scholarly journals Model pembelajaran students team achievement division untuk meningkatkan keaktifan dan hasil belajar IPS

JIPSINDO ◽  
2021 ◽  
Vol 8 (1) ◽  
pp. 44-58
Author(s):  
Sumiyati Sumiyati

Tujuan penelitian untuk mengetahui (1) upaya meningkatkan keaktifan belajar dan hasil belajar peserta didik SMP dengan model pembelajaran kooperatif students team achievement division, (2) peningkatan keaktifan belajar dan hasil belajar peserta didik SMP dengan model pembelajaran tersebut. Penelitian dilakukan dengan menggunakan metode penelitian tindakan kelas, dengan subjek penelitian peserta didik kelas VII D SMP Negeri 14 Surakarta berjumlah 32 orang. Teknik pengumpulan data menggunakan observasi, tes, dan dokumentasi. Teknik analisis data yang digunakan teknik analisis data kualitatif model Miles & Huberman. Hasil penelitian menunjukkan bahwa: (1) model pembelajaran students teams achievement division dilakukan dengan langkah-langkah: pembagian kelompok, menentukan skor awal, pemaparan materi, mengerjakan kuis, menghitung skor individu dan kelompok, merekognisi prestasi kelompok; (2) model pembelajaran students teams achievement division mampu meningkatkan keaktifan belajar sebesar 15% dan hasil belajar IPS sebesar 8,0. Learning model of students team achievement division to improve the activeness and learning outcomes of IPS in students in junior high school The research objective was to find out (1) improvement learning activeness and outcomes of junior high school students with student team achievement division model, and (2) increasing learning activeness and outcomes of junior high school students by the model. The research conducted using classroom action research, with subject of students of class VII D SMP Negeri 14 Surakarta, totaling 32 people. Data collection techniques using observation, tests, and documentation. The technique of data analysis used qualitative data analysis technique of Miles & Huberman model. The results showed that: (1) the students teams achievement division learning model was carried out with the following steps: group division, determining initial scores, building groups, material exposure, group study, taking quizzes, calculating individual and group scores, recognizing group achievement, and returns quiz results with an emphasis on group discussion, and individual skills; (2) the student team achievement division learning model was able to increase learning activeness 15% and social studies learning outcomes 8.0.

2021 ◽  
Vol 18 (1) ◽  
Author(s):  
Lucky Nadya ◽  
Ridwan Santoso

This study aims to determine the effect of the use of Jigsaw learning model on mutual respect in grade VIII junior high school students. The study population consisted of 3 classes totaling 72 students. The sample of this research is class VIII students, amounting to 23 students. The determination of the sample class of this study was carried out using random sampling techniques. The research data were obtained through the distribution of pre-test and post-test in which validity were tested using the product moment formula. Research data were analyzed using quantitative techniques through independent sample t-test. The results showed that the use of the Jigsaw learning model had a significant effect on the mutual respect of students in the eighth grade. The results of this study can be a reference for education practitioners and related parties in an effort to instill mutual respect for students in schools, especially in the learning process.These findings can be further research material to find models, methods, or media that can be used by education practitioners and related parties for character education in schools.


Author(s):  
Binti Zakkiyatul Faqiroh

Problem-based learning model is a learning model emphasizes on solving the problem as a mean to know the students’ thinking skills and bring learning process more meaningful. But there are some problems in the learning that many teachers still relied their learning practices conventionally in which make students often bored and uncomfortable within the classroom. The purpose of this research is revealing the development of learning practices using problem-based learning model of junior high school students in Indonesia in 2010-2019. This research used qualitative approach and the result shown that problem-based learning model has been used widely and has attracted many first high school students to improve their competencies. Therefore, teachers need to create such innovations based on problem-based learning. Abstrak Problem-based learning atau pembelajaran berbasis masalah adalah model pembelajaran yang lebih mengedepankan pemecahan masalah untuk dapat mengetahui perkembangan kemampuan berpikir peserta didik dan menjadikan pembelajaran lebih bermakna. Perlu diketahui bahwasnya ada beberapa permasalahan yang terjadi di dalam pembelajaran yaitu masih banyaknya guru yang menggunakan model pembelajaran konvensional yang membuat siswa sering merasa bosan dan tidak nyaman dalam mengikuti pembelajaran. Tujuan penelitian ini adalah untuk mengetahui perkembangan pembelajaran dengan menggunakan model pembelajaran problem-based learning oleh para siswa pada jenjang sekolah menengah pertama di Indonesia pada tahun 2010-2019. Metode yang digunakan adalah metode kualitatif. Hasil yang akan diperoleh adalah model pembelajaran problem-based learning memang banyak digunakan dan lebih diminati oleh siswa sekolah menengah pertama pada tahun 2010-2019. Penelitian ini menggunakan pendekatan kualitatif dan hasilnya menunjukkan bahwa penggunaannya memang banyak pada periode tahun-tahun tersebut dan dikehendaki oleh siswa untuk meningkatkan kompetensi mereka. Oleh karena itu para guru perlu mengembangkan inovasi-inovasi baru problem-based learning ini.


