scholarly journals Suggested Topics for an IS Introductory Course in Java

10.28945/2862 ◽  
2005 ◽  
Author(s):  
Azad Ali ◽  
Frederick Kohun

The purpose of this paper is to suggest topics that may be covered in an introductory programming using Java programming language at a typical Information Systems (IS) program. The paper begins by explaining in general terms three different methods that are used for teaching introductory courses in programming. It then clarifies some common characteristics that distinguish IS programming courses. Last, the paper recommends topics that may be covered for an introductory programming course using Java as the selected programming language in an IS program.

KOMTEKINFO ◽  
2021 ◽  
Vol 8 (1) ◽  
pp. 84-91
Author(s):  
Hari Marfalino ◽  
Larissa Rani ◽  
Mardison ◽  
Ichsan Pribadi

The development of technology and information is felt very rapidly and this affects aspects of work that make work easier, one of which is the development of mobile technology, information media can now be made in the form of mobile applications, using mobile technology in the form of tourist applications, which provide information - information about tourism in the district of Solok Selatan, the search for tourism information in the district of Solok Selatan will be more practical to use and users can use this application wherever they are, this application can be used as a medium of knowledge about tourism in Solok Selatan district. This Solok Selatan tourist application is expected to be able to provide more knowledge about Solok Selatan tourism to the wider community, especially the people of Solok Selatan District.


Author(s):  
Yeviki Maisyah Putra

Computers are an electronic device that is not strange to every human being because it serves as a tool in all things. The computer has an application program capable of processing various types of data quickly, precisely and accurately. Therefore, many agencies that use computer services as a tool that can help in the activities of the company. Based on the research that has been done in the Library of SMA Negeri 2 Muara Bungo by using field research methods, libraries and laboratories, it is known that the system used in borrowing and returning books is still done manually and simply. With the design of Library information systems supported by Java programming language will provide better solutions to the problems encountered. The level of error in doing the calculations can be minimized, the information produced more accurately and the data can be stored safely Keywords : Library, SMA Negeri 2 Muara Bungo, Java, MariaDB, Library Information System


Author(s):  
Muhammad Shumail Naveed ◽  
Muhammad Sarim ◽  
Kamran Ahsan

Programming is the core of computer science and due to this momentousness a special care is taken in designing the curriculum of programming courses. A substantial work has been conducted on the definition of programming courses, yet the introductory programming courses are still facing high attrition, low retention and lack of motivation. This paper introduced a tiny pre-programming language called LPL (Learners Programming Language) as a ZPL (Zeroth Programming Language) to illuminate novice students about elementary concepts of introductory programming before introducing the first imperative programming course. The overall objective and design philosophy of LPL is based on a hypothesis that the soft introduction of a simple and paradigm specific textual programming can increase the motivation level of novice students and reduce the congenital complexities and hardness of the first programming course and eventually improve the retention rate and may be fruitful in reducing the dropout/failure level. LPL also generates the equivalent high level programs from user source program and eventually very fruitful in understanding the syntax of introductory programming languages. To overcome the inherent complexities of unusual and rigid syntax of introductory programming languages, the LPL provide elementary programming concepts in the form of algorithmic and plain natural language based computational statements. The initial results obtained after the introduction of LPL are very encouraging in motivating novice students and improving the retention rate.


2018 ◽  
Vol 24 (2) ◽  
pp. 256-261
Author(s):  
I Made Agus Wirawan ◽  
I Made Gede Sunarya ◽  
I Gusti Nyoman Tri Jayendra ◽  
Aan Yudianto

The learning media must be able to guide the students in every stage of learning to improve the students' activity in learning. Based on this problem, this study aims to: (1) design and implement the application of Mobile-Based Learning Based Learning for Computer Assembly Learning in Class X TKJ SMK N 2 Seririt. (2) determine the students’ motivation to Mobile Learning Based Guided Inquiry Application for Computer Assembly Lesson in Class X TKJ SMK N 2 Seririt. The method used in this study was the Waterfall model. Subjects in this study were the students of class X TKJ SMK N 2 Seririt. The results of this study are applications that use the Java programming language with the editor of Android Studio. All the features contained in this educational media work well. Students’ motivation using Mobile Based Guided Inquiry for Computer Assembly Lesson in Class X TKJ SMK N 2 Seririt is in a very good category


Author(s):  
Doru Anastasiu Popescu ◽  
Dragos Nicolae

In this chapter, the authors present a way of measuring the similarity between two Web applications. For this, they define the degree of similarity between two Web applications, taking into account only the Webpages composed of HTML tags. The authors also introduce an algorithm used to calculate this value, its implementation being made in the Java programming language.


Author(s):  
Mait Harf ◽  
Kristiina Kindel ◽  
Vahur Kotkas ◽  
Peep Küngas ◽  
Enn Tyugu

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