scholarly journals Augmented Entanglement of Narrative Chronotopes and Urban Territories

Author(s):  
Dimitrios Makris ◽  
Maria Moira

The complex conditions of urban places render it difficult to identify and perceive their multivariate aesthetic characters. The question examined herein is in which ways digital media like Augmented Reality (AR) can facilitate a more comprehensive aesthetic appreciation of a place by individuals, enhance their overall experience and allow them to recognize the aesthetic distinctiveness of places that may be phenomenologically dense with aesthetics, memory, meaning, legibility. The framework proposed is founded on the inherent power of novels as chronotopes of potential dialogical experiences and on four characteristic strategies of AR.Narrative chronotope singularities are fundamental sources for understanding the collective, cultural, historical, social and spatial practices, leading to an understanding of urban environments. So the first step is to extract narrative chronotope analysis content from a novel’s urban substance (buildings, roads, squares), characters, plot and sequence of events. The second step involves a three-dimensional re-creation of urban heritage components. Finally, the AR media is interwoven with the novels based on four strategies: reinforcement of aspects of real-world urban places by digitally overlaying the novel’s setting; recontextualization to achieve the semantic transformation of places as the novel’s significance and meanings are revealed; remembrance by facilitating the emergence of diverse identities and memories; and re-embodiment through achieving a deeper understanding and re-interconnectedness with the aesthetic aspects of urban places.Augmented narrative descriptions restore harmony between body-mind-environment and fiction while ensuring that different times, places and psychological situations coincide. The proposed novel-based digitally-mediated interaction could provide a shift that leads to the embodiment, enhancement and re-conceptualization of the diverse aesthetic dimensions of constructs such as ‘heritage monuments’, ‘local community’, ‘public place’, etc.Article received: April 2, 2019; Article accepted: July 6, 2019; Published online: October 15, 2019; Review articleHow to cite this article: Makris, Dimitris and Maria Moira. "Augmented Entanglement of Narrative Chronotopes and Urban Territories." AM Journal of Art and Media Studies 20 (2019): 87-96. doi: 10.25038/am.v0i20.335 

Author(s):  
A. K. M. Rezaul Karim ◽  
Sanchary Prativa ◽  
Lora T. Likova

This exploratory study was designed to examine the effects of visual experience and specific texture parameters on both discriminative and aesthetic aspects of tactile perception. To this end, the authors conducted two experiments using a novel behavioral (ranking) approach in blind and (blindfolded) sighted individuals. Groups of congenitally blind, late blind, and (blindfolded) sighted participants made relative stimulus preference, aesthetic appreciation, and smoothness or softness judgment of two-dimensional (2D) or three-dimensional (3D) tactile surfaces through active touch. In both experiments, the aesthetic judgmen t was assessed on three affective dimensions, Relaxation, Hedonics, and Arousal, hypothesized to underlie visual aesthetics in a prior study. Results demonstrated that none of these behavioral judgments significantly varied as a function of visual experience in either experiment. However, irrespective of visual experience, significant differences were identified in all these behavioral judgments across the physical levels of smoothness or softness. In general, 2D smoothness or 3D softness discrimination was proportional to the level of physical smoothness or softness. Second, the smoother or softer tactile stimuli were preferred over the rougher or harder tactile stimuli. Third, the 3D affective structure of visual aesthetics appeared to be amodal and applicable to tactile aesthetics. However, analysis of the aesthetic profile across the affective dimensions revealed some striking differences between the forms of appreciation of smoothness and softness, uncovering unanticipated substructures in the nascent field of tactile aesthetics. While the physically softer 3D stimuli received higher ranks on all three affective dimensions, the physically smoother 2D stimuli received higher ranks on the Relaxation and Hedonics but lower ranks on the Arousal dimension. Moreover, the Relaxation and Hedonics ranks accurately overlapped with one another across all the physical levels of softness/hardness, but not across the physical levels of smoothness/roughness. These findings suggest that physical texture parameters not only affect basic tactile discrimination but differentially mediate tactile preferences, and aesthetic appreciation. The theoretical and practical implications of these novel findings are discussed.


