scholarly journals Utilizing and Evaluating of Virtual Tours in Art Exhibition Amidst Global Pandemic

2021 ◽  
Vol 5 (2) ◽  
pp. 69-78
Author(s):  
Nur Muhammad Amin Hashim Amir ◽  
◽  
Aznan Omar ◽  
Hilal Mazlan ◽  
◽  
...  

Covid-19 has sojourned the world as we know then into a cessation. It affects various disciplinary fields to a standstill which includes art and tourism. In Malaysia, to adapt to the global pandemic; new opportunities have emerged and dealt with it no longer becomes optional but rather a solution. Therefore, this research is mainly focused on implementing virtual tours to cope with the new norms; and evaluates its implication specifically in showcasing art exhibitions. The researcher uses the concept of Google Street View to capture virtual spaces; combining with Pano2Vr software as constructing tools; for audiences to interact and discusses its usefulness based on their ease of accessibility. Through the usage of this software, the researcher was able to reconstruct the actual gallery into series of interconnected images that trajectories within a web hosting server which are accessible over various platforms. The researcher purposely uses 360 panoramic images to maintain the ingenuity and actuality of the exhibition surroundings; due to most audiences are more complacent to the practicality compared to 3D digital replication. The advantages and disadvantages of this particular application of Virtual Tours (VTs) are then assessed through data collected based on the accessed devices, accessed locations, and total participation to see whether this concept can be used as a new alternative tool in showcasing art exhibitions in the effort of avoiding the pandemic widespread while still keeping the art activity at a sensible pace.

Author(s):  
N. Bruno ◽  
R. Roncella

<p><strong>Abstract.</strong> Google Street View is a technology implemented in several Google services/applications (e.g. Google Maps, Google Earth) which provides the user, interested in viewing a particular location on the map, with panoramic images (represented in equi-rectangular projection) at street level. Generally, consecutive panoramas are acquired with an average distance of 5&amp;ndash;10<span class="thinspace"></span>m and can be compared to a traditional photogrammetric strip and, thus, processed to reconstruct portion of city at nearly zero cost. Most of the photogrammetric software packages available today implement spherical camera models and can directly process images in equi-rectangular projection. Although many authors provided in the past relevant works that involved the use of Google Street View imagery, mainly for 3D city model reconstruction, very few references can be found about the actual accuracy that can be obtained with such data. The goal of the present work is to present preliminary tests (at time of writing just three case studies has been analysed) about the accuracy and reliability of the 3D models obtained from Google Street View panoramas.</p>


Author(s):  
Yowei Kang ◽  
Kenneth C. C. Yang

The global AR, MR, and VR markets will reach USD$40.6 billion in 2019. As a result, digital reality technologies have become a key component of promoting art exhibition and museum industries to the general public around the world. Emerging applications such as ARCHEOGUIDE, ARCO, and 3D-MURALE have allowed museum-goers to access archeological artefacts and sites remotely without physically visiting the museums. Digital reality technologies have therefore been perceived to have the great potential to promote (creative) cultural industry contents, because of the characteristics of these platforms (e.g., interactivity, realism, and visualization). This chapter employs a case study approach to discuss the current state of digital reality technology applications in museums and art exhibitions around the world. The study provides several best practice examples to demonstrate how digital reality technologies have fundamentally transformed the art exhibitions and museums.


2016 ◽  
Vol 2016 ◽  
pp. 1-12 ◽  
Author(s):  
L. Fernández ◽  
L. Payá ◽  
O. Reinoso ◽  
L. M. Jiménez ◽  
M. Ballesta

A comparative analysis between several methods to describe outdoor panoramic images is presented. The main objective consists in studying the performance of these methods in the localization process of a mobile robot (vehicle) in an outdoor environment, when a visual map that contains images acquired from different positions of the environment is available. With this aim, we make use of the database provided by Google Street View, which contains spherical panoramic images captured in urban environments and their GPS position. The main benefit of using these images resides in the fact that it permits testing any novel localization algorithm in countless outdoor environments anywhere in the world and under realistic capture conditions. The main contribution of this work consists in performing a comparative evaluation of different methods to describe images to solve the localization problem in an outdoor dense map using only visual information. We have tested our algorithms using several sets of panoramic images captured in different outdoor environments. The results obtained in the work can be useful to select an appropriate description method for visual navigation tasks in outdoor environments using the Google Street View database and taking into consideration both the accuracy in localization and the computational efficiency of the algorithm.


