scholarly journals Business transformation projects-virtual reality systems (VRS)

2021 ◽  
Vol 12 (01) ◽  
Author(s):  
Antoine Trad ◽  
◽  
Damir Kalpic ◽  

Damir Kalpic University of Zagreb Faculty of Electrical Engineering and Computing, Croatia This article proposes the fundaments of Artificial Intelligence (AI) and is the basics to support Virtual Reality Systems (VRS) for Education and Sports (VRS4ES). The Applied Holistic Mathematical Model (AHMM) for AI (AHMM4AI) is the result of research on AI, business, education, digital sport, financial and organizational transformations using a mathematical model’s concept. This research project is based on an authentic and proprietary mixed research method that is supported by an underlining mainly qualitative holistic reasoning model module that uses quantitative functions (Trad & Kalpić, 2020a). The VRS4ES uses the Artificial Intelligence Pattern (AIP) to manage eActivity (eEducation or eSports) processes. Such projects are cross-functional and complex undertakings, developed using selection-based classification and weightings of critical success factors and areas, which are used as global variables in VRS4ES. In this article the main subject is VRS4ES that uses AIP for optimal integration purposes. Such transformation projects can be applied to various types of VRS, like team competition, personal training, intelligent support activities and other. People have become addicted to virtual environments and videogames since the 80s, but what is interesting, is the attractiveness they boast nowadays. eActivity, or competitive videogame playing, have exponentially expended in the last decade, to the level that in 2017 the second most watched sporting event in the USA, after the Superbowl, was an eActivity competition (Acer, 2018).

2008 ◽  
pp. 1551-1559
Author(s):  
George Lepouras ◽  
Costas Vassilakis

Firms and organizations are increasingly exploiting electronic channels to reach their customers and create new business opportunities. To this end, electronic shops have been developed, either offering products from a single firm or encompassing multiple individual electronic stores, comprising thus electronic shopping malls. Besides development activities, electronic shopping has attracted the attention of researchers, who have studied various perspectives, including user attitude, critical success factors, security, technical aspects, and so forth (e.g., Fang & Salvendy, 2003; Wang, Makaroff, & Edwards, 2003). Two main concerns for e-commerce are personalization and enhancement of user experience. Personalization addresses the ability to offer content tailored to the preferences of each user (Anupam, Hull, & Kumar, 2001) or user group (Wang et al., 2003). Preferences may be explicitly declared by the user, or derived by the system through inspecting user interaction; if the system dynamically reacts to changes of visitor behavior, it is termed as adaptive. Personalization allows customers to focus on the items they are interested in, and enables electronic shops to make targeted suggestions and send promotions to customers (Lekakos & Giaglis, 2005). Enhancement of user experience is another major issue in e-commerce, given that 2D images and texts on the screen are not sufficient to provide information on product aspects such as physical dimensions, textures, and manipulation feedback (Park & Woohun, 2004). Major e-commerce categories that could benefit from giving a more accurate and/or complete view of the products include real estate brokers who could present detailed models of properties, furniture stores that could allow their customers to view how certain pieces would fit in the target place (Hughes, Brusilovsky, & Lewis, 2002), and clothing shops that could provide a virtual fitting room with customizable avatars (Compucloz Corporation, 2003). Multimedia presentations can also be used as a means for “information acceleration” for promoting “really new” products (Urban et al., 1997). Enhancement of user experience may finally compensate for the loss of the pleasure associated with a visit to a shopping mall (Laskaridis, Vassilakis, Lepouras, & Rouvas, 2001). Nowadays, the technological potential of Internet systems provides adequate means for building online multimedia applications that can help e-commerce sites attract e-shoppers. Applications can be built to adapt to the user’s profile and provide the user with a suitable set of information in the most efficient way. Virtual reality (VR) technologies are also now mature enough to be used for the wide public, offering vivid and highly interactive environments, allowing users to view synthetic worlds within which they can visualize and manipulate artifacts. This article aims to specify a system that exploits capabilities offered by adaptation and VR technologies to offer e-shoppers personalized and enhanced experiences, while addressing challenges related to the cost, complexity, and effort of building and maintaining such a system.


