scholarly journals Sequence Braiding: Visual Overviews of Temporal Event Sequences and Attributes

2020 ◽  
Author(s):  
Sara Di Bartolomeo ◽  
Yixuan Zhang ◽  
Fangfang Sheng ◽  
Cody Dunne

Temporal event sequence alignment has been used in many domains to visualize nuanced changes and interactions over time. Existing approaches align one or two sentinel events. Overview tasks require examining all alignments of interest using interaction and time or juxtaposition of many visualizations. Furthermore, any event attribute overviews are not closely tied to sequence visualizations. We present SEQUENCE BRAIDING, a novel overview visualization for temporal event sequences and attributes using a layered directed acyclic network.SEQUENCE BRAIDING visually aligns many temporal events and attribute groups simultaneously and supports arbitrary ordering, absence, and duplication of events. In a controlled experiment we compare SEQUENCE BRAIDING and IDMVis on user task completion time, correctness, error, and confidence. Our results provide good evidence that users of SEQUENCE BRAIDING can understand high-level patterns and trends faster and with similar error. A full version of this paper with all appendices;the evaluation stimuli, data, and analysis code; and source code are available at osf.io/s92bu.

Author(s):  
Joohwan Kim ◽  
Pyarelal Knowles ◽  
Josef Spjut ◽  
Ben Boudaoud ◽  
Morgan Mcguire

End-to-end latency in remote-rendering systems can reduce user task performance. This notably includes aiming tasks on game streaming services, which are presently below the standards of competitive first-person desktop gaming. We evaluate the latency-induced penalty on task completion time in a controlled environment and show that it can be significantly mitigated by adopting and modifying image and simulation-warping techniques from virtual reality, eliminating up to 80% of the penalty from 80 ms of added latency. This has potential to enable remote rendering for esports and increase the effectiveness of remote-rendered content creation and robotic teleoperation. We provide full experimental methodology, analysis, implementation details, and source code.


2020 ◽  
Vol 10 (4) ◽  
pp. 1288
Author(s):  
Byung Cheol Lee ◽  
Jangwoon Park ◽  
Heejin Jeong ◽  
Jaehyun Park

Automation aims to improve the task performance and the safety of human operators. The success of automation can be facilitated with well-designed human–automation interaction (HAI), which includes the consideration of a trade-off between the benefits of reliable automation and the cost of Failed automation. This study evaluated four different types of HAIs in order to validate the automation trade-off, and HAI types were configured by the levels and the statuses of office automation. The levels of automation were determined by information amount (i.e., Low and High), and the statues were decided by automation function (i.e., Routine and Failed). Task performance including task completion time and accuracy and subjective workload of participants were measured in the evaluation of the HAIs. Relatively better task performance (short task completion time and high accuracy) were presented in the High level in Routine automation, while no significant effects of automation level were reported in Failed automation. The subjective workload by the National Aeronautics and Space Administration (NASA) Task Load Index (TLX) showed higher workload in High and Failed automation than Low and Failed automation. The type of sub-functions and the task classification can be estimated as major causes of automation trade-off, and dissimilar results between empirical and subjective measures need to be considered in the design of effective HAI.


Author(s):  
Atef M. Ghaleb ◽  
Tamer M. Khalaf ◽  
Mohamed Z. Ramadan ◽  
Adham E. Ragab ◽  
Ahmed Badwelan

Objective: This study evaluated participants’ ability to assemble a computer keyboard while at a cycling workstation. Depending on task completion time, error percentage, and workload based on subjective workload ratings, subjective body discomfort, electroencephalography (EEG) and electrocardiographic (ECG) signals, human performances were compared at four different cycling conditions: no cycling, low level cycling (15 km/h), preferred level cycling, and high level cycling (25 km/h). Method: The experiment consisted of 16 participants. Each participant performed the test four times (each cycling condition) on different days. Results: The repeated measure test showed that the alpha and beta EEG signals were high during session times (post) when compared with session times (pre). Moreover, the mean interbeat (R-R) interval decreased after the participants performed the assembly while pedaling, possibly due to the physical effort of cycling. Conclusions: Pedaling had no significant effect on body discomfort ratings, task errors, or completion time.


2020 ◽  
Author(s):  
Sara Di Bartolomeo ◽  
Aditeya Pandey ◽  
Aristotelis Sigiouan Leventidis ◽  
David Saffo ◽  
Uzma Haque Syeda ◽  
...  

