة ذوى صعوبات التعلم The Effectiveness of Using The Learning Strategy by Playing to Develop The Visual-Spatial Perception of Kindergarten Children with Learning Difficulties

2021 ◽  
Vol 28 (1) ◽  
pp. 563-688
Author(s):  
ولاء عبد التواب جبر عبد المجيد
2003 ◽  
Vol 3 (4) ◽  
pp. 251-259
Author(s):  
Laurel Kincl ◽  
Amit Bhattacharya ◽  
Paul Succop ◽  
Angshuman Bagchee

Maintenance of upright balance involves interplay between sensory (somatosensory, vestibular and visual) inputs and neuro-motor outputs. Visual spatial perception (VSP) of vertical and horizontal orientation plays a significant role in the maintenance of upright balance. For this experiment, a custom designed computer program randomly generated 42 images of horizontal and vertical lines at various angles for 60 industrial workers (39 ± 9.8 years). Half of the workers had more than three years of experience working on inclined and/or elevated surfaces. The main effects investigated included within subject factors of standing surface inclination (0°, 14° and 26°), job experience (number of months), and postural workload (0%, 50% or 100%). The VSP outcome measure was the count of correct responses to the angles presented. The inclination did not have a significant effect on VSP, but the parameter estimates indicated less correct responses on the inclined surfaces. The postural workload significantly affected the VSP, indicating that with increased workload, less correct responses were given. Finally, job experience was found to improve VSP response scores. In summary, these results indicate that job experience increases accurate VSP, while workloads and inclined work surfaces decrease accurate VSP responses.


Author(s):  
Ксения Николаевна Кладкова ◽  
Алексей Анатольевич Сергиенко

Отклонения от нормативного созревания мозга в подростковом возрасте связанные с нейрокогнитивным дизонтогенезом, порождаемым психическими нарушениями, могут приводить к нарушениям формирования пространственного фактора. Выявлены особенности зрительно-пространственного и квази-пространственного восприятия у подростков с шизотипическим расстройством личности (F21). Disorders of the spatial organization of mental activity are observed in neurocognitive dysontogenesis associated with mental disorders. The features of visual-spatial and quasi-spatial perception in adolescents with schizotypal personality disorder (F21) were revealed.


2021 ◽  
Vol 4 (2) ◽  
pp. 1-12
Author(s):  
Pudun Tadam

Abstract: Strategic Learning involves Learning Strategies and Teaching Strategies that can help bring success to a student. The research objective answers the question: What is the meaning of a Learning Strategy? What is an Effective Learning Strategy? What are the Learning Strategies among Teachers against Students in the Context of Solving Learning Difficulties? The answer is: Learning strategies are the methods that will be selected and used by a teacher to deliver learning material that aims to make it easier for students to receive and understand learning material, which in the end can be mastered learning objectives at the end of learning activities. Three aspects of effective learning strategies are: (1) Students Need Continuous Strategic Instruction. (2) Teachers Promote Self-Awareness in Metacognition in the Classroom. (3) Teachers Can Recognize and Understand Different Learning Profiles. Learning Strategies between Teachers and Students in the Context of Solving Learning Difficulties are: (1) learning difficulties manifested in classrooms, (2) difficulties demonstrated by students in classrooms, and (3) strategies to help students who have difficulty paying attention in class . Abstrak: Strategic Learning melibatkan Strategi Pembelajaran dan Strategi Pengajaran yang dapat membantu membawa kejayaan kepada seorang mahasiswa. Tujuan penelitian menjawab pertanyaan: Apakah pengertian Strategi Pembelajaran? Bagaimanakah Strategi Pembelajaran yang Efektif? Bagaimanakah Strategi Pembelajaran di antara Guru terhadap Siswa dalam Konteks Memecahkan Kesulitan Belajar? Jawabannya adalah: Strategi pembelajaran adalah cara-cara yang akan dipilih dan digunakan oleh seorang pengajar untuk menyampaikan materi pembelajaran yang bertujuan untuk memudahkan peserta didik menerima dan memahami materi pembelajaran, yang pada akhirnya tujuan pembelajaran dapat dikuasainya di akhir kegiatan belajar. Tiga hal strategi pembelajaran yang efektif adalah: (1) Siswa  Memerlukan Instruksi Strategi yang Berkelanjutan. (2) Guru  Mempromosikan Kesadaran Diri dalam Metakognisi di Kelas. (3) Guru-guru Dapat Mengenali dan Memahami Profil Pembelajaran yang Berbeda. Strategi Pembelajaran di antara Guru terhadap Siswa dalam Konteks Memecahkan Kesulitan Belajar adalah: (1) kesulitan belajar dimanifestasi dalam bilik kelas, (2) kesulitan didemonstrasi oleh siswa dalam bilik kelas, dan (3) strategi-strategi untuk membantu siswa yang kesulitan perhatian di kelas.