2020 ◽  
Vol 11 (1) ◽  
pp. 125-149
Author(s):  
Leopoldo Gutierrez-Gutierrez ◽  
Jiju Antony

Purpose This study aims to analyse the existing literature on continuous improvement (CI) initiatives and dynamic capabilities (DCs) development to explore the question whether CI initiatives foster development of DCs in organisations. Design/methodology/approach A systematic literature review (SLR) was undertaken. Four databases were included in the structured searches (EBSCOhost, Web of Knowledge, Scopus, ProQuest and Emerald Insight), 19 studies were finally included and analysed in detail. Findings The results obtained identify issues such as a growing trend in the publication of studies, the dominant position of the USA and the predominance of empirical papers. The literature was classified according to whether it presents CI as a DC in itself, as an enabler of DC or as a result of the DC. The main critical success factors to be implemented in CI initiatives (CII) were also identified, to enhance the development of DCs. Finally, based on the analysis of the specific DC literature, ten theoretical propositions for possible future research have been developed. Originality/value CII such as Lean Management, Six Sigma and Total Quality Management have been widely implemented in organisations. Despite their reputation, the effects of these initiatives on long-term benefits remain debated, this motivates the SLR of CII and DC. The DC theory tackles the question of how firms can sustain their advantage and profits in the long term, making this perspective ideal for tackling controversy on the benefits of CII.


2020 ◽  
Vol 22 (4) ◽  
pp. 307-331 ◽  
Author(s):  
Umar Bashir Mir ◽  
Swapnil Sharma ◽  
Arpan Kumar Kar ◽  
Manmohan Prasad Gupta

Purpose This paper aims to enlighten stakeholders about critical success factors (CSFs) in developing intelligent autonomous systems (IASs) by integrating artificial intelligence (AI) with robotics. It suggests a prioritization hierarchy model for building sustainable ecosystem for developing IASs. Design/methodology/approach This paper is based on the existing literature and on the opinion of 15 experts. All the experts have minimum of eight years of experience in AI and related technologies. The CSF theory is used as a theoretical lens and total interpretative structure modelling (TISM) is used for the prioritization of CSFs. Findings Developing countries like India could leverage IASs and associated technologies for solving different societal problems. Policymakers need to develop basic policies regarding data collection, standardized hardware, skilled manpower, funding and start-up culture that can act as building blocks in undertaking sustainable ecosystem for developing IASs and implementing national AI strategy. Clear-cut regulations need to be in place for the proper functioning of the ecosystem. Any technology that can function properly in India has better chances of working at the global level considering the size of the population. Research limitations/implications This paper had all its experts from India only, and that makes the limitation of this paper, as there is a possibility that some of the factors identified may not hold same significance in other countries. Practical implications Stakeholders will understand the critical factors that are important in developing sustainable ecosystem for IASs and what should be the possible order of activities corresponding to each CSF. Originality/value The paper is the first of its kind that has used the CSF theory and TISM methodology for the identification and prioritization of CSFs in developing IASs. Further, eight significant factors, that is, emerging economy multinational enterprises (EMNEs), governance, utility, manpower, capital, software, data and hardware, have come up as the most important factors in integrating AI with robotics in India.


Author(s):  
Cecilia Magnusson Sjöberg

A major starting point is that transparency is a condition for privacy in the context of personal data processing, especially when based on artificial intelligence (AI) methods. A major keyword here is openness, which however is not equivalent to transparency. This is explained by the fact that an organization may very well be governed by principles of openness but still not provide transparency due to insufficient access rights and lacking implementation of those rights. Given these hypotheses, the chapter investigates and illuminates ways forward in recognition of algorithms, machine learning, and big data as critical success factors of personal data processing based on AI—that is, if privacy is to be preserved. In these circumstances, autonomy of technology calls for attention and needs to be challenged from a variety of perspectives. Not least, a legal approach to digital human sciences appears to be a resource to examine further. This applies, for instance, when data subjects in the public as well as in the private sphere are exposed to AI for better or for worse. Providing what may be referred to as a legal shield between user and application might be one remedy to shortcomings in this context.


