scholarly journals Perception and Appreciation of Tactile Objects: The Role of Visual Experience and Texture Parameters †

Author(s):  
A. K. M. Rezaul Karim ◽  
Sanchary Prativa ◽  
Lora T. Likova

This exploratory study was designed to examine the effects of visual experience and specific texture parameters on both discriminative and aesthetic aspects of tactile perception. To this end, the authors conducted two experiments using a novel behavioral (ranking) approach in blind and (blindfolded) sighted individuals. Groups of congenitally blind, late blind, and (blindfolded) sighted participants made relative stimulus preference, aesthetic appreciation, and smoothness or softness judgment of two-dimensional (2D) or three-dimensional (3D) tactile surfaces through active touch. In both experiments, the aesthetic judgmen t was assessed on three affective dimensions, Relaxation, Hedonics, and Arousal, hypothesized to underlie visual aesthetics in a prior study. Results demonstrated that none of these behavioral judgments significantly varied as a function of visual experience in either experiment. However, irrespective of visual experience, significant differences were identified in all these behavioral judgments across the physical levels of smoothness or softness. In general, 2D smoothness or 3D softness discrimination was proportional to the level of physical smoothness or softness. Second, the smoother or softer tactile stimuli were preferred over the rougher or harder tactile stimuli. Third, the 3D affective structure of visual aesthetics appeared to be amodal and applicable to tactile aesthetics. However, analysis of the aesthetic profile across the affective dimensions revealed some striking differences between the forms of appreciation of smoothness and softness, uncovering unanticipated substructures in the nascent field of tactile aesthetics. While the physically softer 3D stimuli received higher ranks on all three affective dimensions, the physically smoother 2D stimuli received higher ranks on the Relaxation and Hedonics but lower ranks on the Arousal dimension. Moreover, the Relaxation and Hedonics ranks accurately overlapped with one another across all the physical levels of softness/hardness, but not across the physical levels of smoothness/roughness. These findings suggest that physical texture parameters not only affect basic tactile discrimination but differentially mediate tactile preferences, and aesthetic appreciation. The theoretical and practical implications of these novel findings are discussed.

Author(s):  
A. K. M. Rezaul Karim ◽  
Sanchary Prativa ◽  
Lora T. Likova

This exploratory study was designed to examine the effects of visual experience and specific texture parameters on both discriminative and aesthetic aspects of tactile perception. To this end, the authors conducted two experiments using a novel behavioral (ranking) approach in blind and (blindfolded) sighted individuals. Groups of congenitally blind, late blind, and (blindfolded) sighted participants made relative stimulus preference, aesthetic appreciation, and smoothness or softness judgment of two-dimensional (2D) or three-dimensional (3D) tactile surfaces through active touch. In both experiments, the aesthetic judgment was assessed on three affective dimensions, Relaxation, Hedonics, and Arousal, hypothesized to underlie visual aesthetics in a prior study. Results demonstrated that none of these behavioral judgments significantly varied as a function of visual experience in either experiment. However, irrespective of visual experience, significant differences were identified in all these behavioral judgments across the physical levels of smoothness or softness. In general, 2D smoothness or 3D softness discrimination was proportional to the level of physical smoothness or softness. Second, the smoother or softer tactile stimuli were preferred over the rougher or harder tactile stimuli. Third, the 3D affective structure of visual aesthetics appeared to be amodal and applicable to tactile aesthetics. However, analysis of the aesthetic profile across the affective dimensions revealed some striking differences between the forms of appreciation of smoothness and softness, uncovering unanticipated substructures in the nascent field of tactile aesthetics. While the physically softer 3D stimuli received higher ranks on all three affective dimensions, the physically smoother 2D stimuli received higher ranks on the Relaxation and Hedonics but lower ranks on the Arousal dimension. Moreover, the Relaxation and Hedonics ranks accurately overlapped with one another across all the physical levels of softness/hardness, but not across the physical levels of smoothness/roughness. These findings suggest that physical texture parameters not only affect basic tactile discrimination but differentially mediate tactile preferences, and aesthetic appreciation. The theoretical and practical implications of these novel findings are discussed.


