scholarly journals Wii Fit for Balance Training in Elderly: A Systematic Review

2021 ◽  
Vol 31 (5) ◽  
pp. 559-566
2021 ◽  
Vol 2021 ◽  
pp. 1-27
Author(s):  
Soheila Saeedi ◽  
Marjan Ghazisaeedi ◽  
Sorayya Rezayi

Objective. A large number of patients need critical physical rehabilitation after the stroke. This study aimed to review and report the result of published studies, in which newly emerged games were employed for physical rehabilitating in poststroke patients. Materials and Methods. This systematic review study was performed based on the PRISMA method. A comprehensive search of PubMed, Scopus, IEEE Xplore Digital Library, and ISI Web of Science was conducted from January 1, 2014, to November 9, 2020, to identify related articles. Studies have been entered in this review based on inclusion and exclusion criteria, in which new games have been used for physical rehabilitation. Results. Of the 1326 retrieved studies, 60 of them met our inclusion criteria. Virtual reality-oriented games were the most popular type of physical rehabilitation approach for poststroke patients. “The Nintendo Wii Fit” game was used more than other games. The reviewed games were mostly operated to balance training and limb mobilization. Based on the evaluation results of the utilized games, only in three studies, applied games were not effective. In other studies, games had effective outcomes for target body members. Conclusions. The results indicate that modern games are efficient in poststroke patients’ physical rehabilitation and can be used alongside conventional methods.


PeerJ ◽  
2017 ◽  
Vol 5 ◽  
pp. e3600 ◽  
Author(s):  
Julien Tripette ◽  
Haruka Murakami ◽  
Katie Rose Ryan ◽  
Yuji Ohta ◽  
Motohiko Miyachi

BackgroundWii Fitwas originally designed as a health and fitness interactive training experience for the general public. There are, however, many examples ofWii Fitbeing utilized in clinical settings. This article aims to identify the contribution ofWii Fitin the field of health promotion and rehabilitation by: (1) identifying the health-related domains for which theWii Fitseries has been tested, (2) clarifying the effect ofWii Fitin those identified health-related domains and (3) quantifying this effect.MethodA systematic literature review was undertaken. The MEDLINE database andGames for Health Journalpublished content were explored using the search term “Wii-Fit.” Occurrences resulting from manual searches on Google and material suggested by experts in the field were also considered. Included articles were required to have measurements fromWii Fitactivities for at least one relevant health indicator. The effect ofWii Fitinterventions was assessed using meta-analyses for the following outcomes: activity-specific balance confidence score, Berg balance score (BBC) and time-up-and-go test (TUG).FindingsA total of 115 articles highlighted that theWii Fithas been tested in numerous healthy and pathological populations. Out of these, only a few intervention studies have focused on the prevention of chronic diseases. A large proportion of the studies focus on balance training (N= 55). This systematic review highlights several potential benefits ofWii Fitinterventions and these positive observations are supported by meta-analyses data (N= 25). For example, the BBC and the TUG respond to a similar extend toWii Fitinterventions compared with traditional training.ConclusionWii Fithas the potential to be used as a rehabilitation tool in different clinical situations. However, the current literature includes relatively few randomized controlled trials in each population. Further research is therefore required.


2018 ◽  
Vol 23 ◽  
pp. 1-7 ◽  
Author(s):  
Araceli Goedert ◽  
Karini Borges Dos santos ◽  
Paulo Cesar Barauce Bento ◽  
André Luiz Felix Rodacki

The aging is accompanied by a gradual decline in balance and increases risk of falls. Pilates has been used for balance training. e purpose of this research was to systematize studies regarding the effects of Pilates exercise interventions on static and dynamic balance of elderly people. A survey was conducted in three indexed databases: Medline/Pubmed, Scopus and Science Direct, using the descriptors “balance” or “equilibrium” with the term “Pilates”. Fifteen articles were selected and used in this systematic review. Based on the results, we observed that the practice of Pilates with a minimum frequency of two sessions per week for an hour lasting for a period of at least five weeks or three times per week for 12 sessions or more showed improvement on static and dynamic balance of elderly.


2021 ◽  
Vol 71 (9) ◽  
pp. 1-10
Author(s):  
Kiran Khushnood ◽  
Shafaq Altaf ◽  
Nasir Sultan ◽  
Malik Muhammad Ali Awan ◽  
Riafat Mehmood ◽  
...  

Objective: To determine the effects of Wii Fit exer-gaming on balance confidence, quality of life and fall risk in elderly population Methods: A double blinded randomized control was conducted at Kulsum International Hospital, Islamabad from July 31st to October 30th, 2018. Following screening, 90 subjects fulfilled inclusion criteria and gave consent to be part of trial. Subjects were randomly allocated into experimental and control group by concealed envelope method. After baseline assessment, experimental group received Wii fit gaming while controls received balance training for 30 minutes twice a week for 8 weeks. Activities balance confidence (ABC), Euro 5Q5L, timed up and go (TUG) and Fukuda were used as outcome measures. Data was analysed by SPSS 21. Results: ABC improved in experimental group from 76.47±3.69 to 86.53±3.99, and in control group from 77.51±3.01 to 82.70±2.78 with significance < 0.001. The components of Euro 5Q5L; mobility, self-care, usual activities, pain/discomfort, anxiety/depression have changed with intergroup significance of 0.05, 0.006, 0.595, <0.001, 0.001 respectively. TUG and Fukuda improved in experimental and control group as 15.73±2.30 to 12.02±1.40 and 16.24±1.75 to 13.68±1.58 with significance <0.001, and from 41.78±6.to 71 to 30.09±8.05 and 43.36±5.59 to 38.68±5.75 with significance <0.001 respectively. Conclusion: Wii fit improves balance confidence and quality of life reducing fall risk in elderly. Clinical Trial Number: IRCT20180417039344N1 Keywords: Balance training, Elderly, Exer-gaming, Quality of life, Wii fit Continuous...


Author(s):  
Min-Jae Jeon ◽  
Hye-Seon Jeon ◽  
Chung-Hwi Yi ◽  
Oh-Yun Kwon ◽  
Sung-Hyun You ◽  
...  

2019 ◽  
Vol 8 (2) ◽  
pp. 101-111 ◽  
Author(s):  
Grzegorz Juras ◽  
Anna Brachman ◽  
Justyna Michalska ◽  
Anna Kamieniarz ◽  
Michał Pawłowski ◽  
...  

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