ILLUSTRATIONS DEPICTING THE ENVIRONMENT AROUND THE MYTHICAL CITY… OF TIBETAN MEDICINE

2018 ◽  
pp. 169-180
Author(s):  
Katharina Sabernig ◽  

The first chapter of the most famous treatise in Tibetan medicine called Four Treatises (Rgyud bzhi) characterises the environmental preconditions in order to practice medicine in a perfect way. One of these aspects is the description of the mythical city called Lta na sdug where a precious palace of the Buddha of medicine is situated. The origin of the text passage and, hence, the geographical location of this mythical city is discussed controversially in the current literature. This paper, however, argues that it is possible that the suggested principles are applicable at any suitable place of Tibetan medical practice if they were adapted to the local environment as long as most of the described parameters are adhered to symbolically. Different types of visual expressions depicting features of the city as described in this introductory chapter will be compared. First, plate number one of the famous seventeenth century thangka collection to the Blue Beryl commentary stored in Ulan-Ude presents a rather orthodox interpretation of these circumstances. Second, not a painting but a three-dimensional example of monastic cityplanning: the medical murals in the inner courtyard of the Medical Faculty and the architectural arrangement of the Faculty within the whole cloister indicate that the local authorities may have regarded Labrang territory as a material form of Lta na sdug. Third, yet another pair of murals in a small monastery painted by the same artist as the murals at Labrang monastery present an alternative, vivid way of depiction.

1998 ◽  
Vol 10 (1-3) ◽  
pp. 100-108 ◽  
Author(s):  
Alicia Colson ◽  
Ross Parry

This article argues that the analysis of a threedimensional image demanded a three-dimensional approach. The authors realise that discussions of images and image processing inveterately conceptualise representation as being flat, static, and finite. The authors recognise the need for a fresh acuteness to three-dimensionality as a meaningful – although problematic – element of visual sources. Two dramatically different examples are used to expose the shortcomings of an ingrained two-dimensional approach and to facilitate a demonstration of how modern (digital) techniques could sanction new historical/anthropological perspectives on subjects that have become all too familiar. Each example could not be more different in their temporal and geographical location, their cultural resonance, and their historiography. However, in both these visual spectacles meaning is polysemic. It is dependent upon the viewer's spatial relationship to the artifice as well as the spirito-intellectual viewer within the community. The authors postulate that the multi- faceted and multi-layered arrangement of meaning in a complex image could be assessed by working beyond the limitations of the two-dimensional methodological paradigm and by using methods and media that accommodated this type of interconnectivity and representation.


2021 ◽  
Vol 10 (7) ◽  
pp. 460
Author(s):  
Mario Matthys ◽  
Laure De Cock ◽  
John Vermaut ◽  
Nico Van de Weghe ◽  
Philippe De Maeyer

More and more digital 3D city models might evolve into spatiotemporal instruments with time as the 4th dimension. For digitizing the current situation, 3D scanning and photography are suitable tools. The spatial future could be integrated using 3D drawings by public space designers and architects. The digital spatial reconstruction of lost historical environments is more complex, expensive and rarely done. Three-dimensional co-creative digital drawing with citizens’ collaboration could be a solution. In 2016, the City of Ghent (Belgium) launched the “3D city game Ghent” project with time as one of the topics, focusing on the reconstruction of disappeared environments. Ghent inhabitants modelled in open-source 3D software and added animated 3D gamification and Transmedia Storytelling, resulting in a 4D web environment and VR/AR/XR applications. This study analyses this low-cost interdisciplinary 3D co-creative process and offers a framework to enable other cities and municipalities to realise a parallel virtual universe (an animated digital twin bringing the past to life). The result of this co-creation is the start of an “Animated Spatial Time Machine” (AniSTMa), a term that was, to the best of our knowledge, never used before. This research ultimately introduces a conceptual 4D space–time diagram with a relation between the current physical situation and a growing number of 3D animated models over time.


2021 ◽  
Vol 0 (0) ◽  
Author(s):  
Sebastian Draack ◽  
Meinhard Schilling ◽  
Thilo Viereck

Abstract Magnetic particle imaging (MPI) is a young imaging modality for biomedical applications. It uses magnetic nanoparticles as a tracer material to produce three-dimensional images of the spatial tracer distribution in the field-of-view. Since the tracer magnetization dynamics are tied to the hydrodynamic mobility via the Brownian relaxation mechanism, MPI is also capable of mapping the local environment during the imaging process. Since the influence of viscosity or temperature on the harmonic spectrum is very complicated, we used magnetic particle spectroscopy (MPS) as an integral measurement technique to investigate the relationships. We studied MPS spectra as function of both viscosity and temperature on model particle systems. With multispectral MPS, we also developed an empirical tool for treating more complex scenarios via a calibration approach. We demonstrate that MPS/MPI are powerful methods for studying particle-matrix interactions in complex media.