Author(s):  
E. Boussias-Alexakis ◽  
V. Tsironisa ◽  
E. Petsa ◽  
G. Karras

This paper focuses on the issue of sparse matching in cases of extremely wide-base panoramic images such as those acquired by Google Street View in narrow urban streets. In order to effectively use affine point operators for bundle adjustment, panoramas must be suitably rectified to simulate affinity. To this end, a custom piecewise planar projection (triangular prism projection) is applied. On the assumption that the image baselines run parallel to the street façades, the estimated locations of the vanishing lines of the façade plane allow effectively removing projectivity and applying the ASIFT point operator on panorama pairs. Results from comparisons with multi-panorama adjustment, based on manually measured image points, and ground truth indicate that such an approach, if further elaborated, may well provide a realistic answer to the matching problem in the case of demanding panorama configurations.


2017 ◽  
Vol 19 (1) ◽  
pp. 45-71
Author(s):  
Jennifer Blunden

Around the world, museums dedicate enormous resources to developing exhibitions with the aim of making their collections and knowledge accessible to broad public audiences. Interpretive texts, both spoken and written, play an important role in this endeavour, underpinned by the belief that they will add ‘something more’ to the experience gained by looking alone. But is this belief justified? This article draws on recent theoretical developments in systemic functional linguistics (SFL) and multimodal semiotics to explore the complexity of meanings and relations involved in the interaction between (verbal) text, displayed artefact and visitor in an art exhibition and a history exhibition. Focusing on two key dimensions, vergence and presence, it shows how the texts work in very different ways to shape visitor experience, both in terms of scaffolding the interaction and in adding meaning to the encounter. It proposes the idea of ‘verbal vectors’ that are gradable in strength as a feature that explicitly ‘motivates’ visitors to look at the displayed artefacts and the idea of ‘shell’ vectors as a particular feature of texts in art exhibitions.


2022 ◽  
Vol 2022 ◽  
pp. 1-8
Author(s):  
Youssef Miyah ◽  
Mohammed Benjelloun ◽  
Sanae Lairini ◽  
Anissa Lahrichi

The end of the year 2019 was marked by the introduction of a third highly pathogenic coronavirus, after SARS-CoV (2003) and MERS-CoV (2012), in the human population which was officially declared a global pandemic by the World Health Organization (WHO) on March 11, 2020. Indeed, the pandemic of COVID-19 (Coronavirus Disease 19) has evolved at an unprecedented rate: after its emergence in Wuhan, the capital of the province of Hubei of the People's Republic of China, in December 2019, the total number of confirmed cases did not cease growing very quickly in the world. In this manuscript, we have provided an overview of the impact of COVID-19 on health, and we have proposed different nutrients suitable for infected patients to boost their immune systems. On the other hand, we have described the advantages and disadvantages of COVID-19 on the environment including the quality of water, air, waste management, and energy consumption, as well as the impact of this pandemic on human psychology, the educational system, and the global economy. In addition, we have tried to come up with some solutions to counter the negative repercussions of the pandemic.


2021 ◽  
Vol 7 (1) ◽  
pp. 45
Author(s):  
Ida Ayu Gde Wulandari

<p><em>The use of online media as a learning medium is so familiar. Utilization of media in the midst of a global pandemic is the main choice to overcome social and physical distancing at this time. Demands in the world of education to be able to adapt to technological developments in addition to aiming to support the smooth course, also aims to streamline learning, in accordance with learning anywhere and anytime. Various forms of Learning Management System (LMS) that exist today, online learning media such as Google classroom in lectures are very commonly used by lecturers to support learning outcomes, through the features they have. Collecting data is using quantitative descriptive by using google form which are 108 respond by spreading online to Religion Education students. The purpose of this paper is to determine the use of google classroom in lectures and to find out the advantages and disadvantages of using google classroom media. Based on the results of the distribution of questionnaires to students majoring in religious education, it shows that more than 90% of students are accustomed to using google classroom with the benefits they have. In addition, some weaknesses are also felt by students during the learning process using only google classroom media.</em></p>


Computer ◽  
2010 ◽  
Vol 43 (6) ◽  
pp. 32-38 ◽  
Author(s):  
Dragomir Anguelov ◽  
Carole Dulong ◽  
Daniel Filip ◽  
Christian Frueh ◽  
Stéphane Lafon ◽  
...  

2012 ◽  
Vol 15 (7) ◽  
pp. 1022-1040 ◽  
Author(s):  
Martin J Power ◽  
Patricia Neville ◽  
Eoin Devereux ◽  
Amanda Haynes ◽  
Cliona Barnes

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