Author(s):  
A. K. M. Rezaul Karim ◽  
Sanchary Prativa ◽  
Lora T. Likova

This exploratory study was designed to examine the effects of visual experience and specific texture parameters on both discriminative and aesthetic aspects of tactile perception. To this end, the authors conducted two experiments using a novel behavioral (ranking) approach in blind and (blindfolded) sighted individuals. Groups of congenitally blind, late blind, and (blindfolded) sighted participants made relative stimulus preference, aesthetic appreciation, and smoothness or softness judgment of two-dimensional (2D) or three-dimensional (3D) tactile surfaces through active touch. In both experiments, the aesthetic judgment was assessed on three affective dimensions, Relaxation, Hedonics, and Arousal, hypothesized to underlie visual aesthetics in a prior study. Results demonstrated that none of these behavioral judgments significantly varied as a function of visual experience in either experiment. However, irrespective of visual experience, significant differences were identified in all these behavioral judgments across the physical levels of smoothness or softness. In general, 2D smoothness or 3D softness discrimination was proportional to the level of physical smoothness or softness. Second, the smoother or softer tactile stimuli were preferred over the rougher or harder tactile stimuli. Third, the 3D affective structure of visual aesthetics appeared to be amodal and applicable to tactile aesthetics. However, analysis of the aesthetic profile across the affective dimensions revealed some striking differences between the forms of appreciation of smoothness and softness, uncovering unanticipated substructures in the nascent field of tactile aesthetics. While the physically softer 3D stimuli received higher ranks on all three affective dimensions, the physically smoother 2D stimuli received higher ranks on the Relaxation and Hedonics but lower ranks on the Arousal dimension. Moreover, the Relaxation and Hedonics ranks accurately overlapped with one another across all the physical levels of softness/hardness, but not across the physical levels of smoothness/roughness. These findings suggest that physical texture parameters not only affect basic tactile discrimination but differentially mediate tactile preferences, and aesthetic appreciation. The theoretical and practical implications of these novel findings are discussed.


2021 ◽  
Vol 13 (9) ◽  
pp. 4875
Author(s):  
Barry Hayes ◽  
Dorota Kamrowska-Zaluska ◽  
Aleksandar Petrovski ◽  
Cristina Jiménez-Pulido

This work discusses recent developments in sharing economy concepts and collaborative co-design technology platforms applied in districts and cities. These developments are being driven both by new technological advances and by increased environmental awareness. The paper begins by outlining the state of the art in smart technology platforms for collaborative urban design, highlighting a number of recent examples. The case of peer-to-peer trading platforms applied in the energy sector is then used to illustrate how sharing economy concepts and their enabling technologies can accelerate efforts towards more sustainable urban environments. It was found that smart technology platforms can encourage peer-to-peer and collaborative activity, and may have a profound influence on the future development of cities. Many of the research and development projects in this area to date have focused on demonstrations at the building, neighbourhood, and local community scales. Scaling these sharing economy platforms up to the city scale and beyond has the potential to provide a number of positive environment impacts. However, significant technical and regulatory barriers to wider implementation exist, and realising this potential will require radical new approaches to the ownership and governance of urban infrastructure. This paper provides a concise overview of the state of the art in this emerging field, with the aim of identifying the most promising areas for further research.


