Economic Development Abroad and the Role of American Foreign Investment. A Statement on National Policy by the Research and Policy Committee of the Committee for Economic Development

1956 ◽  
Vol 32 (4) ◽  
pp. 490-490
Author(s):  
F. Benham
Author(s):  
Nargiza Sakmurzaeva

Education plays a big role in the economic development of the country. No country can achieve sustainable economic development without educated human capital. Education helps people to understand themselves and world. It improves the quality of their lives and leads to broad social benefits to individuals and society. Education is a very important in raising productivity of people and promotes technological development. The main purpose of this paper is to identify the role of education in the economic development by comparing South Korea and Kyrgyzstan which are represents developed and developing countries of the world. South Korea, for example, is a highly industrialized and developed country which educational system is in the list of the best 10 systems in the world. In opposite, Kyrgyzstan is an agricultural country which economy is dominated by minerals extraction, agriculture, and reliance on remittances from citizens working abroad. As a result of the research it can be concluded that education is a compulsory and one of the major tools for development of one country. A developing country with a small economy such as Kyrgyzstan should take an example from South Korea and allocate much money from the national budget for the education. So, it is important for Kyrgyzstan to implement educational policy of developed countries within the framework of national policy.


2017 ◽  
Vol 3 (2) ◽  
pp. 700
Author(s):  
Ammar Shihab Ahmed ◽  
Arshad Mohammed Mahmood

         Asulait search light on the financial indicators and the types of ease of indicators acts and statement impact in the creation of direct and indirect foreign investment attractive investment environment, and today are competing all over the developed and the developing world by improving financial and administrative their systems to provide various facilities for polarization through the development of the financial system on the one hand, and on the other hand provide incentives and reduce all kinds of administrative procedures that have been put forward and described in the report that the HRA issued to ensure investment and report the investment climate, and the union of these two objectives become the investment environment attractive for investment thereby enhancing the contribution to the economic development which is the target of seeking to achieve all countries, including Iraq  . 


IJAcc ◽  
2021 ◽  
Vol 2 (1) ◽  
pp. 33-40
Author(s):  
Qurotul Aini ◽  
Mukti Budiarto ◽  
Aulia Edliyanti

In accordance with Presidential Decree Number 142 of 2018 on Economic Development Master Plan 2018-2025 National Creative that serve as the foundation in developing a creative economy that supports the national policy on "Making Indonesia 4.0", however, the current problem is the lack of contribution and the role of students in developing economic digitization. creative and marked by the lack of renewal of the Entrepreneurship course. Another problem is that there are still many agencies that have not been able to provide a website-based ecommerce container to accommodate student research results. With this problem, an ecommerce gamification-based student creative economy is utilized which aims to increase student interest in digitizing a creative economy and increase the number of quality scientific publications. Stages of research methods Gameplay e-commerce such as playing a game each user gets a level from the category of product purchased, of course, each level has its own features that make users interested in the privileges of each level.


IJAcc ◽  
2021 ◽  
Vol 2 (1) ◽  
pp. 33-40
Author(s):  
Qurotul Aini ◽  
Mukti Budiarto ◽  
Aulia Edliyanti

In accordance with Presidential Decree Number 142 of 2018 on Economic Development Master Plan 2018-2025 National Creative that serve as the foundation in developing a creative economy that supports the national policy on "Making Indonesia 4.0", however, the current problem is the lack of contribution and the role of students in developing economic digitization. creative and marked by the lack of renewal of the Entrepreneurship course. Another problem is that there are still many agencies that have not been able to provide a website-based ecommerce container to accommodate student research results. With this problem, an ecommerce gamification-based student creative economy is utilized which aims to increase student interest in digitizing a creative economy and increase the number of quality scientific publications. Stages of research methods Gameplay e-commerce such as playing a game each user gets a level from the category of product purchased, of course, each level has its own features that make users interested in the privileges of each level.


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