Exploring Tutor’s Competency and Instructional Support Strategy for Blended Learning Instructional Design in College Education

2021 ◽  
Vol 17 (4) ◽  
pp. 111-145
Author(s):  
Daeun Jo ◽  
Changwoo Nam
2021 ◽  
Vol 3 (2) ◽  
pp. 46
Author(s):  
Atik Wintarti ◽  
Rudianto Artiono ◽  
Budi Priyo Prawoto

Penelitian ini bertujuan untuk mengembangkan bahan ajar pada mata kuliah Dasar-Dasar Matematika di Program Studi Matematika, Universitas Negeri Surabaya.Model yang digunakan untuk pengembangan bahan ajar pada penelitian ini adalah model pengembangan ADDIE yang terdiri 5 tahap, yaitu tahap Analisis (Analysis), Perancangan (Design), Pengembangan (Development), Implementasi (Implementation), dan Evaluasi (Evaluation). Sementara, metode yang digunakan untuk menganalisis data adalah metode ceklist pada setiap langkah pada Instructional Design Process Step/Action Checklist, jika tidak maka harus ada langkah alternatif yang dilakukan atau ada alasan yang relevan yang tidak mempengaruhi proses pengembangan. Perkuliahan Dasar-Dasar Matematika menggunakan bahan ajar blended learning telah disusun berdasarkan model pengembangan ADDIE. Setiap langkah pada Instructional Design Process Step/Action Checklist telah dilaksanakan dan telah menghasilkan bahan ajar berbasis blended learning. Penelitian ini diawali dengan pembuatan story line yang merupakan panduan dalam pengembangan bahan ajar. Dari hasil analisis angket respon mahasiswa, diperoleh lebih dari 75% mahasiswa memberikan respon positif tidak hanya pada bentuk perkuliahan yang menggabungkan antara perkuliahan online dan offline melalui blended learning tetapi juga tentang ketergunaan materi yang disampaikan secaran online melalui Vi-learn Unesa.Kata kunci: bahan ajar, blended learning, ADDIEThis study aims to develop teaching materials in the Basic Mathematics course in the Mathematics Study Program, Surabaya State University. The model used for the development of teaching materials in this study is the ADDIE development model consisting of 5 stages, namely the Analysis, Design (Design), Development (Development), Implementation (Implementation), and Evaluation (Evaluation). Meanwhile, the method used to analyze data is the checklist method at each step in the Instructional Design Process Step / Action Checklist, if not then there must be an alternative step taken or there is a relevant reason that does not affect the development process. Lectures on Basic Mathematics using blended learning teaching materials have been prepared based on the ADDIE development model. Every step in the Instructional Design Process Step / Action Checklist has beencarried out and has produced teaching materials based on blended learning. This research begins with the creation of a story line which is a guide in the development of teaching materials. From the analysis of student questionnaire responses, it was obtained that more than 75% of students gave positive responses not only to the form of lectures that combined online and offline lectures through blended learning but also about the use of material delivered online through Vi-learn Unesa.Keywords: ADDIE, blended learning, teaching materials


Author(s):  
Celine Cocquyt ◽  
Anh Nguyet Diep ◽  
Chang Zhu ◽  
Maurice De Greef ◽  
Tom Vanwing

In responding to the ubiquitous presence of information and communication technology (ICT) in the educational landscape, blended learning has been increasingly adopted in adult education. While adult educators and practitioners face challenges due to such pedagogical shifts in instructional design, they are also encouraged to underscore the emancipatory values of adult education to contribute to the global social exclusion combat. Thus, it is of particular significance to examine how different elements of the blended learning design can result in social outcomes for adult learners. By deconstructing the blended learning design into specific online and general supportive factors, the present chapter sheds more light on the question: How does learning in a blended environment contribute to adult learners' social capital? On top of that, practical recommendations for instructors are put forward.


Author(s):  
Lesley S. J. Farmer

This chapter investigates the intersection of instructional design and implementation, blended learning, ICT literacy, and academic librarians within higher education. Using the TPACK, pedagogy 2.0, and community of inquiry models, the chapter explains how librarians can help academic instructors design blended courses that effectively address physical and intellectual access to a wide variety of resources, especially digital materials, in order to optimize student learning.


2018 ◽  
Vol 24 (11) ◽  
pp. 7952-7955
Author(s):  
Helmi Norman ◽  
Norazah Nordin ◽  
Melor Md Yunus ◽  
Mohamed Ally

2017 ◽  
Vol 1 (2) ◽  
pp. 82
Author(s):  
Nyoman Sugihartini ◽  
Ketut Agustini

This study aimed to develop instructional design of computer network courses packed with blanded learning strategy, and presented with constructivist approach of subak concept. The method used in this research is the method of research and development (R & D) using the Instructional Development Models (MPI) steps that adapt the Dick & Carey model. Each Chapter, equipped with an evaluation packed with authentic assessment. The authentic assessments used include: performance assessments, essays, products and portfolios. Based on the analysis of needs and instructional that has been done can be concluded that according to the syllabus used, there are 11 Chapter with twenty-three special instructional purposes computer network lecture material that can be analogy in subak concept. Three chapters have not been successfully analysed: internet protocol material, internetworking and naming protocol and directori.