2021 ◽  
pp. 136754942110086
Author(s):  
Paulo Nunes ◽  
Carolyn Birdsall

In recent years, music festivals have grown in significance within local cultural policy, city branding and tourism agendas. Taking the Mexefest festival in Lisbon as a case in point, this article asks how, in the digital streaming era, music festivals in urban environments are framed, curated and experienced. Drawing on ethnographic fieldwork, our analysis examines how music festival programmers curate the urban festival experience, for both locals and tourists alike. First, we identify the emergence of urban music festivals in recent decades, and how modern festival programmes have adopted the cultural technique of the ‘shuffle mode’ as an influential principle. Second, we investigate the work of festival programmers through the lens of ‘cultural intermediaries’, and ask how their programming strategies, particularly through digital mobile media (such as music playlists), contribute to an aestheticised experience of the city during the festival. Third, we focus on how the Mexefest festival events are staged in tandem with brand activation by sponsors like mobile phone company Vodafone and their radio station Vodafone FM. In doing so, we highlight the participation of festival-goers through their embodied engagements with digital media, music listening and urban space, and evaluate the heuristic value of ‘shuffle curation’ as a tool for the understanding of music festivals as a distinctly global and networked form of leisure consumption in urban culture.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Mechiel van Manen ◽  
Léon olde Scholtenhuis ◽  
Hans Voordijk

PurposeThis study aims to empirically validate five propositions about the benefits of three-dimensional (3D) visualizations for the management of subsurface utility projects. Specifically, the authors validate whether benefits from 3D in the literature of building construction project management also apply to subsurface utility projects and map them using a taxonomy of project complexity levels.Design/methodology/approachA multiple case study of three utility construction projects was carried out during which the first author was involved in the daily work practices at a utility contractor. 3D visualizations of existing project models were developed, and design and construction meetings were conducted. Practitioners' interactions with and reflections on these 3D visualizations were noted. Observational data from the three project types were matched with the five propositions to determine where benefits of 3D visualizations manifested themselves.FindingsPractitioners found that 3D visualizations had most merit in crowded urban environments when constructing rigid pipelines. All propositions were validated and evaluated as beneficial in subsurface utility projects of complexity level C3. It is shown that in urban projects with rigid pipelines (project with the highest complexity level), 3D visualization prevents misunderstanding or misinterpretations and increases efficiency of coordination. It is recommended to implement 3D visualization approaches in such complex projectsOriginality/valueThere is only limited evidence on the value 3D visualizations in managing utility projects. This study contributes rich empirical evidence on this value based on a six-month observation period at a subsurface contractor. Their merit was assessed by associating 3D approaches with project complexity levels, which may help utility contractors in strategically implementing 3D applications.


2018 ◽  
Vol 18 ◽  
pp. 98-105
Author(s):  
N. V. Pavliuk

The issues related to the introduction of innovative methods, technologies and technological means in the investigation of crimes are considered. It is noted that one of the main directions of the development of Criminalistics is the assimilation of the virtual reality associated with computerization of spheres of life, implementation of modern technologies and their use in law enforcement. Technology use of laser scanning of terrain and objects resulting in 3D model is produced allows several times to increase informative value of data collected at the incident scene, provides a visual and convenient visualization in three-dimensional form. As against photo and video images, 3D model has a stereoscopic image and the ability to freely change the angle while viewing. Besides to scanning results can be stored on any digital media without the possibility of changes or adjustments. Attention is focused on the technological capabilities of 3D-visualization systems on examples of their use in foreign countries as technological means of capturing the situation of the scene and the subsequent of a crime reconstruction. Thus, using a portable three-dimensional imaging system for working with volumetric traces at a crime scene, it is possible to obtain accurate three-dimensional images of traces of protectors or footprints (shoes) on soil and snow. This system is an alternative to traditional methods of fixing evidence: photofixing and making plaster casts. Unlike other systems, new approach does not require the use of lasers. The expediency of expanding the range of 3D laser scanning system use in modern investigative and judicial practice of our state with the aim of increasing the level of provision of pre-trial investigation authorities with technological means and bringing it closer to European standards is argued.


