scholarly journals Controlling a real-world intersection with connected vehicle information provided by CAMs (Cooperative Awareness Messages)

10.29007/s6jm ◽  
2019 ◽  
Author(s):  
Daniel Wesemeyer ◽  
Jan Trumpold

The project MAVEN (see https://www.maven-ts.eu), funded by the European Com- mission, aims at developing a system for infrastructure-assisted platoon organization and green phase negotiation for automated connected vehicles (ACVs). Vehicle-to-Everything (V2X) communication protocols are hereby used for the insertion of vehicles into a traffic simulation of a real-world intersection. Until now, real world traffic could be inserted into a simulation through stationary detectors, for example magnet field sensors, induction loops, cameras, radar etc. The downside of this detection method is that only momentary information can be obtained and e.g. the behavior of the vehicles approaching an intersection can only be approximated. ACVs however continuously broadcast their positions and speeds via CAMs. Detecting vehicles though these messages leads to a more realistic representation of the vehicle’s driving behavior. The current paper describes how CAMs are used to place and move ACVs inside the simulation of a real-world intersection in Braunschweig with the traffic simulation SUMO (Simulation of Urban Mobility). Furthermore, it describes an approach to how these continuously detected vehicles could be further used as control units. Since the positions and speeds of ACVs are synchronized with the real-world behavior, they can be used to adjust the simulated upstream movements and positioning of conventional vehicles (CV) to match reality. Until all vehicles are equipped with V2X technology, this approach could enable more realistic simulated traffic flow behavior.

10.29007/bv4j ◽  
2018 ◽  
Author(s):  
Laura Bieker-Walz ◽  
Michael Behrisch ◽  
Marek Junghans

This paper presents how emergency vehicles can be modeled and simulated in the microscopic traffic simulation SUMO (Simulation of Urban MObility). The special rights of emergency vehicles are implemented in the SUMO framework and can be switched off and on in the simulation with a blue light device. The surrounding traffic reacts accordingly to the emergency vehicle and form an emergency lane. In addition real world data from emergency vehicles are used to evaluate the driving behavior of emergency vehicles and compare it to real world and simulated vehicle characteristics. The evaluation results show that the simulated vehicles pass an intersection generally faster than in real world. For emergency vehicle a time saving of in average one second at a single intersection could be measured for right turning vehicles.


Author(s):  
Kevin Lesniak ◽  
Conrad S. Tucker

The method presented in this work reduces the frequency of virtual objects incorrectly occluding real-world objects in Augmented Reality (AR) applications. Current AR rendering methods cannot properly represent occlusion between real and virtual objects because the objects are not represented in a common coordinate system. These occlusion errors can lead users to have an incorrect perception of the environment around them when using an AR application, namely not knowing a real-world object is present due to a virtual object incorrectly occluding it and incorrect perception of depth or distance by the user due to incorrect occlusions. The authors of this paper present a method that brings both real-world and virtual objects into a common coordinate system so that distant virtual objects do not obscure nearby real-world objects in an AR application. This method captures and processes RGB-D data in real-time, allowing the method to be used in a variety of environments and scenarios. A case study shows the effectiveness and usability of the proposed method to correctly occlude real-world and virtual objects and provide a more realistic representation of the combined real and virtual environments in an AR application. The results of the case study show that the proposed method can detect at least 20 real-world objects with potential to be incorrectly occluded while processing and fixing occlusion errors at least 5 times per second.


Author(s):  
Simon Bourdeau ◽  
Alejandro Romero-Torres ◽  
Marie-Claude Petit

The LEGO®-Scrum simulation-based training (SBT) described here shows how LEGO® bricks can help professionals learn first-hand about Scrum methodology, an Agile approach to software development projects. The chapter's objectives are 1) to present the modalities of the LEGO®-Scrum SBT, 2) to demonstrate how LEGO® bricks can help professionals learn, first-hand, about Scrum, and 3) to illustrate how this learning can be relevant and impactful for participants. Based on observations, interviews, and a data collection by questionnaire carried out with 198 participants, the proposed SBT appears to provide a significant, relevant, and valuable learning experience. In addition, four experienced Scrum masters and IT project managers, who played key roles in the SBT, argued that the LEGO®-Scrum SBT provides a realistic representation of real-world Scrum projects; that it is dynamic, complex, challenging, and motivating; and that participants' learning is evocative and relevant, since they learn by doing.


2020 ◽  
Vol 69 (5) ◽  
pp. 5713-5717 ◽  
Author(s):  
Rafael Molina-Masegosa ◽  
Miguel Sepulcre ◽  
Javier Gozalvez ◽  
Friedbert Berens ◽  
Vincent Martinez

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