What Is Design Thinking and Why Is It Important?

2012 ◽  
Vol 82 (3) ◽  
pp. 330-348 ◽  
Author(s):  
Rim Razzouk ◽  
Valerie Shute

Design thinking is generally defined as an analytic and creative process that engages a person in opportunities to experiment, create and prototype models, gather feedback, and redesign. Several characteristics (e.g., visualization, creativity) that a good design thinker should possess have been identified from the literature. The primary purpose of this article is to summarize and synthesize the research on design thinking to (a) better understand its characteristics and processes, as well as the differences between novice and expert design thinkers, and (b) apply the findings from the literature regarding the application of design thinking to our educational system. The authors’ overarching goal is to identify the features and characteristics of design thinking and discuss its importance in promoting students’ problem-solving skills in the 21st century.

Author(s):  
Lauma Veita

In the 21st century design thinking or problem-solving methodology has obtained a wide response in product development and service provision. It is a way of thinking which takes us to changes. Currently, in Latvia the schools which implement vocational secondary education art and design education programmes and also vocational orientation education programmes in art and design area have obtained the broadest experience in design acquisition. Taking into account the significance of problem-solving in learners’ development, design has been included in the comprehensive education content. Teachers need a new skill – to organize the design process so that their pupils would acquire problem-solving skills in a practical action. How have the teachers organized the design process? What learning methods have been applied? How is the design thinking developed? Goal analyse theoretical knowledge in design thinking and teachers’ experience of learning technologies in design acquisition which has been acquired in art education of vocational orientation. The Latvian National Culture Centre has compiled the experience of art teachers in methodological material “No Tēla līdz dizainam. Putns” (“From Image to Design. Bird”), it can look at 24 individual or pedagogical workgroup design process methodology for primary school pupils. Using designer IDEO group 3 I model – Inspiration, Ideation, Implementation, in the methodological material, development of design thinking has been described with 10 different techniques. The author’s analysis conveys the possible competences, what knowledge and skills pupils acquire in the design process, what techniques and methods the teacher applies in the learning process in design acquisition. The methodological material used in the research is one of the first for elementary school pupils’ design thinking development in Latvia, it enables us to identify problems and needs for school teachers. 


Author(s):  
Arini Rosa Sinensis ◽  
Harry Firman ◽  
Ida Hamidah ◽  
Muslim Muslim

<p class="AbstractEnglish"><strong>Abstract:</strong>. This study aims to develop student worksheets (LKM) based on collaborative problem solving, LKM developed with the help of interactive simulations. The research method used is design and development research (DDR). The data collection technique uses a questionnaire to assess the readability and component of collaborative problem solving in the LKM developed. The research subjects were 9 7th semester students who had taken the thermodynamics course. The results showed that the readability component reached 85.7% with very good categories while the collaborative problem solving component reached 80% with good categories. Therefore, the  LKM used can be used as a media to facilitate and direct students to improve problem solving skills.</p><p class="KeywordsEngish"><strong>Abstrak: </strong>Penelitian ini bertujuan untuk mengembangkan Lembar kerja mahasiswa (LKM) berbasis pemecahan masalah kolaboratif, LKM yang dikembangkan berbantuan simulasi interaktif. Metode penelitian yang digunakan adalah <em>design and development research</em> (DDR). Teknik pengumpulan data menggunakan angket untuk menilai keterbacaan dan komponen pemecahan masalah kolaboratif pada LKM yang dikembangkan. Subjek penelitian adalah 9 mahasiswa semester 7 yang telah menempuh matak uliah termodinamika. Hasil penelitian menunjukkan bahwa komponene keterbacaan mencapai 85,7 % dengan katergori sangat baik sedangkan komponen pemecahan masalah kolaboratif mencapai 80% dengan kategori baik. Oleh karena itu, LKM yang digunakan dapat digunakan sebagai media untuk memfasilitasi dan mengarahkan mahasiswa untuk meningkatkan kemampuan pemecahan masalah.</p>


Author(s):  
Suhaila Che Noh ◽  
Abdul Malek Abdul Karim

<p><span lang="EN-US">Education 4.0 will be the next aspect of the curriculum since programming has been taught from the primary school level. Training 4.0 requires teachers to equip students with not only the knowledge and information but also encourage students to be able to process information, develop creative thinking, and acquire problem-solving skills. However, the competency of teachers to encourage creative thinking and problem-solving skills is still questionable. The purpose of this concept paper is to provide an understanding of the conceptual framework for enhancing the teachers’ competency to enhance creativity and innovation in fulfilling the desire of education 4.0. design thinking is an innovative method that places people right at the center of problem solving. It discusses the variables that may affect the quality of teachers in education 4.0 and presents a literature review of approaches that can contribute to the creation of effective teaching methods to develop successful students and satisfy the demands of the workforce for industrial revolution 4.0. It is found that teachers need to be competent to build students' skills in meeting a competitive and innovative workforce in the wake of the industrial revolution 4.0. There are seven dimensions in the design thinking mindset that teachers need to understand to meet the 4.0 education requirements.</span></p>


2020 ◽  
Vol 12 (13) ◽  
pp. 5299 ◽  
Author(s):  
Anette Oxenswärdh ◽  
Ulrika Persson-Fischier

Sustainability challenges in tourism are widely discussed. There is a huge need for education in the field of destination development. Students require appropriate problem-solving skills. This article examines the master’s course in destination development at Uppsala University, Campus Gotland, with the aim of increasing students’ skills in solving sustainability problems. The course took place in the spring semester of 2020 with the main goal of improving students’ skills in formulating and solving sustainable challenges in groups. This was achieved by activating the heterogeneity of the group, seeking relevant information and facts, and organising and carrying out the task with a design-thinking methodology. Students were provided with real problems or challenges by tourist companies, authorities and other interest groups on the island of Gotland. The purpose of this study is to describe the group of students as well as joint learning processes and knowledge needed in the work towards sustainable solutions. The major implication of the study is that the course gave the students the opportunity to deepen their understanding of both the barriers and benefits of working with heterogeneous groups. Furthermore, the study revealed a number of factors that all organisations would need to take into account in order to improve the effectiveness of their work towards sustainable solutions.


2014 ◽  
Vol 13 ◽  
pp. 74-83 ◽  
Author(s):  
Samuel Greiff ◽  
Sascha Wüstenberg ◽  
Benő Csapó ◽  
Andreas Demetriou ◽  
Jarkko Hautamäki ◽  
...  

2020 ◽  
Vol 3 (9) ◽  
pp. 158-164
Author(s):  
Marilyn U. Ochoma

The need to make curriculum content relevant so that learners can apply what they learned in school upon graduation, has been emphasized. Issues bothering on curriculum content, philosophy of pragmatism, 21st-century classroom, and relevance have been highlighted in this paper. It was recommended that: All stakeholders in education - teachers, school administrators, the government should adapt to changes that the 21st Century presents particularly in the area of technological advancements; For the fact that knowledge can quickly become obsolete in this era, learners should be equipped with problem-solving skills so that they will be able to face a contemporary problem; Curriculum content should be made relevant to the extent that what learners learn will be useful to them in their day-to-day activities.


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