Author(s):  
George Lepouras ◽  
Costas Vassilakis

Firms and organizations are increasingly exploiting electronic channels to reach their customers and create new business opportunities. To this end, electronic shops have been developed, either offering products from a single firm or encompassing multiple individual electronic stores, comprising thus electronic shopping malls. Besides development activities, electronic shopping has attracted the attention of researchers, who have studied various perspectives, including user attitude, critical success factors, security, technical aspects, and so forth (e.g., Fang & Salvendy, 2003; Wang, Makaroff, & Edwards, 2003). Two main concerns for e-commerce are personalization and enhancement of user experience. Personalization addresses the ability to offer content tailored to the preferences of each user (Anupam, Hull, & Kumar, 2001) or user group (Wang et al., 2003). Preferences may be explicitly declared by the user, or derived by the system through inspecting user interaction; if the system dynamically reacts to changes of visitor behavior, it is termed as adaptive. Personalization allows customers to focus on the items they are interested in, and enables electronic shops to make targeted suggestions and send promotions to customers (Lekakos & Giaglis, 2005). Enhancement of user experience is another major issue in e-commerce, given that 2D images and texts on the screen are not sufficient to provide information on product aspects such as physical dimensions, textures, and manipulation feedback (Park & Woohun, 2004). Major e-commerce categories that could benefit from giving a more accurate and/or complete view of the products include real estate brokers who could present detailed models of properties, furniture stores that could allow their customers to view how certain pieces would fit in the target place (Hughes, Brusilovsky, & Lewis, 2002), and clothing shops that could provide a virtual fitting room with customizable avatars (Compucloz Corporation, 2003). Multimedia presentations can also be used as a means for “information acceleration” for promoting “really new” products (Urban et al., 1997). Enhancement of user experience may finally compensate for the loss of the pleasure associated with a visit to a shopping mall (Laskaridis, Vassilakis, Lepouras, & Rouvas, 2001). Nowadays, the technological potential of Internet systems provides adequate means for building online multimedia applications that can help e-commerce sites attract e-shoppers. Applications can be built to adapt to the user’s profile and provide the user with a suitable set of information in the most efficient way. Virtual reality (VR) technologies are also now mature enough to be used for the wide public, offering vivid and highly interactive environments, allowing users to view synthetic worlds within which they can visualize and manipulate artifacts. This article aims to specify a system that exploits capabilities offered by adaptation and VR technologies to offer e-shoppers personalized and enhanced experiences, while addressing challenges related to the cost, complexity, and effort of building and maintaining such a system.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Rateb Sweis ◽  
Nasser AL-Huthaifi ◽  
Afnan Alawneh ◽  
Wassim Albalkhy ◽  
Taghrid Suifan ◽  
...  

PurposeThis paper aims at studying the level of implementation of ISO 9001 in Jordanian consulting engineering firms and to what extent does the implementation effectiveness affect the success of the construction projects. Moreover, the paper seeks to identify the Critical Success Factors (CSFs) that directly influence the ISO 9001 effectiveness in Jordanian consulting engineering firms.Design/methodology/approachA questionnaire was constructed and distributed to a sample of 125 employees from six ISO 9001-consulting firms. After collecting the data, exploratory factor analysis was utilized to validate the latent constructs (CSFs, ISO 9001 Effectiveness, and Firm Performance).FindingsThe findings suggest that firms experience a high level of ISO 9001 effectiveness. Moreover, among the five identified CSFs; employee attributes, external environmental pressure and quality system attribute had a significant impact on the ISO 9001 effectiveness, while internal motivation and firm attributes were insignificant.Originality/valueThe significance of this study lies in exploring such topic in the developing countries, since most of current studies were focused on developed contexts such as the USA and UK. Therefore, this research acts as a response to calls in the current literature regarding considering different industries and contexts.


2006 ◽  
Vol 5 (3) ◽  
pp. 47-52 ◽  
Author(s):  
Marc Erich Latoschik ◽  
Christian Froehlich ◽  
Alexander Wendler

This paper introduces SCIVE, a Simulation Core for Intelligent Virtual Environments. SCIVE provides a Knowledge Representation Layer (KRL) as a central organizing structure. Based on a semantic net, it ties together the data representations of the various simulation modules, e.g., for graphics, physics, audio, haptics or Artificial Intelligence (AI) representations. SCIVE's open architecture allows a seamless integration and modification of these modules. Their data synchronization is widely customizable to support extensibility and maintainability. Synchronization can be controlled through filters which in turn can be instantiated and parametrized by any of the modules, e.g., the AI component can be used to change an object's behavior to be controlled by the physics instead of the interaction- or a keyframe-module. This bidirectional inter- module access is mapped by, and routed through, the KRL which semantically reflects all objects or entities the simulation comprises. Hence, SCIVE allows extensive application design and customization from low-level core logic, module configuration and flow control, to the simulated scene, all on a high-level unified representation layer while it supports well known development paradigms commonly found in Virtual Reality applications


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