Author(s):  
Khadega M. Badraldien

The results of several studies have shown that children with learning difficulties suffer from low selfesteem compared to normal children, which may affect their integration with their normal peers, social adaptation, and their academic superiority in subsequent years. Positive education is one of the modern strategies in education which is intended to focus on the positive and desirable behavior of the child rather than focusing on the negative or bad behavior. The present study aimed to find out the effectiveness of a program based on the strategy of positive educationin the development of self-esteem for children who suffer from learning difficulties. The study used the pre-academic skills scale to diagnose and sort children with learning difficulties and the self-esteem scale to determine the level of appreciation for children with learning difficulties for themselves before and after the implementation of the program. Overall, the results of the study indicated that the positive education program helped in developing children’s self-esteem and appreciation for themselves. The results showed that children of the experimental group had better selfesteem than the control group, and the positive education program had a significant impact on the development of self-confidence and self image. The results also indicated that the experimental group was better in integration and social interaction than the control group. The study recommended using the strategy of positive education not only with normal children but also with those with learning difficulties. The study also recommended that parents' and teachers' awareness of the importance of positive education and its impact on the growth of the child's personality and abilities should be enhanced. 


Cell Reports ◽  
2019 ◽  
Vol 26 (11) ◽  
pp. 2868-2874.e3 ◽  
Author(s):  
Anderson Speed ◽  
Joseph Del Rosario ◽  
Christopher P. Burgess ◽  
Bilal Haider

2017 ◽  
Vol 7 (2) ◽  
pp. 58-70
Author(s):  
Nur Baser Baykal ◽  
Metehan Irak

AbstractObjectives: The differential effects of playing violent video games on information processing has become an issue of concern. Neuropsychological studies provide inconsistent results regarding the effects of playing excessive video games on information processing. The goal of this study was to investigate the effect of violent video games on various cognitive processes, specifically working memory, object recognition, and visual-spatial perception. The relationships between violent video game addiction and aggression, personality, and craving were also investigated. Method: 54 university students were classified into three different groups (addicted, risk, and control) according to the time they spent game playing and their Game Addiction Scale scores. Results: Game addicted individuals have higher scores on aggression, craving, urging, and psychoticism than other groups. Significant differences in reaction times during cognitive tasks were also found. The game addicted group’s reaction times were significantly faster than for risk and non-player groups. Conclusion: This study supports previous findings that violent game playing is related with aggressive thoughts, craving, and urging. However, violent game addiction does not have negative effects on working memory, object recognition, and visual-spatial perception. Keywords: Game addiction, violent games, aggression, cognition.


2020 ◽  
Vol 1 (1) ◽  
Author(s):  
Silvia Tri Anggraeni ◽  
Sri Muryaningsih ◽  
Asih Ernawati

Abstract. This research was conducted in grade IV of SD Negeri 2 Penambongan and was aimed at investigating the characteristics of students' learning difficulties, the factors causing difficulties in learning Mathematics, and the efforts conducted to resolve the difficulties of learning Mathematics. This research applied the qualitative approach with a case study design. The participants of the research were principal, class teacher, three grade IV students (chosen by the teacher's recommendation), and parents. The data were collected through observations, interviews, and document collections. The results of the data analysis showed that 1) the characteristics of difficulties in learning Mathematics experienced by the students was the abnormality of visual-spatial perception, 2) the internal factors causing difficulties in learning Mathematics were student's attitude, learning interest, motivation, and ability of sensing, while the external factors causing difficulties in learning Mathematics were learning strategies, learning aid, family, and society, 3) the efforts conducted by teachers to resolve the difficulties in learning Mathematics were motivating and supporting students when finding difficulties, the efforts conducted by students were joining extra courses out of school, and the efforts conducted by parents were motivating and accompanying their children when studying at home.


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