scholarly journals E-Library using the Mobile OPAC

2013 ◽  
Vol 10 (5) ◽  
pp. 1682-1686
Author(s):  
Y. Chandramohan Reddy ◽  
Prof. K Srujan Raju ◽  
K. Neeraja

In the todays Communication world, mobile and its applications are the most emerging trends. Mobile applications are the exact replacements of web based applications. Based on this statistics we are planning to migrate web based application of college library to mobile application. In most of the college website we see applications like latest news, Attendance, Login and Registrations, EBooks, Forums, Results, Chat application, Web Mail, etc.. Based on the same we would to do the same thing in a mobile application. The reason behind the work is that the mobile applications do not need any third party browsers, or they don't need any domain registration. So in order to take the advantages of all this limitations we are planning to develop the mobile applications. Now the main important modules that I want to implement on my mobile application is OPAC (Online Public Access Catalogue) for a library account. Using OPAC mechanism in mobile one can just access the library account of his/her from anywhere using his mobile device, So that they can check the availability of books in the library instead of going to library. They can even check the number of books that are taken in there account and its submission date, fine to be paid in case.

Author(s):  
João M. Fernandes ◽  
André L. Ferreira

A mobile application is a type of software application developed to run on a mobile device. The chapter discusses the main characteristics of mobile devices, since they have a great impact on mobile applications. It also presents the classification of mobile applications according to two main types: native and web-based applications. Finally, this chapter identifies the most relevant types of quality attributes for mobile applications. It shows that the relevant quality attributes for mobile applications are usually framed in the Usability, Performance, and Maintainability and Support categories.


Author(s):  
João M. Fernandes ◽  
André L. Ferreira

A mobile application is a type of software application developed to run on a mobile device. The chapter discusses the main characteristics of mobile devices, since they have a great impact on mobile applications. It also presents the classification of mobile applications according to two main types: native and web-based applications. Finally, this chapter identifies the most relevant types of quality attributes for mobile applications. It shows that the relevant quality attributes for mobile applications are usually framed in the Usability, Performance, and Maintainability and Support categories.


Author(s):  
Murray Crease ◽  
Robert Longworth

The evaluation of mobile applications is increasingly taking into account the users of such applications’ mobility (e.g., Mizobuchi, Chignell, & Newton, 2005; Mustonen , Olkkonen, & Hakkinen, 2004). While clearly an important factor, mobility on its own often does not require the user’s visual focus to any great extent. Real-life users, however, are required to be aware of potential hazards while moving through their environment. This chapter outlines a simple classification for describing these distractions and two evaluations into the effect visual distractions have on the users of a mobile application. In both cases, the participants were required to monitor both their environment and the display of their mobile device. The results of both evaluations indicated that monitoring the environment has an effect on both task performance and the subjective workload experienced by the participants, indicating that such distractions should be considered when designing future evaluations.


2017 ◽  
Vol 2017 ◽  
pp. 1-9 ◽  
Author(s):  
Konglin Zhu ◽  
Zexuan Liu ◽  
Lin Zhang ◽  
Xinyu Gu

Explosive mobile applications (Apps) are proliferating with the popularity of mobile devices (e.g., smartphones, tablets). These Apps are developed to satisfy different function needs of users. Majority of existing App Stores have difficulty in recommending proper Apps for users. Therefore, it is of significance to recommend mobile Apps for users according to personal preference and various constraints of mobile devices (e.g., battery power). In this paper, we propose a mobile App recommendation framework by incorporating different requirements from users. We exploit modern portfolio theory (MPT) to combine the popularity of mobile Apps, personal preference, and mobile device constraints for mobile App recommendation. Based on this framework, we discuss the recommendation approaches by constraints of phone power and limited mobile data plan. Extensive evaluations show that the proposed mobile App recommendation framework can well adapt to power and network data plan constraints. It satisfies the user App preference and mobile device constraints.


2013 ◽  
Vol 380-384 ◽  
pp. 2423-2426
Author(s):  
Zhuo Hua Huang ◽  
En Cheng Ma

Building Information Modeling (BIM) has been one of the most promising developments in the architecture, engineering, and construction (AEC) industries. To extend the BIM technology and make it more collaborative, a specific application should be made for viewing and managing the model on mobile devices. Based on the authors study and development results, this paper presents a systematic solution on BIM mobile application developments and discusses some critical issues for solving the existed problems, such as the network-speed limitations, simplifications and transferring of the BIM models, as well as platform independence issues to develop well suited mobile applications.