2014 ◽  
Vol 55 (3) ◽  
pp. 362-392
Author(s):  
Diana Looser

In the closing scene of René-Charles Guilbert de Pixérécourt's melodramaLa Tête de mort; ou, Les Ruines de Pompeïa(1827), audiences at Paris's Théâtre de la Gaîté were presented with the spectacular cataclysm of an erupting Mount Vesuvius that invaded the city and engulfed the hapless characters in its fiery embrace. “The theatre,” Pixérécourt writes, “is completely inundated by this sea of bitumen and lava. A shower of blazing and transparent stones and red ash falls on all sides…. The red color with which everything is struck, the terrible noise of the volcano, the screaming, the agitation and despair of the characters … all combine to form this terrible convulsion of nature, a horrible picture, and altogether worthy of being compared to Hell.” A few years later, in 1830, Daniel Auber's grand operaLa Muette de Portici(1828), which yoked a seventeenth-century eruption of Vesuvius with a popular revolt against Spanish rule in Naples, opened at the Théâtre de Monnaie in Brussels. The Belgian spectators, inspired by the opera's revolutionary sentiments, poured out into the streets and seized their country's independence from the Dutch. These two famous examples, which form part of a long genealogy of representing volcanic eruptions through various artistic means, highlight not only the compelling, immersive spectacle of nature in extremis but also the ability of stage scenery to intervene materially in the narrative action and assimilate affective and political meanings. As these two examples also indicate, however, the body of scholarship in literary studies, art history, and theatre and performance studies that attends to the mechanical strategies and symbolic purchase of volcanic representations has tended to focus mainly on Europe; more research remains to be undertaken into how volcanic spectacles have engaged with non-European topographies and sociopolitical dynamics and how this wider view might illuminate our understanding of theatre's social roles.


1909 ◽  
Vol 15 (1) ◽  
pp. 155
Author(s):  
J. H. Innes ◽  
Schuyler Van Rensselaer

Author(s):  
G. Agugiaro

This paper presents and discusses the results regarding the initial steps (selection, analysis, preparation and eventual integration of a number of datasets) for the creation of an integrated, semantic, three-dimensional, and CityGML-based virtual model of the city of Vienna. CityGML is an international standard conceived specifically as information and data model for semantic city models at urban and territorial scale. It is being adopted by more and more cities all over the world. <br><br> The work described in this paper is embedded within the European Marie-Curie ITN project “Ci-nergy, Smart cities with sustainable energy systems”, which aims, among the rest, at developing urban decision making and operational optimisation software tools to minimise non-renewable energy use in cities. Given the scope and scale of the project, it is therefore vital to set up a common, unique and spatio-semantically coherent urban model to be used as information hub for all applications being developed. This paper reports about the experiences done so far, it describes the test area and the available data sources, it shows and exemplifies the data integration issues, the strategies developed to solve them in order to obtain the integrated 3D city model. The first results as well as some comments about their quality and limitations are presented, together with the discussion regarding the next steps and some planned improvements.


2020 ◽  
Vol 3 (2) ◽  
pp. 153-154
Author(s):  
Joedcel M. Go ◽  
Merlita V. Caelian

The present alarming environmental world crisis is the uncontrolled generation and illegal dumping of solid waste (SW) that poses great harm to public health and the environment (Ali & Sion, 2014). Poor waste management may cause air, water, and soil contamination. The Republic Act 9003 (RA 9003) or the Ecological Solid Waste Management Act (ESWMA) had been in place for several years. However, its implementation was a challenge for every LGU, including in a highly urbanized city. Hence, the paper examined the level of implementation of the provisions and enforcement of prohibited acts on ESWMA of barangays as assessed by community leaders as a whole and according to their geographical location and income. Also, it explores the challenges encountered by the barangays and the recommendations of the community leaders in the implementation of RA 9003 and the local ordinance enacted by the city.


2019 ◽  
Vol 1 ◽  
pp. 1-2
Author(s):  
Hayato Nishi ◽  
Yasushi Asami

<p><strong>Abstract.</strong> Multi-dimensional scaling (MDS) is a popular method of visualizing the similarity of individuals in a dataset. When dissimilarities between individuals in a dataset are measured, MDS projects these individuals into the (typically two- or three-dimensional) map. In this map, because similar individuals are projected to be close to one another, distances between individuals correspond to their dissimilarities. In other words, MDS makes a similarity map of a dataset.</p><p>Some of the dissimilarities and distances have a strong relation to the geographical location. For example, time distances are similar to geographical distances, and regional features will be similar if the regions are close together. Therefore, it will be useful to compare the MDS projection and geographical locations. However, because MDS projection is not concerned with the rotation, parallel translation, and similarity expansion, it might be difficult to compare the projection to the actual geographical locations. When geographically related similarities are visualized, projected locations should be bound to the geographical locations.</p><p>In this article, we propose Bayesian Geographical Multidimensional Scaling (BGMDS), in which geographical restrictions of projections are given from a statistical point of view. BGMDS gives not only geographically bound projections, but also incorporates the uncertainty of the projections.</p>


2019 ◽  
Vol 4 (2) ◽  
pp. 109-119
Author(s):  
Luluk Elvitaria Elvitaria ◽  
Miftahul Khasani

Based on the geographical location of Pekanbaru City is one of the areas included in flood-prone areas, even said that the city of Pekanbaru is included in the red zone related to flooding, seeing from the majority of the existing area is the rawah and river banks. The National Flood Mitigation Agency (BNPB) noted that the city of Pekanbaru is one of the flood-prone cities on the island of Sumatra. In addition to determining flood-prone areas for the Regional BPBD Office in Pekanbaru City, the community also wants to know the location that often floods and determine the long-term rain intensity capacity that will cause flooding, so that it does not hinder the daily activities. To deal with this problem, a Geographical Information System needs to be developed that can determine areas that often occur in natural flooding. Geographical information systems are expected to be able to assist the BPBD Office in managing flood data that has occurred in the city of Pekanbaru, and help provide information about floods that are needed by the community to anticipate further flood events.  


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