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Published By Universitas Negeri Manado - Lembaga Penelitian Dan Pengabdian Kepada Masyarakat

2721-2572, 2721-3412

2020 ◽  
Vol 2 (2) ◽  
Author(s):  
Grace Juliana Imbang

This study aims to improve the ability to recognize numbers through direct learning learning models by playing using number cards in grade I children of SD Negeri 2 Tomohon. This research is a class action research conducted collaboratively. The subject of the research was the first grade students of SD Negeri 2 Tomohon and the design used was the direct learning model. Data retrieval is done by using the test results of learning to sort and match numbers, and observations. The results showed that the direct learning model by playing using number cards can improve the ability to recognize numbers for grade I students of SD Negeri 2 Tomohon. This is indicated by an increase in the value of learning outcomes tests to recognize numbers. The increase that occurred from the test before the action and the first cycle was 50%, and the test after the second cycle was 90%. Based on the results of observations, children can conduct initial activities in the form of grouping number cards based on the color of the number cards and repetition of materials to make a sequence of numbers. The child can do the activity of sorting numbers and matching lots of cards with the symbol of numbers in accordance with what is exemplified by the teacher. In the second cycle the child's ability to recognize numbers has increased as indicated by the child's ability to make sequences of numbers better, that is, can make sequences of numbers without help from the teacher. The use of direct learning models by playing using number cards, in learning to recognize numbers done individually. Learning activities are divided into two, namely making a sequence of numbers using number cards by arranging the number of cards based on the order of numbers and pairing many cards with a symbol of numbers corresponding to how to attach a number card on the board in accordance with the symbol of the numbers listed on the board Keywords: Direct, Learning, Ability to Know Numbers.


2020 ◽  
Vol 2 (2) ◽  
Author(s):  
Sinta Elisa Jelita Kaunang

Interesting learning model is a method for transferring knowledge in order to maintained the quality of education and teaching skill, especially during pandemic coronavirus disease 2019 (COVID19) by not reducing the quality of teaching during Work From Home, an interesting form of learning by utilizing learning media in the network is proven to be able to optimize student learning success. This research was carried out on Psychology Study Program Students, Faculty of Education, Manado State University, during the even semester learning period of Abnormal Psychology courses attended by 48 students. The subject begins by attending synchronous offline learning at the beginning of the meeting and proceeding synchronously and asynchronously online using the google classroom (asynchronous) and Zoom Cloud Meeting (synchronous) media. Evaluation of student learning success through the Kahoot game application (gamebased learning) results in a percentage of 80.62% of students' success in answering all the questions given. It can be concluded that the learning model is interesting and fun by using the Kahoot application as an evaluation of learning success for students and also able to maintain the quality of education and teaching significantly.Keywords: knowledge transfer, work from home, learning models, online, kahoot.


2020 ◽  
Vol 2 (2) ◽  
Author(s):  
Dewo Agung Nugroho Narosaputra

This study aims to find out: (1) self-efficacy as predictor of career decision making in terms of identity achievement status, (2) self-efficacy as predictor of career decision making in terms of identity moratorium status, (3) self-efficacy as predictor of career decision making in terms of identity foreclosure status (4 selfefficacy as predictor of career decision making in terms of identity diffusion status. The design of the research used in this study was quantitative correlational. Subjects of this study were 76 students according to the characteristics of the research by using purposive sampling technique. The results of this study showed a significant relationship between the lack of self-efficacy with career decision-making on the third identity status (achievement, moratorium and foreclosure). Based on the value of the correlation, a variable is said to have no effect because the value significance greater than 0.05 (sig. < 0.05). Whereas, on the status of identity diffusion, there is a significant relationship between self-efficacy and career decision making.Keywords: identity status, career decision making, self efficacy


2020 ◽  
Vol 2 (2) ◽  
Author(s):  
Murni Sulistyaningsih

The objectives of this study are: 1). to receive empirical data about the implementation of mathematics learning (integral / anti-derivative subject) using fully behavior-based through guided practice, 2). to find out the improvement of Integral (anti-derivative) mathematics learning outcomes by using direct discussion based on behaviorism through guided exercises. The implementation of this research uses a class action research design, which each cycle includes: planning (planning), implementing the action (action), observation (observation), and reflection (reflection). The research subjects were lecturers and second semester students majoring in Natural Sciences, FMIPA Unima, in the 2018/2019 academic year, who participated in learning Mathematics Integral (anti-derivative) totaling 25 students. The results showed that the Implementation of Behaviorism-Based Direct Teaching through Guided Exercise To Improve Learning Achievements Integral subject was effective, because: (a) student activities in effective learning, (b) the ability of instructors to teach effective learning, (c) student responses to learning were positive, (d) classical learning completeness is obtained, in the amount of 100% of students obtained a value of ≥ 2.00. This research was carried out as much as 2 cycles, in the first cycle of learning has not been effective, because the mastery factor has not increased, there are still 6 students who have not been thoroughly completed individual, and the second cycle of individual and classical learning completeness has been fulfilled. Thereby providing guided practice on behavior based that students can do to discuss Integral (anti-derivative) material and this class action research cycle is terminated in cycle II.Keywords: direct teaching, behaviorism, guided practice, and mathematics learning achievement


2020 ◽  
Vol 2 (2) ◽  
Author(s):  
Djubir Ruslan Eddy Kembuan

The purpose of this study is to improve the learning outcomes of construction management in the psychomotor domain by applying project-based learning methods. The results of construction management learning are knowledge and skills in making project budget plans, project work plans and field plans. The formulation of the problem in this research is how the application of project-based learning methods can improve the learning outcomes of construction management. This study uses a class action research method. The subjects in this study were building engineering education students who contracted construction management courses even semester 2019-2020 semester. The application of the project-based learning model in this study uses the construction project of the Syaloom Karombasan manse building. The evaluation process in this study was carried out in two stages, namely is evaluation of process and evaluation of learning outcomes. The results of this study state that the learnig outcome of construction management learning can be improved by applying project-based learning methods. Improved learning outcomes achieved in the application of project-based learning methods because the learning process created is able to increase learning activities and develop students' creativity so that they work together to optimize the results of construction management learning.Keywords: project based learning method, learning outcomes, construction management course.


