Virtual Recollection: Artifact Engagement in Three-Dimensional Environments

2021 ◽  
Author(s):  
◽  
Ryan Achten

<p>Cultural institutions, specifically libraries, museums, and archives, have long been recognised for their collection and preservation of artifacts as a means of conserving cultural memory. With an emergence of digital modes of archiving, an emphasis has been placed on reproducing existing physical artifacts as digital representations and archival of born-digital media. Within the common practice of representing three-dimensional digital artifacts as two-dimensional counterparts, only a facet of the original artifact is represented; omitting valuable spatial and contextual information while precluding opportunities for new forms of artifactual engagement.  By adopting the gaming engine Unity3D, software for interfacing with archive collections was developed to explore how digital three-dimensional spatiality within cultural institution practice may enhance interaction between users and artifacts. Using a combination of configuration, probe, and abstract experimentalist devices, this research explored ways users may engage with digital artifacts in their native spatiality, and the opportunities or limitations these interactions may give rise to. By exploiting diegetic space intrinsic within interfaces, environmental narratives may become powerful tools when communicating and understanding artifactual information. This paper delineates aspects of narrative potential within artifacts and their surrounding environment possible through three-dimensional representation.</p>

2021 ◽  
Author(s):  
◽  
Ryan Achten

<p>Cultural institutions, specifically libraries, museums, and archives, have long been recognised for their collection and preservation of artifacts as a means of conserving cultural memory. With an emergence of digital modes of archiving, an emphasis has been placed on reproducing existing physical artifacts as digital representations and archival of born-digital media. Within the common practice of representing three-dimensional digital artifacts as two-dimensional counterparts, only a facet of the original artifact is represented; omitting valuable spatial and contextual information while precluding opportunities for new forms of artifactual engagement.  By adopting the gaming engine Unity3D, software for interfacing with archive collections was developed to explore how digital three-dimensional spatiality within cultural institution practice may enhance interaction between users and artifacts. Using a combination of configuration, probe, and abstract experimentalist devices, this research explored ways users may engage with digital artifacts in their native spatiality, and the opportunities or limitations these interactions may give rise to. By exploiting diegetic space intrinsic within interfaces, environmental narratives may become powerful tools when communicating and understanding artifactual information. This paper delineates aspects of narrative potential within artifacts and their surrounding environment possible through three-dimensional representation.</p>


Author(s):  
Sterling P. Newberry

The beautiful three dimensional representation of small object surfaces by the SEM leads one to search for ways to open up the sample and look inside. Could this be the answer to a better microscopy for gross biological 3-D structure? We know from X-Ray microscope images that Freeze Drying and Critical Point Drying give promise of adequately preserving gross structure. Can we slice such preparations open for SEM inspection? In general these preparations crush more readily than they slice. Russell and Dagihlian got around the problem by “deembedding” a section before imaging. This some what defeats the advantages of direct dry preparation, thus we are reluctant to accept it as the final solution to our problem. Alternatively, consider fig 1 wherein a freeze dried onion root has a window cut in its surface by a micromanipulator during observation in the SEM.


2021 ◽  
Vol 9 (1) ◽  
Author(s):  
Jerzy Montusiewicz ◽  
Marek Miłosz ◽  
Jacek Kęsik ◽  
Kamil Żyła

AbstractHistorical costumes are part of cultural heritage. Unlike architectural monuments, they are very fragile, which exacerbates the problems of their protection and popularisation. A big help in this can be the digitisation of their appearance, preferably using modern techniques of three-dimensional representation (3D). The article presents the results of the search for examples and methodologies of implementing 3D scanning of exhibited historical clothes as well as the attendant problems. From a review of scientific literature it turns out that so far practically no one in the world has made any methodical attempts at scanning historical clothes using structured-light 3D scanners (SLS) and developing an appropriate methodology. The vast majority of methods for creating 3D models of clothes used photogrammetry and 3D modelling software. Therefore, an innovative approach was proposed to the problem of creating 3D models of exhibited historical clothes through their digitalisation by means of a 3D scanner using structural light technology. A proposal for the methodology of this process and concrete examples of its implementation and results are presented. The problems related to the scanning of 3D historical clothes are also described, as well as a proposal how to solve them or minimise their impact. The implementation of the methodology is presented on the example of scanning elements of the Emir of Bukhara's costume (Uzbekistan) from the end of the nineteenth century, consisting of the gown, turban and shoes. Moreover, the way of using 3D models and information technologies to popularise cultural heritage in the space of digital resources is also discussed.


2000 ◽  
Author(s):  
Joseph M. Bauer ◽  
David J. Beebe

Abstract A technique for determining the three dimensional motions of hydrogel structures in microchannels is introduced. In developing this technique, we have adapted microscopic particle image velocimetry (μPIV), a method for measuring velocity fields in microfluidic devices. The motions of 1 μm fluorescent seed particles that are incorporated into a hydrogel microstructure (200 μm tall × 400 μm diameter) are tracked over several expansion cycles using microscopy. Combining measurements taken in different planes produces a three-dimensional representation of the motions present during volume changes can be reconstructed. By providing cross sections of the local deformation rates in hydrogel microstructures, this technique allows for the optimization of device designs as well as providing a better understanding of the processes by which hydrogels change volume under mechanical constraints.


Author(s):  
Alain Desrochers

Abstract This paper presents the adaptation of tolerance transfer techniques to a model called TTRS for Technologically and Topologically Related Surfaces. According to this model, any three-dimensional part can be represented as a succession of surface associations forming a tree. Additional tolerancing information can be associated to each TTRS represented as a node on the tree. This information includes dimensional tolerances as well as tolerance chart values. Rules are then established to simulate tolerance chains or stack up along with tolerance charts directly from the graph. This way it becomes possible to combine traditional one dimensional tolerance transfer techniques with a powerful three-dimensional representation model providing high technological contents.


2013 ◽  
Vol 36 (5) ◽  
pp. 557-557 ◽  
Author(s):  
Cynthia F. Moss

AbstractI propose that it is premature to assert that a fully three-dimensional map has never evolved in any species, as data are lacking to show that space coding in all animals is the same. Instead, I hypothesize that three-dimensional representation is tied to an animal's mode of locomotion through space. Testing this hypothesis requires a large body of comparative data.


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