Projections ◽  
2020 ◽  
Vol 14 (3) ◽  
pp. 1-20
Author(s):  
Joerg Fingerhut

When watching a film, we are seeing-in moving images. Film’s visual experience is therefore twofold, encompassing a recognitional (the scene presented, the story told, etc.) and a configurational fold (editing, camera movement, etc.). Although some researchers endorse twofoldness with respect to film, there is also significant resistance and misrepresentations of its very nature. This paper argues that the concept is central to an understanding of the basic apprehension and the aesthetic appreciation of film. It demonstrates how twofoldness could play a more substantial role in a new cognitive film theory and a naturalized aesthetics of film. By discussing recent theories of our motor engagement with cinema it shows how referencing to the interplay of two filmic folds could inform such a theory.


Author(s):  
Dimitrios Makris ◽  
Maria Moira

The complex conditions of urban places render it difficult to identify and perceive their multivariate aesthetic characters. The question examined herein is in which ways digital media like Augmented Reality (AR) can facilitate a more comprehensive aesthetic appreciation of a place by individuals, enhance their overall experience and allow them to recognize the aesthetic distinctiveness of places that may be phenomenologically dense with aesthetics, memory, meaning, legibility. The framework proposed is founded on the inherent power of novels as chronotopes of potential dialogical experiences and on four characteristic strategies of AR.Narrative chronotope singularities are fundamental sources for understanding the collective, cultural, historical, social and spatial practices, leading to an understanding of urban environments. So the first step is to extract narrative chronotope analysis content from a novel’s urban substance (buildings, roads, squares), characters, plot and sequence of events. The second step involves a three-dimensional re-creation of urban heritage components. Finally, the AR media is interwoven with the novels based on four strategies: reinforcement of aspects of real-world urban places by digitally overlaying the novel’s setting; recontextualization to achieve the semantic transformation of places as the novel’s significance and meanings are revealed; remembrance by facilitating the emergence of diverse identities and memories; and re-embodiment through achieving a deeper understanding and re-interconnectedness with the aesthetic aspects of urban places.Augmented narrative descriptions restore harmony between body-mind-environment and fiction while ensuring that different times, places and psychological situations coincide. The proposed novel-based digitally-mediated interaction could provide a shift that leads to the embodiment, enhancement and re-conceptualization of the diverse aesthetic dimensions of constructs such as ‘heritage monuments’, ‘local community’, ‘public place’, etc.Article received: April 2, 2019; Article accepted: July 6, 2019; Published online: October 15, 2019; Review articleHow to cite this article: Makris, Dimitris and Maria Moira. "Augmented Entanglement of Narrative Chronotopes and Urban Territories." AM Journal of Art and Media Studies 20 (2019): 87-96. doi: 10.25038/am.v0i20.335 


2021 ◽  
Vol 2021 ◽  
pp. 1-27
Author(s):  
Zhepeng Rui ◽  
Zhenyu Gu

In human-computer interaction, the visual interaction of user experience (UX) and user interface (UI) plays an important role in enriching the quality of daily life. The purpose of our study analyzes the use of brain-computer interface (BCI), wearable technology, and functional magnetic resonance imaging (fMRI) to explore the aesthetic processing of visual neural response to UI and UX designs. Specifically, this review aims to understand neuroaesthetic processing knowledge, aesthetic appreciation models, and the ways in which visual brain studies can improve the quality of current and future UI and UX designs. Recent research has found that subjective evaluations of aesthetic appreciation produce different results for objective evaluations of brain research analysis. We applied SWOT analysis and examined the advantages and disadvantages of both evaluation methods. Furthermore, we conducted a traditional literature review on topics pertaining to the use of aesthetic processing knowledge in the visual interaction field in terms of art therapy, information visualization, website or mobile applications, and other interactive platforms. Our main research findings from current studies have helped and motivated researchers and designers to use convincing scientific knowledge of brain event-related potential, electroencephalography, and fMRI to understand aesthetic judgment. The key trend finds that many designers, artists, and engineers use artistic BCI technology in the visual interaction experience. Herein, the scientific methods applied in the aesthetic appreciation to human-computer interface are summarized, and the influence of the latest wearable brain technology on visual interaction design is discussed. Furthermore, current possible research entry points for aesthetics, usability, and creativity in UI and UX designs are explicated. The study results have implications for the visual user experience research domain as well as for interaction industries, which produce interactive projects to improve people’s daily lives.