2020 ◽  
Vol 2 (2) ◽  
Author(s):  
Junita Kumarurung

The purpose of this study is to describe the role of TV media in growing student motivation in SD Negeri 2 Tataaran. This research uses a qualitative research approach. The research method used is the case study research method. In this study the author is the main instrument that reveals data that starts from the planner, executor and data collector as well as analysis and interpreting the data. The results of this study state that the use of TV learning media can foster student learning motivation while studying at home during the Covid-19 pandemic, because TV learning media is designed as a learning medium that does not require the physical presence of teachers. The making of this TV learning media is packaged to help students learn from home during the Covid-19 pandemic to achieve the specified learning goals, with clear instructions and work guidelines, the presentation of the materials is ordered, neat and easy to understand and the availability of measuring or evaluation tools.Keywords: TV learning media, student’s motivation, learning during the Covid-19 pandemic


2020 ◽  
Vol 2 (2) ◽  
Author(s):  
Siti Murdhiah

The purpose of this study was to describe the application of think pair share type cooperative learning models to improve the activeness and learning outcomes of fifth grade students at SD Negeri 1 Tapadaka. This research uses classroom action research methods. The result of the research shows that the cooperative learning model think pair share type can increase the activeness and learning outcomes of students in class V SD Negeri 1 Tapadaka, because in its application the teacher positions the student as the center of learning and maximizes its function as a facilitator. Increased activeness and learning outcomes achieved are also inseparable from the advantages of think pair shair cooperative learning models that are applied that is able to make students solve problems and carry out academic tasks on time and the collaborative process created is able to foster motivation that increases learning activeness and work together on achieving optimal learning outcomes.Keywords: learning activeness, learning outcomes, cooperative models of think pair share type


2020 ◽  
Vol 2 (2) ◽  
Author(s):  
Jajat Sudrajat

The purpose of this study is to obtain accurate data regarding the ability of students to convert verbs in Japanese into the -TE form. The method used in this research is descriptive method which focuses on the actual problems that exist in the present, then the data collected is first arranged and explained and then analyzed. To obtain accurate data in this study, the research technique used was a test. The population in this study were UNIMA Japanese language study program students. The sample in this study is the second semester students numbering 25 people. Analysis of the data used is to calculate the percentage of completeness of learning outcomes. The results of the study obtained an average value of learning outcomes of 38%. Based on the research data, it is concluded that there are still students who have not mastered well how to change verbs in Japanese.Keywords: nihongo doushi te-kei


2020 ◽  
Vol 2 (2) ◽  
Author(s):  
Hendriete A. P Pulu

Penelitian ini dilakukan untuk mengetaui peningkatan variasi gerak dasar dengan metode pembelajaran demonstrasi pada permainan bola kasti siswa kelas V SDN Inpres Rainis. Penelitian ini menggunakan metode penelitian tindakan kelas. Tahapan penelitian tindakan kelas terdiri dari 4 tahapan yaitu perencanaan, pelaksanaan, tindakan, observasi dan refleksi. Subjek dalam penelitian ini adalah siswa kelas V SDN Inpres Rainis. Data yang digunakan dalam penelitian ini adalah data hasil belajar pada aspek psiomotorik. Data diambil menggunakan lembar observasi. Data hasil belajar dianalisis menggunakan perhitungan prosentase. Peserta didik dikatakan tuntas jika memiliki nilai hasil belajar lebih dari atau sama dengan 75. Penelitian ini dikatakan berhasil jika memiliki pencapaian hasil belajar klasikal minimal 75% siswa tuntas. Penggunaan metode pembelajaran demostrasi pada siswa kelas V SDN Inpres Rainis dapat meningkatkan variasi gerakan dasar dalam permainan bola kasti. Permainan bola kasti juga dapat meningkatkan sikap kerjasama dan disiplin dari setiap peserta didik dalam memainkan permainan bola kasti.Keywords: demonstration learning methods, baseball games, basic motion


2020 ◽  
Vol 2 (2) ◽  
Author(s):  
Siaban Dondo

This study generally aims to determine the effect of the use of learning media on the learning outcomes of the "events in life" theme of Class V students of SD Negeri 3 Muntoi, and specifically aims to find out the differences in learning outcomes of groups of Class V students of SD Negeri 3 Muntoi who use video learning media compared to the learning outcomes of groups that did not use video learning media on the themes of "events in life" of the sub-themes "nationalism events of colonialism". This study uses an experimental method with dependent variable (Y) is the result of learning the theme of events in the lives of fifth grade elementary school students, and the independent variable (X) is the use of instructional media. Learning outcomes data were collected through learning outcomes tests. Learning outcomes tests are carried out in written form. Data analysis technique is hypothesis testing using a two-tailed test with the t-test formula with pooled variants. Based on the results of research and discussion, it can be concluded that there are differences in learning outcomes of groups of students who use computer-assisted learning media, in this case video compared to learning outcomes of groups of students who do not use computer-assisted learning media, where the average learning outcomes of groups of students in grade V SD in learning the themes of events in the life of the sub-nationalism event themes of colonialism using video learning media is higher than the average learning outcomes of groups of students in the class who do not use video learning.Keywords: learning outcomes, video learning media


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