scholarly journals Analysis of the loading animation performance and viewer perception

Author(s):  
Gojko Vladić ◽  
◽  
Selena Mijatović ◽  
Gordana Bošnjaković ◽  
Ivana Jurič ◽  
...  

Digital content presented to the viewer usually has to be processed by the device on which is displayed, in case of internet content processing is done by hosting server and user device with additional download time. Time elapsed for these tasks differs depending on the quantity of the data and complexity of the processing needed. Waiting time for content to be displayed can have significant influence on the user experience. Loading animations are often used to divert viewers’ attention or to provide viewer with the information about the process progress, estimated time, etc. Performance of these animation can differ depending on their type, elements or even a story. This paper presents analysis of the performance and viewer perception of different loading animations. Survey and eye tracking were used to gain insight in to the viewer’s perception of the loading animation. Results show noticeable differences caused by loading animation type.

Author(s):  
Andrew Schall ◽  
Jennifer Romano Bergstrom

Author(s):  
Marina Duarte ◽  
Andresa Baptista ◽  
Gustavo Pinto

Using QR codes to access videos in engineering laboratory classes might be a successful way of building a bridge from concrete to digital content. With QR codes placed on an apparatus, students know exactly which video to watch, allowing them to view the videos while performing the experiment or at home when writing the report. Low-cost videos do not require expensive equipment and software, and keeping them short assures a minimum download time for use with smartphones and tablets. The aim of this chapter is to evaluate the importance undergraduate engineering students attribute to these videos and their reaction to the possibility of accessing them with QR codes scanned by a smartphone or a tablet, using access statistics and video viewings to support the findings. Results show students attributed some importance to the videos, and that the QR codes are very helpful as means to quickly and easily access the videos.


Author(s):  
Mercè Serra Joan ◽  
Bert Greevenbosch ◽  
Anja Becker ◽  
Harald Fuchs

This chapter gives an overview of the Open Mobile AllianceTM Digital Rights Management (OMA DRM) standard, which allows for the secure distribution and usage of protected digital content. Additionally, the DRM Profile of the OMA Mobile Broadcast Services standard, which is an extension of the OMA DRM standard to support mobile broadcast applications, is discussed. This chapter also introduces the associated OMA Secure Removable Media (OMA SRM) and OMA Secure Content Exchange (OMA SCE) standards, which increase the portability of DRM-protected content and offer a better user experience. The aim of this chapter is to give the reader insight in the above mentioned standards, their technical background, and possible usage scenarios.


2016 ◽  
Vol 78 (12-3) ◽  
Author(s):  
Aneta Bartuskova ◽  
Ondrej Krejcar ◽  
Thabit Sabbah ◽  
Ali Selamat

Page load speed reflects the website´s performance. It has a significant influence on user experience and satisfaction. In this work we study and analyze the reasons cause the slowness of webpages laod speed. By the deep invistigation of the related literature and the reviwe of websites’s speed testing services from different perspectives such as functions, interface and additional settings. We present a detailed recommendations that can be followed to optimize site's performance. Our hypotheses about reliability of website speed testing has been tested and conformed experimentally. 378 individual speed tests with various combinations of settings experiemnts have been performed to confirm out hypotheses, and recommendations have been provided based on our results. We believe that following these rules would ensure significantly more reliable website speed testing in comparison with a common practice.  


2021 ◽  
Vol 21 ◽  
pp. 336-343
Author(s):  
Michał Miszczak ◽  
Mariusz Dzieńkowski

The purpose of this study was assessing user experience while working with two popular CMS systems: WordPress and PrestaShop. The evaluation was done using a questionnaire and an eye tracking technique. Average task completion time, the number of fixations, the percentage of correctly completed tasks and the SUS index were used for comparisons. On the basis of the obtained results which, were collected during and after the users' interaction with a given system, it is difficult to clearly state which CMS proved to be better.


2021 ◽  
Vol 21 ◽  
pp. 349-355
Author(s):  
Mateusz Kiryczuk ◽  
Paweł Kocyła ◽  
Mariusz Dzieńkowski

This paper concerns the study of user experience and focuses on two aspects i.e. usability and user satisfaction. Two mobile applications for monitoring human activity, Mi Fit and Google Fit, were tested. Both applications work with sports armbands. Two methods were used for the study: a questionnaire and eye tracking. The comparison of the applications was made on the basis of the collected results from questionnaires, measurements of task completion times and the number and type of errors detected. Nine respondents participated in the study. The Google Fit application received a higher average score for user satisfaction, fewer errors and shorter task completion times.


2021 ◽  
Vol 15 ◽  
pp. e02113
Author(s):  
Suellen Elise Timm Barros ◽  
Heytor Diniz Teixeira ◽  
Cecilio Merlotti Rodas ◽  
Silvana Aparecida Borsetti Gregorio Vidotti ◽  
Rachel Cristina Vesu Alves

Os constantes avanços tecnológicos direcionaram a sociedade para um consumo de informações cada vez mais intermediado pelas interfaces das Tecnologias de Informação e Comunicação, refletindo na relevância de estudos que investigam a experiência de interação entre humano-computador na Ciência da Informação. Este trabalho possui como objetivo geral realizar uma revisão bibliográfica sobre estudos de eye tracking e reações da pupila em estudos de User Experience. Possui uma abordagem quanti-qualitativa, sendo caracterizado sob o ponto de vista de seus objetivos como exploratório. O levantamento bibliográfico resultou em 100 artigos para análise, tendo seis deles sido selecionados ao final da triagem por incluírem a aplicação do instrumento eye tracker, estudarem as reações da pupila, e apresentarem métodos passíveis de uso ou adaptação para a Ciência da Informação. Percebeu-se que todos os estudos selecionados usaram o instrumento eye tracker, junto de outra medida de controle ambiental dos estudos, para a análise de sentimentos através das reações da pupila. Conclui-se que as metodologias utilizadas por outras áreas caracterizam-se como possibilidades para o desenvolvimento de investigações dentro da Ciência da Informação.


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