scholarly journals Design Adventure Education Mathematics Game to Improve The Ability of Creative Thinking in Mathematics

Author(s):  
Yessi Kartika ◽  
Rahmi Wahyuni ◽  
Bornok Sinaga ◽  
Juniastel Rajagukguk

The very rapid development of technology is slowly appearing in the world of education. Educational games are a form of multimedia that packages learning programs in the form of games, so besides being games, they are also educational. The use of game education technology as an interactive learning medium is one of the right ways to improve students' mathematical creative thinking skills. This educational game is expected to eliminate the feeling of boredom and fear of learning mathematics and can facilitate the learning process on geometry material for Senior High School (SMA)/Islamic Senior High School (MA). This study aims to develop an Android-based educational game that can be operated on various smartphones with the Android operating system and to test the feasibility of using adventure games as a medium for learning geometry. This game can be used as an alternative medium for learning geometry in changing conventional learning methods to learning game simulations, so as to improve students' mathematical creative thinking abilities, because in educational games it has elements of challenge, accuracy, reasoning and ethics. The methodology used in this research is the research development method or Research and Development (R & D) using the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model with the following activity stages: (1) Analysis, gathering information; (2) Design, designing multimedia-based animation media and validating media designs; (3) Development, improvement of media design; (4) Implementation, media testing; (5) Evaluation, product revision.

2021 ◽  
Vol 2110 (1) ◽  
pp. 012028
Author(s):  
D Wulandari ◽  
E Hariyono ◽  
N Suprapto ◽  
H N Hidaayatullaah ◽  
B K Prahani

Abstract Students need creative thinking skills, critical thinking, collaborative, and communicative in the 21st century in learning physics. In predicting further research, it is necessary to analyze the initial ability of students’ creative thinking skills. This study aims to analyze the profile of physics learning on the students’ creative thinking skill of high school students’ on global warming material and analyze the differences in students’ creative thinking abilities based on gender. Research method uses 100 samples of class eleventh grade in senior high school students’. Profiles of creative thinking skills of senior high school students’ on global warming were analyzed quantitatively descriptively. The results showed that the physics learning profile of students’ creative thinking skills on global warming material was relatively low, and there was a significant difference between the results of male and female students’ creative thinking skills. The results of this study can be used as empirical evidence that the creative thinking skills of high school students’ physics learning on global warming material still need to be improved. Further research is needed to overcome the low creative thinking skills of high school students’.


2021 ◽  
Vol 7 (1) ◽  
pp. 92
Author(s):  
Desnita Desnita ◽  
Amali Putra ◽  
Sadra Hamida ◽  
Putri Bullquis Marsa ◽  
Dira Novisya

This study aims to produce teaching materials in the form of CTL-based worksheets for class XI at Senior High School. The method used in this research is the method of development. The initial stage is an analysis of the teaching materials used by teachers at school. Before being tested on class XI students, the worksheets were validated by experts as well as physics teachers and students at Senior High School 1 Gunung Tuleh. After being validated, improvements were made according to the suggestions given. The average results of the validation of learning experts, physicists, and linguists were 0.77, 0.90, and 0.81 from all aspects. The practical value of teachers and students is 79.68 and 87.43 with the valid category. After testing the validity and practicality of the physics learning videos, the results of the effectiveness test of the learning videos were obtained to measure students' critical and creative thinking skills. The average N-gain values are 0.22 and 0.26. With the overall results obtained, it can be concluded that the contextual-based worksheets that have been developed are suitable for use in learning activities


Author(s):  
Khairul Umam ◽  
Suryawati Suryawati ◽  
Suhartati Suhartati ◽  
M Hasbi

Pembelajaran matematika tidak hanya sekedar pembelajaran untuk mengembangkan kemampuan berhitung tetapi pembelajaran yang mengembangkan kemampuan berfikir matematika secara logis, sesuai dengan konsep matematika yang sistematis dengan melibatkan lingkungan siswa. Keterampilan berpikir kreatif dan kemampuan komunikasi merupakan dua aspek kemampuan yang harus dimiliki oleh peserta didik disamping keterampilan afektif.Penelitian ini bertujuan untuk mengetahui pengaruh pembelajaran berbasis masalah (problem-based learning) terhadap keterampilan berpikir kreatif dan kemampuan komunikasi matematis siswa. Penelitian ini menggunakan kuasi eksperimen dengan desain pre-test dan post-test. Subjek penelitian terdiri dari 50 siswa SMA. Pengumpulan data dilakukan dengan mengadakan pre-test dan post-test serta pemberian angket. Data dianalisis dengan menggunakan rubrik berpikir kreatif dan komunikasi matematis, kemudian diolah lebih lanjut dengan uji statistik. Hasil penelitian mengungkapkan bahwa pembelajaran berbasis masalah dapat meningkatkan kemampuan berpikir kreatif dan komunikasi matematis siswa lebih baik daripada pendekatan pembelajaran konvensional. Oleh karena itu, penelitian ini menunjukkanbahwa strategi pembelajaran memiliki peran penting dalam pengembangan kreativitas dan komunikasi matematis siswa.


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