scholarly journals An Introductory Design Project Case Study: Cardboard Beds for Emergency/Refugee Situations

Author(s):  
Sean Maw

In the Fall of 2013, first-year Mount RoyalUniversity engineering design students completed a 5-week long team-based project with the objective ofproducing a cardboard bed for emergency/refugeesituations. The project was a success and this paperdetails how it was run, what lessons were learned, and thenature of the outcomes. For those considering a similartype of project in the future, resources and client groupsare described. Ultimately, the student groups were ableto design a variety of cardboard beds that supported atleast one adult, comfortably. Variations included bedsfor African cholera outbreaks, Syrian and African refugeecamps, and Canadian emergency shelters.

Author(s):  
Paul V. Straznicky ◽  
R. G. Langlois ◽  
M. McDill ◽  
R. Miller ◽  
S. A. Sjolander ◽  
...  

The engineering design curriculum is receiving much-deserved attention at all universities in Canada and abroad, and many interesting approaches to design education are under development. One such approach is the topic of this paper. Its key feature is a 4th-year integrated team design project at M&AE, a culmination of systematic design education that starts in the first year. The paper will describe this approach, the accomplishments and the plans for the future.


Author(s):  
Marnie Vegessi Jamieson ◽  
John M. Shaw

The Capstone Chemical Process DesignCourse instructors engaged with Writing Across theCurriculum to develop and then provide writing seminarsfor students taking the second blended learning iterationof the design course to address needs identified bystudents in a pre course skill self assessment. The goals ofthis initiative were to further develop students’ technicalwriting abilities, encourage ongoing writing during thecourse, and to help students develop better strategies toprepare preliminary and final design project reports.Students’ attendance and reaction to the voluntaryseminar sessions were measured as part of an armslength survey and used as input to the course continuousimprovement process. The results and follow up steps arereported.


2018 ◽  
Vol 59 ◽  
pp. 01010
Author(s):  
Elisabeth Christine Yuwono ◽  
Maria Nala Damajanti

Typography subject focuses on exploring typefaces using typical software and applying it to an artwork, such as a poster, advertisement, etc. In 2016, Typography 2 applied service-learning for the first time. Students were divided into several groups to make banners for street vendors in Surabaya city. This paper aims to determine the benefits obtained by participants of Typography 2 with the service-learning. In addition, to know the constraints faced as an evaluation of service-learning implementation. This study used qualitative methods, by collecting data from students' reflection on Typography 2 service learning project. The students' reflection consists of the learning they get and the obstacles or constraints. The results from service-learning implementation show many benefits are obtained, both in terms of academic and non-academic. It seems that non-academic benefits reveal more than academic benefits. Obstacles and constraints also faced during the implementation can be a meaningful input for service-learning implementation in the future. Implementation of service-learning in Typography class provides the different type and enriches case study in design subject. It also provides an assertion that service-learning as a method of learning is very good and can be applied in courses or other subject areas.


Author(s):  
Jon-Michael J. Booth ◽  
Thomas E. Doyle ◽  
David M. Musson

All students have preferences for the way they receive and distribute information when the objective is learning. These preferences can be shown to have an effect on self-efficacy and on performance. The relationships between learning preference, self-efficacy and performance were studied using survey and grade data obtained from a first-year Engineering Design and Graphics course. The students were placed in one of three groups according to the modality (type) of design project they were given; a Simulation-Based project (SIM) using a software simulation tool, a Prototyping project (PRT) using a 3D printer, or a Simulation and Prototyping project (SAP) where they had to complete a design using both tools. Participants were given a custom survey that assessed self-efficacy and the VARK learning styles inventory which assesses learners on Visual, Aural, Read / Write and Kinesthetic learning preferences. 97 students were surveyed representing a response rate of 22.6%. Student performance was assessed by examining scores on a subset of questions related to design visualization on the final examination for the course. Data analysis involved examining the correlation between learning style and self-efficacy, and scores on final examination for each of the three course modality groups. Findings from this study include higher performance for Kinesthetic learners assigned a simulation-based project and low performance for Read/Write learners with a prototyping project. This study supports the hypothesis that student performance may depend on learning preferences coupled with design project modality.


Author(s):  
Mark Wlodyka ◽  
Bruno Tomberli

University engineering departments are often challenged to maintain state of the art manufacturing facilities due to the rapid technological changes that are occurring in industry. Older or obsolete engineering laboratory equipment, manufacturing machines, and design tools are difficult to replace due to limited department budgets, space, and staff resources.At Capilano University, where a hands-on project-based one semester first year engineering design class is offered, the Engineering department has taken a novel approach to meet the above challenge.The Engineering Design students are required to design, build, and test original prototype electrical circuits, and mechanical structures as part of their design projects. Construction of these student-designed units requires a rapid turnaround manufacturing facility to meet the peak demands of the students, capabilities that smaller universities are often limited in their ability to provide.To meet this specific requirement, a community-based private rapid prototyping design and manufacturing facility, Zen Maker Labs, was approached, and a partnership agreement has been developed. The agreement consisted of cooperation between the university and the Zen Maker Lab to support up to 60 engineering design students. The students were provided with tools, safety training, and support for manufacturing. The facility has provided CAD design stations, several 3D printers, laser cutters, and numerically controlled milling machines to support manufacturing of student designs. Access to the manufacturing facility was initially provided on subscription basis, where students used the library to “sign-out” membership cards, and access the facility on a controlled,  supervised basis. The controlling of student numbers through the  university library provided a method for managing student access to themanufacturing facility over a period of 8-10 weeks. This arrangement for laboratory access has recently been expanded through a revised collaboration arrangement, and has provided engineering design students with handson experience with several manufacturing technologies and CAD engineering modelling and design tools.


Author(s):  
Shraddha Joshi ◽  
Joshua D. Summers

Requirements play a critical role in the design process. Much of the project time is spent eliciting the requirements. However, it is observed that students primarily only consider requirements while evaluating the concepts. This paper presents a case study conducted with senior mechanical engineering design students in a capstone course to begin to understand requirement evolution throughout a project. Data in the form of weekly requirements was collected from four teams working in parallel on the same industry sponsored project. The paper introduces the concepts of completeness and specificity that could allow the use of requirements as a tool for measuring project health. The findings from the case study reveal that the completeness and specificity of requirements increase from initial week to final week.


Author(s):  
Philip Crowther ◽  
Andrew Scott ◽  
Tom Allen

This chapter presents a case study of a large common first year unit/subject in a major Australian university. The unit introduces students to the theory and practice of design through a learning environment that is brief and intense; being delivered in block mode over just four days, and being free of other academic commitments. Students choose from one of two concurrent environments, either a camping field trip or an on-campus alternative, and work in mixed discipline groups of six to nine students, on two sequential design projects. Participant survey and reflective journal data are used to analyse student perceptions of the learning activities and to establish the pedagogical success of learning about collaboration through the act of collaborating; specifically through a project-based design environment. The data supports the hypothesis that groups that emotionally engaged with collaboration and collaborated more effectively achieved higher academic grades.


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