scholarly journals Peningkatan Hasil Belajar IPS Melalui Penerapan Model Pembelajaran Kooperatif Tipe Think Pair and Share (TPS) dengan Teknik Gallery Walk

2017 ◽  
Vol 1 (2) ◽  
pp. 120
Author(s):  
Elisabet Febrian Kurniasari ◽  
Eunice Widyanti Setyaningtyas

The background of the problem in this research is the lack of class V student learning result Christian Elementary School 04 Salatiga Eben Haezer. This study aims to improve student learning outcomes using learning model Think Pair Share technique Gallery Walk. This type of research is a classroom action research (CAR) conducted in two cycles. Each cycle consists of four stages: action planning, action, observation and reflection. The results of this study showed an increase in the value of student learning outcomes with minimal completeness criteria (KKM) is ≥70. It can be seen from the students' prior to action, of 25 fifth grade students there are only 11 students who achieve the KKM with a percentage of 44%. Then the action on the first cycle to 20 students who achieve the KKM with a percentage of 80%. In the second cycle of learning outcomes is increasing, reaching the KKM 25 students with a percentage of 100%. So it can be concluded that the use of the learning model Think Pair Share with Gallery Walk techniques to improve learning outcomes in social studies.

2019 ◽  
Vol Volume 2 Nomor 1 ◽  

This study aims to improve the learning outcomes of mathematics in elementary school, especially in fraction material by applying the Team Game Tournament (TGT) learning model. This study uses the Classroom Action Research (CAR) method which refers to the opinion of Kemmis and Mc Taggart with 4 stages: planning, action, observation, and reflection. The subjects of this study were the fifth grade students of GMIM I Tomohon Elementary School totaling 15 students. This research was conducted in two cycles. The results obtained in the first cycle reached 46.67%, while in the second cycle it reached 86.67%. Thus it can be concluded that by applying the Team Game Tournament (TGT) model can improve student learning outcomes, especially in fraction addition and subtraction count operations in class V of GMIM I Tomohon Elementary School


2020 ◽  
Vol 4 (5) ◽  
pp. 994
Author(s):  
Annasari Siregar

Low student learning outcomes are a problem in schools, including where researchers teach. As an effort to improve student learning outcomes is the application of the quantum teaching learning model. This research was conducted on fifth grade students of SDN 022 Bathin Solapan with a total of 35 students. This research is a classroom action research. The instrument used was a learning outcome test. The results of this study found that the average initial data of students was 59.71 with 11 students who completed, in the first cycle, there was an increase with the average student learning outcomes being 68.14 with 23 students who achieved mastery, in cycle II student learning outcomes have reached the expected success indicators, namely the average student learning outcomes amounted to 75.28 with 32 students who were able to achieve the minimum passing criteria. The conclusion that can be drawn is that the application of the quantum teaching learning model can improve student learning outcomes. 


Author(s):  
Rohayati Rohayati

<em>The problem of this research is the students' learning outcomes in the science subject of simple aircraft for class V SD Negeri Citepus 01 in the 2015/2016 academic year. The purpose of this study is to improve student learning outcomes. This research was conducted in 2 cycles consisting of planning, implementation, observation and reflection. The subjects of this study were the fifth grade students of SD Negeri Citepus 01, totaling 35 students. The technique of collecting the results of the short and descriptive test results. Data analysis was carried out by analyzing quantitatively and qualitatively, to find out whether or not student learning was complete or not. Based on the learning outcomes from the pre-cycle, cycle I and cycle II experienced a significant increase. In the pre-cycle learning outcomes were 43% and increased in the first cycle by 69%, while the second cycle increased even more, namely learning outcomes reached 91%. The conclusion of this study is that the application of the experimental method can improve the learning outcomes of fifth graders at SDN Citepus 01 in science subjects about simple machines</em>


2019 ◽  
Vol 1 (1) ◽  
pp. 147-154
Author(s):  
Resty Fauziah

The purpose of this study was to examine the effect of the Numbered Heads Together (NHT) Cooperative Learning Model on Student Learning Outcomes in Social Sciences Subjects of Class V Elementary School. The study population was all fifth grade students of SD 21 Cindakir Bungus Bay, Kabung Bay, Padang City. The study sample was a fifth grade student at SD 21 Cindakir Bungus Bay, Kabung Bay, Padang City. Data from research results are obtained from student learning outcomes tests. The results of the study indicate that there is an influence of the Numbered Heads Together type Cooperative Learning Model on social studies learning outcomes in class V SD 21 Cindakir Bungus Bay, Kabung Bay, Padang City


2021 ◽  
Vol 2 (1) ◽  
Author(s):  
D T Tarusu

This study aims to improve the learning outcomes of mathematics in elementary school, especially in fraction material by applying the Team Game Tournament (TGT) learning model. This study uses the Classroom Action Research (CAR) method which refers to the opinion of Kemmis and Mc Taggart with 4 stages: planning, action, observation, and reflection. The subjects of this study were the fifth grade students of GMIM I Tomohon Elementary School totaling 15 students. This research was conducted in two cycles. The results obtained in the first cycle reached 46.67%, while in the second cycle it reached 86.67%. Thus it can be concluded that by applying the Team Game Tournament (TGT) model can improve student learning outcomes, especially in fraction addition and subtraction count operations in class V of GMIM I Tomohon Elementary School Keywords: Team Game Tournament Model, Learning Outcomes, Fractions