2016 ◽  
Vol 9 (16) ◽  
Author(s):  
Ulla Konnerup ◽  
Susanne Dau

Abstrakt Med udgangspunkt i to cases, fra henholdsvis et forløb fra en professionsuddannelse og et forløb fra en masteruddannelse i ikt og læring, begge designet som Blended Learning, adresserer vi den retoriske problematik, der ligger i begrebet BL. Vi skelner mellem didaktik og læring, hvor didaktik forstås som undervisningstilrettelæggelse, gennemførelse og evaluering, og læring forstås som en proces, der involverer en mental og/eller kropslig ændring afhængig af samspillet med det omgivende fysiske og sociale læringsrum. Dermed lægges op til en læringsøkologisk tænkning, hvor entiteter i de virtuelle og fysiske miljøer motiverer til forskellige aktiviteter. Forskningsspørgsmålet som stilles er: Hvilke didaktiske design i de blendede læringsmiljøer motiverer studerendes engagement, og hvad betyder fællesskabet i fysiske og virtuelle miljøer for dette engagement? De to cases afslører, hvorledes didaktisk design nødvendigvis må facilitere etableringen af forpligtende fællesskaber, gennem de studerendes engagement. Abstract Based on two case studies of Blended Learning (BL) courses in higher education; a university college education and a master's programme at a university, we will discuss the concept of Blended Learning. We distinguish between the teachers learning design and the students learning processes, where the teacher learning design includes planning, implementation and assessment, and learning includes a mental and/or an embodied change or development. We introduce a learning ecological thinking where entities in the virtual and physical environments motivate different activities. The research question addressed is; which learning design of Blended Learning encourages student involvement in the learning process, and what influence does the community in physical and online environments have for the commitment among the participants? The two cases reveal how educational design must necessarily facilitate the establishment of binding communities through the students’ engagement.


2019 ◽  
Vol 17 (2) ◽  
pp. 120-134
Author(s):  
M. Ridwan Sutisna ◽  
Dadi Mulyadi ◽  
Muthia Alinawati

AbstrakPengembangan pembelajaran dengan melibatkan teknologi menjadi salah satu dampak pesatnya perkembangan teknologi. Blended learning menjadi salah satu opsi yang dapat diadaptasi, namun upaya pengembangan pembelajaran menggunakan blended learning masih belum masif. Penelitian ini mencoba untuk mengembangkan salah satu model desain pembelajaran menggunakan metode penelitian Design and Development (DnD). Hasil dari penelitian ini yaitu model GALE yang dapat digunakan untuk mengembangkan pembelajaran menggunakan strategi blended learning. Model GALE merupakan turunan yang dikembangkan dari model instruksional ADDIE, memiliki empat tahapan yaitu Goal Analysis, Activity Plan, Learning Resources Development, dan Evaluate and Reflection. Dalam penerapannya, blended ini dilakukan di mata kuliah penelitian dan pengembangan teknologi pendidikan pada semester tujuh di program studi teknologi pendidikan. Sekaligus smemanfaatkan fasilitas learning management system yang dimiliki oleh UPI yaitu spot.upi.edu. Hasil dari pengembangan pembelajaran ini dapat menunjang pembelajaran sesuai dengan kebutuhan blended learning yang telah dikembangkan. Selain itu, penelitian ini diharapkan mampu memberikan best practice pengembangan blended learning, selain juga menyajikan model GALE sebagai alternatif model pengembangannya. AbstractThe development of instruction involving technology is one of the effects of the technology rapid development. Blended learning strategy is an option that can be adapted for instructions. However, efforts to develop instruction using blended learning are still not massive enough. This study tries to develop one of the learning design models using the Design and Development (DnD) research method. The results of this study are GALE models that can be used to develop learning using the blended learning strategy. The GALE model is a derivative developed from the ADDIE instructional model. It has four stages, start with the Goal Analysis, Activity Plan, Learning Resources Development, and Evaluate and Reflection. In its implementation, this instructional design model for blended learning strategy is carried out in the research and development of educational technology courses in the seventh semester in Educational Technology program. While at the same time utilizing the Learning Management System (LMS) facility owned by UPI, namely spot.upi.edu. The results of developing this instructional design model can support learning appropriately match to the blended learning needs that have been developed. In addition, this research is expected to be able to provide best practice for the development and implementation of blended learning strategy, and also to presenting the GALE model as an alternative development model.


Sign in / Sign up

Export Citation Format

Share Document