2020 ◽  
Vol 3 (1) ◽  
pp. 62-72
Author(s):  
Tianggur Medi Napitupulu

This study was aimed to investigate the implementation of Jigsaw Cooperative Learning Model applied by Christian religious education teachers in improving grade 7 students’ learning creativity at SMP 3 Sipoholon. The participants were 23 junior high school students. Observation sheet was used to collect data. The following data analysis was conducted, namely data reduction, data exposure, and conclusion. The result of study revealed that students’ learning creativity has increased in the first cycle, reached 26.96%. It was applied 64% of the expected and was in the sufficient category. In the second cycle, students’ learning creativity reached 64.35% and had increased 37.39%. it was applied 80% of the expected and was in the strong category. Finally, students’ learning creativity in the third cycle reached 80,87% and had increased 16.52%. It was applied 96% of the expected and was in the stronger category. Therefore, it can be concluded that the implementation of the Jigsaw Cooperative Learning Model can improve the creativity of Christian religious education learning among junior high school students.BAHASA INDONESIA ABSTRACT: Penelitian ini bertujuan untuk mengetahui bagaimana Implementasi Model Pembelajaran Kooperatif Jigsaw oleh Guru PAK Untuk Meningkatkan Kreativitas Belajar Siswa kelas VII SMP Negeri 3 Sipoholon. Subjek dalam penelitian ini adalah kelas VII yang berjumlah 23 siswa, dan objek penelitian ini adalah model pembelajaran kooperatif jigsaw. Dalam pengambilan data, teknik yang digunakan adalah lembar observasi. Sedangkan teknik analisis data dengan reduksi data, paparan data, dan penarikan kesimpulan. Dari data hasil observasi menunjukkan bahwa kreativitas belajar siswa mengalami peningkatan pada siklus I kreativitas belajar siswa mencapai 26,96%, pada siklus II kreativitas belajar siswa mencapai 64,35% mengalami peningkatan 37,39%, dan pada siklus III kreativitas belajar siswa mencapai 80,87% mengalami peningkatan sebesar 16,52%. Untuk penerapan model pembelajaran jigsaw yang diterapkan oleh guru PAK mengalami peningkatan. Pada siklus I diterapkan 64% dari yang diharapkan dan berada pada kategori cukup. Pada siklus II diterapkan 80% dari yang diharapkan dan berada pada kategori kuat. Pada siklus III diterapkan 96% dari yang diharapkan dan berada pada kategori kuat. Berdasarkan penelitian yang dilakukan dapat bahwa penerapan model pembelajaran kooperatif jigsaw oleh guru PAK dapat meningkatkan kreativitas belajar Pendidikan Agama Kristen di kelas VII SMP Negeri Negeri 3 Sipoholon, Kecamatan Sipoholon T.P 2017/2018 dan mencapai 70-90% dari yang diharapkan.Keywords: Cooperative jigsaw learning model; student learning creativity; students


2020 ◽  
Vol 4 (1) ◽  
pp. 31-39
Author(s):  
Defliyanto Defliyanto ◽  
Moch Asmawi ◽  
Ramdan Pelana ◽  
Yarmani Yarmani

The aims of this development research were to produce a learning model for basic technique of squat-style long-jump based on biomechanics with the game for junior high school students and to know the effectiveness, efficiency and attractiveness against learning model. This research used Deff model adopted from Research & Development by Borg and Gall. The subject used was junior high school students which consists of 45 students. The instruments used were need analysis, expert’s evaluation, small and large group test. Effectiveness test was to know junior high school students’ jump skill level before being given biomechanic treatment. The Pre-test obtained from the students’ jump result was about 540, and Post-test was about 812. The conducted t-test between the experiment group and the control group obtained was t = 10.152 and in the n-gain score test between the experiment group (biomechanic treatment) obtained by 76% (effective) and the control group obtained by 43.40% (less effective). Therefore, this game model is effective in increasing students’ jump learning. According to the result, it could be inferred that: (1) this model can be developed and applied in physical education, (2) the model proved that there are significant difference in pre-test and post-test between the experiment group (biomechanic treatment) and the control group after the treatment model, based on N-gain test.


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