2019 ◽  
Vol 11 (6) ◽  
pp. 168781401985284
Author(s):  
Meiliang Wang ◽  
Mingjun Wang ◽  
Xiaobo Li

The use of the traditional fabric simulation model evidently shows that it cannot accurately reflect the material properties of the real fabric. This is against the background that the simulation result is artificial or an imitation, which leads to a low simulation equation. In order to solve such problems from occurring, there is need for a novel model that is designed to enhance the essential properties required for a flexible fabric, the simulation effect of the fabric, and the efficiency of simulation equation solving. Therefore, the improvement study results will offer a meaningful and practical understanding within the field of garment automation design, three-dimensional animation, virtual fitting to mention but a few.


2021 ◽  
Vol 11 (1) ◽  
Author(s):  
Maria J. S. Guerreiro ◽  
Madita Linke ◽  
Sunitha Lingareddy ◽  
Ramesh Kekunnaya ◽  
Brigitte Röder

AbstractLower resting-state functional connectivity (RSFC) between ‘visual’ and non-‘visual’ neural circuits has been reported as a hallmark of congenital blindness. In sighted individuals, RSFC between visual and non-visual brain regions has been shown to increase during rest with eyes closed relative to rest with eyes open. To determine the role of visual experience on the modulation of RSFC by resting state condition—as well as to evaluate the effect of resting state condition on group differences in RSFC—, we compared RSFC between visual and somatosensory/auditory regions in congenitally blind individuals (n = 9) and sighted participants (n = 9) during eyes open and eyes closed conditions. In the sighted group, we replicated the increase of RSFC between visual and non-visual areas during rest with eyes closed relative to rest with eyes open. This was not the case in the congenitally blind group, resulting in a lower RSFC between ‘visual’ and non-‘visual’ circuits relative to sighted controls only in the eyes closed condition. These results indicate that visual experience is necessary for the modulation of RSFC by resting state condition and highlight the importance of considering whether sighted controls should be tested with eyes open or closed in studies of functional brain reorganization as a consequence of blindness.


2012 ◽  
Vol 25 (0) ◽  
pp. 222 ◽  
Author(s):  
Michael J. Proulx ◽  
Achille Pasqualotto ◽  
Shuichiro Taya

The topographic representation of space interacts with the mental representation of number. Evidence for such number–space relations have been reported in both synaesthetic and non-synaesthetic participants. Thus far most studies have only examined related effects in sighted participants. For example, the mental number line increases in magnitude from left to right in sighted individuals (Loetscher et al., 2008, Curr. Biol.). What is unclear is whether this association arises from innate mechanisms or requires visual experience early in life to develop in this way. Here we investigated the role of visual experience for the left to right spatial numerical association using a random number generation task in congenitally blind, late blind, and blindfolded sighted participants. Participants orally generated numbers randomly whilst turning their head to the left and right. Sighted participants generated smaller numbers when they turned their head to the left than to the right, consistent with past results. In contrast, congenitally blind participants generated smaller numbers when they turned their head to the right than to the left, exhibiting the opposite effect. The results of the late blind participants showed an intermediate profile between that of the sighted and congenitally blind participants. Visual experience early in life is therefore necessary for the development of the spatial numerical association of the mental number line.


2006 ◽  
Vol 95 (5) ◽  
pp. 3129-3145 ◽  
Author(s):  
Steven C. Leiser ◽  
Karen A. Moxon

Cells within the trigeminal ganglion (Vg) encode all the information necessary for the rat to differentiate tactile stimuli, yet it is the least-studied component in the rodent trigeminal somatosensory system. For example, extensive anatomical and electrophysiological investigations have shown clear somatotopic organization in the higher levels of this system, including VPM thalamus and SI cortex, yet whether this conserved schemata exists in the Vg is unknown. Moreover although there is recent interest in recording from vibrissae-responsive cells in the Vg, it is surprising to note that the locations of these cells have not even been clearly demarcated. To address this, we recorded extracellularly from 350 sensory-responsive Vg neurons in 35 Long-Evans rats. First, we determined three-dimensional locations of these cells and found a finer detail of somatotopy than previously reported. Cells innervating dorsal facial features, even within the whisker region, were more dorsal than midline and ventral features. We also show more cells with caudal than rostral whisker receptive fields (RF), similar to that found in VPM and SI. Next, for each vibrissal cell we determined its response type classified as either rapidly (RA) or slowly (SA) adapting. We examined the relationship between vibrissal RF and response type and demonstrate similar proportions of RA and SA cells responding to any whisker. These results suggest that if RA and SA cells encode distinct features of stimuli, as previously suggested, then at the basic physiological level each whisker has similar abilities to encode for such features.


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