2020 ◽  
Vol 1 (3) ◽  
pp. 88-102
Author(s):  
Fajar Fathurahman

This study aims to produce software in the Qibla Direction Determination that is created using a web-based application and can be accessed optimally via an android based-cellular phone. This research uses the Research and Development method by adapting the ADDIE development model which consists of five (5) stages, namely Analysis, Design, Development, Implementation, and Evaluation. This Research was conducted on technical staff at the office in the Ministry of Religion of Kepulauan Seribu Region. The result of this research trial found that the media that had been developed were suitable for use and made the training process and also its applications easier and more affordable. The results of this study indicate that the use of mobile applications in the Qibla Direction Guide Service Training that is applied with the blended learning model can improve participants' understanding of the concept of calculation Qibla Direction Determination that can be applied interactively, collaboratively and also integratively between science and technology.


2013 ◽  
Vol 18 (2-3) ◽  
pp. 61-70
Author(s):  
Mirosław Jabłoński

Abstract In the paper, the subsystem for graphical visualization of semantic messages has been proposed and configuration dataflow has been described. The key problem in 3D object rendering over video camera image is fusion of parameters collected during camera calibration and pose estimation with models of visualized objects. Pose estimation results and transformation matrix setup were described. Proposed system has been developed in HTML5 internet web page format that uses portable JavaScript language and WebGL library that make use of GPU device. Presented prototype can be used by a web browser on desktop PC as well as on mobile device. No third-party software is necessary.


2013 ◽  
Vol 23 (4) ◽  
pp. 402-406 ◽  
Author(s):  
Amy Fulcher ◽  
Juang-Horng (JC) Chong ◽  
Sarah A. White ◽  
Joseph C. Neal ◽  
Jean L. Williams-Woodward ◽  
...  

With increased mobile device usage, mobile applications (apps) are emerging as an extension medium, well suited to “place-less” knowledge transfer. Conceptualizing, designing, and developing an app can be a daunting process. This article summarizes the considerations and steps that must be taken to successfully develop an app and is based on the authors’ experience developing two horticulture apps, IPMPro and IPMLite. These apps provide information for major pests and plant care tasks and prompt users to take action on time-sensitive tasks with push notifications scheduled specifically for their location. Topics such as selecting between a web app and a native app, choosing the platform(s) for native apps, and designing the user interface are covered. Whether to charge to download the app or have free access, and navigating the intra- and interinstitutional agreements and programming contract are also discussed. Lastly, the nonprogramming costs such as creating, editing, and uploading content, as well as ongoing app management and updates are discussed.


2009 ◽  
pp. 2042-2060
Author(s):  
Murray Crease ◽  
Robert Longworth

The evaluation of mobile applications is increasingly taking into account the users of such applications’ mobility (e.g., Mizobuchi, Chignell, & Newton, 2005; Mustonen , Olkkonen, & Hakkinen, 2004). While clearly an important factor, mobility on its own often does not require the user’s visual focus to any great extent. Real-life users, however, are required to be aware of potential hazards while moving through their environment. This chapter outlines a simple classification for describing these distractions and two evaluations into the effect visual distractions have on the users of a mobile application. In both cases, the participants were required to monitor both their environment and the display of their mobile device. The results of both evaluations indicated that monitoring the environment has an effect on both task performance and the subjective workload experienced by the participants, indicating that such distractions should be considered when designing future evaluations.


2019 ◽  
Vol 16 (1) ◽  
pp. 51-58
Author(s):  
Ramos Somya ◽  
Tan Michelle Esmeralda Nathanael

Pincher ID is a local startup that engaged in the education sector especially for providing training classes. For now, Pincher ID based on a mobile application that causes only a third party (Google Play store/ App Store)  who can access it. Furthermore, mobile application Pincher ID is not indexed by search engine so it makes difficult for people to find it. In this research, training information system web-based with web service technology and framework Laravel will be built. Web service technology applied to the system for data integration so data can be stored centrally.  The architecture of web service used in the system is REST because accessing REST with URL address on browser application, give easy access to the application. In this research, prototype method used to develop an information system based on a website that can be used by Pincher ID. The test result showed that the training information system worked well and in accordance with the user’s wishes.


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