Author(s):  
Nurdiyah Sampurni

<p><em>The purpose of this </em><em>research</em><em> was to improve the science learning outcomes of Ruminant Digestive System material through Google Meet media for fifth grade students of SD Negeri 2 Kedunggede. The research conducted was a Classroom Action Research (CAR) in three cycles, with each cycle consisting of one meeting. The stages of each cycle are planning, implementing, observing and reflecting. Each meeting is evaluated at the end of the lesson to find out the progress of students. In the first cycle, students who completed after conducting an evaluation at the end of the lesson were 61.5%. In the second cycle, students who completed after evaluating at the end of the lesson were 76.9%. In cycle III students who completed after conducting an evaluation at the end of the lesson were 80.8%. These results indicate that the use of Google Meet media can improve student learning outcomes, especially the science muple of the Ruminant Digestive System material for Grade V students at SDN 2 Kedunggede</em>.</p>


Author(s):  
Ekha Frihatinik

<p><em>The purpose of this study was to improve student learning outcomes in learning mathematics through the Jigsaw learning model. This research method is classroom action research using a cycle model. Each cycle consists of 4 stages, namely: planning, implementation, observation, and reflection. This research was conducted in 2 cycles which were divided into 4 meetings. At the end of each cycle, a post test or evaluation will be carried out to determine the level of achievement and completeness of students in learning. In the pre-cycle activities, the number of students whose score is 71 (KKM) is only 30% then in the first cycle it increases to 70% and in the second cycle the student learning completeness increased to 90%. Based on these results, it can be concluded that the use of the Jigsaw Learning Model can improve mathematics learning outcomes in fifth grade students of SDN 2 Sedayu.</em></p>


2021 ◽  
Vol 8 (2) ◽  
pp. 98-108
Author(s):  
I Komang Muliantara

This study aims to improve learning outcomes class V students. This research is classroom action research. Based on the results of initial observations, student learning outcomes are still low. This study uses the Cooperative Integrated Reading and Composition learning model. This research was conducted at SDN 4 Bebetin in fifth grade students with a total of 15 students, consisting of 3 male students and 12 female students. Based on the results of the study, there was an increase in student learning outcomes from cycle I to cycle II. This is evidenced in the first cycle obtained 6 students (40%) who have completed and 9 students (60%) have not completed with an average value of 67. Cycle II increased to 12 students (87%) completed and 3 students (13%) incomplete with an average score of 89. From the results of cycle I and cycle II, it can be concluded that the application of the CIRC learning model can improve learning outcomes fifth grade students at SDN 4 Bebetin, Buleleng Regency.


2020 ◽  
Vol 4 (1) ◽  
pp. 41-50
Author(s):  
Muhammad Andi Isya'

This paper is about the application of the Role-playing method to improve student learning outcomes about hijrah prophet Muhammad on Islamic History class V MI Riyadhul Ulum Bangil Pasuruan. This learning improvement is done because it is considered necessary to overcome the problems that arise in the learning process. The purpose of this study is to improve student learning outcomes of Islamic History subjects about Hijrah prophet Muhammad through the use of the Role-playing method. This study uses Classroom Action Research that starts from planning, action, observation, and reflection. The subjects of the study were fifth grade students at MI Riyadhul Ulum Bangil. Sources of data obtained from students and teachers during learning. Data collection tools in the form of observation, test results, data instruments are observation sheets and test sheets. Based on the results of research that has been described that an increase in student learning outcomes and activeness in each cycle, starting from cycle one to the second cycle. so that it can be concluded if the Role-playing method can improve student learning outcomes and activeness of the provisions of Islamic material about hijrah prophet Muhammad, Islamic History subjects in class V MI Riyadhul Ulum Bangil


2020 ◽  
Vol 1 (1) ◽  
Author(s):  
Cynthia H Mawuntu

This study aims to improve student mathematics learning outcomes in fifth grade GMIM V Tomohon Elementary School. This study uses a classroom action research (CAR) method using a spiral model from Kemmis and Mc. Taggart which consists of planning, action, observation, and reflection is carried out with two learning cycles. The subjects of the study were the fifth grade students of GMIM V Tomohon Elementary School, totaling 25 people. Data in the form of qualitative data and quantitative data. Of the two cycles carried out in the study using the STAD type cooperative learning model in subject mathematics of fifth grade GMIM V Tomohon Elementary School, it turned out that student learning outcomes showed a significant increase. From the learning outcomes data obtained, analyzed by calculating the percentage of completeness of student learning outcomes in a classical. In cycle I student learning outcomes reached 65.2% and in cycle II student learning outcomes achieved 92% success indicators, so that from student achievement using the STAD Type Cooperative Learning Model is more effective to be used in fifth grade GMIM V Tomohon Elementary School


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