Timelines are commonly represented on a horizontal line, which is not necessarily the most effective way to visualize temporal event sequences. However, few experiments have evaluated how timeline shape influences task performance. We present the design and results of a controlled experiment run on Amazon Mechanical Turk (n=192) in which we evaluate how timeline shape affects task completion time, correctness, and user preference. We tested 12 combinations of 4 shapes --- horizontal line, vertical line, circle, and spiral --- and 3 data types --- recurrent, non-recurrent, and mixed event sequences. We found good evidence that timeline shape meaningfully affects user task completion time but not correctness and that users have a strong shape preference. Building on our results, we present design guidelines for creating effective timeline visualizations based on user task and data types. A free copy of this paper, the evaluation stimuli and data, and code are available at https://osf.io/qr5yu/


Author(s):  
Auður Anna Jónsdóttir ◽  
Ziho Kang ◽  
Tianchen Sun ◽  
Saptarshi Mandal ◽  
Ji-Eun Kim

Objective The goal of this study is to model the effect of language use and time pressure on English as a first language (EFL) and English as a second language (ESL) students by measuring their eye movements in an on-screen, self-directed learning environment. Background Online learning is becoming integrated into learners’ daily lives due to the flexibility in scheduling and location that it offers. However, in many cases, the online learners often have no interaction with one another or their instructors, making it difficult to determine how the learners are reading the materials and whether they are learning effectively. Furthermore, online learning may pose challenges to those who face language barriers or are under time pressure. Method The effects of two factors, language use (EFL vs. ESL) and time constraints (high vs. low time pressure), were investigated during the presentation of online materials. The effects were analyzed based on eye movement measures (eye fixation rate—the total number of eye fixations divided by the task duration and gaze entropy) and behavioral measures (correct rate and task completion time). Results The results show that the ESL students had higher eye fixation rates and longer task completion times than the EFL students. Moreover, high time pressure resulted in high fixation rates, short task completion time, low correct rates, and high gaze entropy. Conclusion and Application The results suggest the possibility of using unobtrusive eye movement measures to develop ways to better assist those who struggle with learning in the online environment.


Author(s):  
Daniela Chanci ◽  
Naveen Madapana ◽  
Glebys Gonzalez ◽  
Juan Wachs

The choice of best gestures and commands for touchless interfaces is a critical step that determines the user- satisfaction and overall efficiency of surgeon computer interaction. In this regard, usability metrics such as task completion time, error rate, and memorability have a long-standing as potential entities in determining the best gesture vocabulary. In addition, some previous works concerned with this problem have utilized qualitative measures to identify the best gesture. In this work, we hypothesize that there is a correlation between the qualitative properties of gestures (v) and their usability metrics (u). Therefore, we conducted an experiment with linguists to quantify the properties of the gestures. Next, a user study was conducted with surgeons, and the usability metrics were measured. Lastly, linear and non-linear regression techniques were used to find the correlations between u and v. Results show that usability metrics are correlated with the gestures’ qualitative properties ( R2 = 0.4).


Electronics ◽  
2021 ◽  
Vol 10 (15) ◽  
pp. 1774
Author(s):  
Ming-Chin Chuang ◽  
Chia-Cheng Yen ◽  
Chia-Jui Hung

Recently, with the increase in network bandwidth, various cloud computing applications have become popular. A large number of network data packets will be generated in such a network. However, most existing network architectures cannot effectively handle big data, thereby necessitating an efficient mechanism to reduce task completion time when large amounts of data are processed in data center networks. Unfortunately, achieving the minimum task completion time in the Hadoop system is an NP-complete problem. Although many studies have proposed schemes for improving network performance, they have shortcomings that degrade their performance. For this reason, in this study, we propose a centralized solution, called the bandwidth-aware rescheduling (BARE) mechanism for software-defined network (SDN)-based data center networks. BARE improves network performance by employing a prefetching mechanism and a centralized network monitor to collect global information, sorting out the locality data process, splitting tasks, and executing a rescheduling mechanism with a scheduler to reduce task completion time. Finally, we used simulations to demonstrate our scheme’s effectiveness. Simulation results show that our scheme outperforms other existing schemes in terms of task completion time and the ratio of data locality.


Work ◽  
2021 ◽  
Vol 68 (s1) ◽  
pp. S273-S280
Author(s):  
Xinhe Yao ◽  
Yu Song ◽  
Peter Vink

BACKGROUND: Scents may influence the perceived comfort of an environment. There are only a few studies conducted on the relationship between scent and comfort in aircraft cabin. OBJECTIVES: The goal of this research is to explore whether relationships between scents and perceived comfort can be found for passengers in an aircraft cabin. METHODS: 276 participants joined an experiment in a Boeing 737 fuselage. The participants were divided into nine groups and each joined a session for 60 minutes with the exposure to different scents. The effect of the odor was measured by a set of questionnaires at the beginning and at the end of the session. Results of questionnaires were analyzed regarding the effects on the completion time, of the type of scents, of the intensity of the scent and on gender. RESULTS: Significant differences were found at the beginning and at the end of the experiment regarding comfort and emotion, but sometimes no relations could be established. The influence of different scents on comfort/discomfort varied and changed over time. However, in all scenarios, participant’ scores on emotion decreased. Additionally, the added scents influenced the linearity between the changes in comfort and discomfort. CONCLUSIONS: Smell could influence the perceived comfort/discomfort of aircraft passengers over time, and different types of smells have different effects on passengers. The preferences on scents are diverse, which highlights the need for personalization in aircraft cabin design.


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