2019 ◽  
Vol 3 (1) ◽  
pp. 22
Author(s):  
Galih Paramarta ◽  
Eny Inayati

Background: The low levels of patient satisfaction and confidence in the restoration of the gingival resorption results in impaired quality of life in both functional and psychosocial aspects. It is necessary to manufacture a dental restoration to restore the mastication, phonetic, and aesthetic functions associated with soft tissue repair. Manufacture of gingiva ceramic restorations which are believed to be an alternative to restore the aesthetic function and harmonization of the patient’s teeth. In terms of manufacturing techniques, this restoration has a level of difficulty in achieving a balance between “White aesthetic” and “aesthetic pink”. Objective: This study aims to provide knowledge to the reader of Manufacturing Technique of Metal Ceramic Restoration with Implant-Abutment at Gingival Resorption Case. Reviews: Gingiva ceramic restorations can be used to create esthetic implant-supported restorations when bone and gingival tissues are deficient and surgical replacement of such tissues is not possible. Dental technicians should be able to analyze the three-dimensional shapes of gingival anatomy, color, texture, smile components, the balance of the “pink aesthetic” and “white aesthetic”. Conclusion: Manufacturing Technique of Metal Ceramic Restoration with Implant-Abutment at Gingival Resorption Case including the manufacture of metal coping, oxidation, application of opaque coating, application of the first “white aesthetic” ceramics (Opaque Dentine, Dentine, Enamel and transpa on crown coping restorations), Application of opaque gingiva layer, gingival ceramics build-up "pink aesthetics”, first firing, followed by correction build-up, and second firing, and ends with the glazing process.


Author(s):  
Monika Maria Stumpp ◽  
Claudio Calovi Pereira

The development of design activity uses technical suports that allow the architect to record the evolution of your idea or communication with it. Historically, the support that has been used is the graphical representation, which, as a intelligence technology, joins with the creative and cognitive processes of the individual, allowing communication with their imagination and also to all individuals involved in projecting. The representations graphically materialized, calls drawing,  are important in the practice of architecture because they represent the evolution of the design process. The drawing means the way in which design is conducted, tested, controlled and ultimately appears performed. In this context the drawings of the Renaissance architect Andrea Palladio play a special role in the history of architecture, because it makes clear how he understood and thought the architecture. At that time, the graphical representation of the space acquired an importance that had not previously, incorporating a greater number of alternative representation, highlighting the aesthetic concerns and the current building techniques. A lot of drawings produced by Palladio, shows how he was deeply convinced of eloquence and priority of images to understand the architecture, more than any other form of discursive explanation. In this sense, this work investigates the drawings of Palladio as a tool at the process of design solutions translation. The reading of the project through the design has been used to study designs and architectural objects or certain styles or specific authorship of an architect. Here the method is used for reading the project of Villa Pisani in Bagnolo (1542). Using two and three dimensional drawings, represented by plan, section and volumetry, it is intended to make explicit certain aspects underlying the architectural work, as questions of proportion and symmetry. It is expected that, at the work of Palladio, this method allows to compare and understand drawings, in order to analyze mutations and replications and  search of new meanings, readings and interpretations.


