The development of a spatial ability test of adolescents using virtual reality technologies

Author(s):  
Artem Kovalev ◽  
Marina Malysheva ◽  
Mariya Klimova ◽  
AF AF
2021 ◽  
Author(s):  
Tibor Guzsvinecz ◽  
Éva Orbán-Mihálykó ◽  
Cecília Sik-Lányi ◽  
Erika Perge

AbstractThe interaction time of students who did spatial ability tests in a virtual reality environment is analyzed. The spatial ability test completion times of 240 and 61 students were measured. A desktop display as well as the Gear VR were used by the former group and by the latter one, respectively. Logistic regression analysis was used to investigate the relationship between the probability of correct answers and completion times, while linear regression was used to evaluate effects and interactions of following factors on test completion times: the users’ gender and primary hand, test type and device used. The findings were that while the completion times are not significantly affected by the users’ primary hand, other factors have significant effects on them: they are decreased by the male gender in itself, while they are increased by solving Mental Rotation Tests or by using the Gear VR. The largest significant increment in interaction time in virtual reality during spatial ability tests is when Mental Rotation Tests are accomplished by males with the Gear VR, while the largest significant decrease in interaction time is when Mental Cutting Tests are completed with a desktop display.


2020 ◽  
Vol 10 (2) ◽  
pp. 526 ◽  
Author(s):  
Tibor Guzsvinecz ◽  
Cecilia Sik-Lanyi ◽  
Eva Orban-Mihalyko ◽  
Erika Perge

This manuscript analyzes the influence of display parameters and display devices over the spatial skills of the users in virtual reality environments. For this, the authors of this manuscript developed a virtual reality application which tests the spatial skills of the users. 240 students used an LG desktop display and 61 students used the Gear VR for the tests. Statistical data are generated when the users do the tests and the following factors are logged by the application and evaluated in this manuscript: virtual camera type, virtual camera field of view, virtual camera rotation, contrast ratio parameters, the existence of shadows and the device used. The probabilities of correct answers were analyzed based on these factors by logistic regression (logit) analysis method. The influences and interactions of all factors were analyzed. The perspective camera, lighter contrast ratio, no or large camera rotations and the use of the Gear VR greatly and positively influenced the probability of correct answers on the tests. Therefore, for the assessment of spatial ability in virtual reality, the use of these parameters and device present the optimal user-centric human–computer interaction practice.


2012 ◽  
Author(s):  
G. Gittler
Keyword(s):  

2017 ◽  
Vol 2 (2) ◽  
pp. 179-194
Author(s):  
Eline Yanty Putri Nasution

The purpose of this study are to investigate and to describe the gain of students‘ spatial ability through Geometry teaching and learning by using a dynamic geometry software, Cabri 3D. This study was a quasi experimental research with not equivalent control group design. Direct instruction was implemented in control group otherwise Geometry teaching and learning with using Cabri 3D was implemented in experimental group. The population of this study are all of the eight grade of junior high school students in one of the SMP Negeri in Padangsidimpuan City. The sample of this study were two groups of eighth grade. The sample has been choosed with using purposif sample technique. The instruments of this study were spatial ability test, quationere, observation sheet and interview. The test was analysed quantitatively and non test was analyzed qualitatively in order to answer the  the hypotesa, the gain of students’ spatial ability who has studied and lerant with using Cabri 3D is better than direct instruction.


Author(s):  
Cigdem Uz Bilgin ◽  
Melat R. Anteneh ◽  
Meredith Thompson

Virtual reality (VR) technology has been steadily used for research purposes over the past few decades and is now gaining attraction in educational settings. Spatial understanding of learners is one of these research topics. Although there are plenty of studies focusing on VR and spatial abilities separately, there has not been a comprehensive review of papers that focus specifically on both VR and spatial ability. To address this question, an electronic search of articles from 2015 to 2019 was conducted that found 923 articles, 26 of which met the criteria of specifically discussing 'spatial abilities' and 'VR environments'. Eleven out of 26 articles reported the reason for using VR as a spatial assessment tool. The most frequently-mentioned spatial ability that was studied was mental rotation ability. This review revealed a special link between spatial ability and VR. VR can be both diagnostic and therapeutic for spatial skills; VR is an excellent tool for examining spatial ability in individuals and also individuals can enhance their spatial abilities through using virtual reality.


2016 ◽  
Vol 20 (4) ◽  
pp. 203-212 ◽  
Author(s):  
Matthew Coxon ◽  
Nathan Kelly ◽  
Sarah Page

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