Author(s):  
Вячеслав Иванович Моисеев

В статье даётся краткий очерк антиномической природы биоэтического дискурса и возможностей его геометрической визуализации. Рассматриваются два варианта визуализации. Первый связан с представлением той или иной ситуации как системы полярностей, которая в свою очередь моделируется в рамках векторной модели. В простейшем случае тезис и антитезис рассматриваются как два перпендикулярных вектора, а синтез – как их векторная сумма. В этом случае можно ввести и более количественную оценку «меры многомерности» полярной системы – как величины проекции её векторного представления на суммарный вектор. С использованием этих конструкций разбирается один пример из биоэтики, связанный со столкновением принципов милосердия и правдивости (проблема «лжи во спасение»). Деяние (действие или бездействие) интерпретируется как своеобразный оператор на событиях, который переводит одни события в другие. Предполагается, что субъект в своих деяниях рассматривает различные возможности и выбирает те из них, которые максимизируют ту или иную ценностную меру субъекта, в данном случае – меру векторной проекции полярного вектора ситуации на суммарный вектор – вектор синтеза базисных полярностей. Второй вариант визуализации связан с понятием антиномий в биоэтике – таких противоречий, которые не являются формально-логическими ошибками. В отличие от последних, в антиномиях как тезис, так и антитезис имеют свой момент оправдания в рамках тех или иных условий. Используется также понятие «антинома» – логического субъекта антиномии, который предицируется тезисом и антитезисом антиномии. Редукции антиномии соответствуют двум крайним аспектам антинома, которые называются его «редуктами» – по аналогии с редукцией волновой функции в квантовой механике. Приводятся различные примеры антиномов: биоэты, глоболоки, холомеры. В биоэтах один редукт выражает в большей мере биологические (биоредукт), второй – этические (эторедукт) определения антинома. В глоболоках выделяются глобальный (глоборедукт) и локальный (локоредукт) виды редуктов: первый выражает более глобальные (универсальные) этические определения, второй – более локальные, связанные с ценностями и нормами того или иного сообщества. Наконец, холомеры – вид антиномов, где антиномически соединяются определения целого (холоредукт) и части (мероредукт). Даётся их интерпретация как многомерных ментальных объектов в некотором обобщённом пространстве, так что крайние их аспекты (редукции антиномии) можно представить как проекции более многомерного состояния. В заключении делается предположение о связи биоэтических проблем с идеей ментальной многомерности, что составляет основу возможной визуализации как интерпретации ментальной многомерности на векторном её представлении. The article provides a brief outline of the antinomic nature of bioethical discourse and the possibilities of its geometric visualization. Two visualization options are considered. The first is associated with the representation of a particular situation as a system of polarities, which in turn is modeled in the framework of a vector model. In the simplest case, the thesis and the antithesis are considered as two orthogonal vectors P1 and P2, and the synthesis is considered as their vector sum S = P1+P2. In this case, we can also introduce a more quantitative estimate of the “measure of multidimensionality” M(P) of the polar system – as the magnitude of the projection of its vector representation P on the sum vector S, i.e. M(P) = (P,es), where es = S/|S| is the unit vector of the vector S, and (P,es) is the scalar product of the vectors P and es. Using these constructs, the author analyzes one example from bioethics related to the clash of the principles of mercy and truthfulness (the problem of “lying for salvation”). An act (action or omission) is interpreted as a kind of an operator on events that transforms some events into others. It is assumed that the subject considers various possibilities in their actions and chooses those that maximize a particular value measure of the subject, in our case, the measure M(P) of the vector projection of the polar vector P of the situation on the sum vector S – the vector of synthesis of basic polarities. The second version of visualization is related to the concept of antinomies – such contradictions that are not formal logical errors – in bioethics. In contrast to errors, in antinomies, both the thesis and the antithesis have their moment of justification within the framework of certain conditions. The concept “antinome” is also used; it is the logical subject of antinomy, which is predicated by the thesis and the antithesis of antinomy. Antinomy reductions correspond to two extreme aspects of the antinome, which are called its “reducts” – by analogy with the reduction of the wave function in quantum mechanics. Various examples of antinomes are given: bioets, globolocs, and holomers. In bioets, one reduct expresses the biological (bioreduct) definition of the antinome, another the ethical (ethoreduct) one. In globolocs, global (globoreduct) and local (locoreduct) types of reducts are distinguished: the former expresses more global (universal) ethical definitions, the latter more local ones, related to the values and norms of a particular local community. Finally, holomers are a kind of antinomes in which the definitions of the whole (holoreduct) and the part (meroreduct) are antinomically connected. They are interpreted as multidimensional mental objects in some generalized space, so that their extreme aspects (antinomy reductions) can be represented as generalized projections of a more multidimensional state within certain constricted conditions (reduction intervals). In this case, it is possible to geometrically visualize such states as, for example, three-dimensional objects in space, through which antinomes can be modeled, and their reducts as two-dimensional projections of a three-dimensional body on certain projection planes (intervals of reducts). In this case, one of the central tasks of bioethics is to determine the boundaries of the demarcation of some intervals from others. For example, in solving the problem of abortion and the status of the human embryo, such a demarcation is expressed in the search for a time point that would separate the phase of a more biological definition (bioreduct) of the embryo from its more ethical state (ethoreduct). In conclusion, the author suggests that bioethical problems are connected with the idea of mental multidimensionality, which forms the basis of a possible visualization as an interpretation of mental multidimensionality in its vector representation.


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