A possible evolutionary function of pain and other affective dimensions of phenomenal conscious experience
Evolutionary accounts of feelings, and in particular of negative affect and of pain, assume that creaturesthat feel and care about the outcomes of their behavior outperform those that do not in terms of theirevolutionary fitness. Such accounts, however, can only work if feelings can be shown to contribute tofitness-influencing outcomes. Simply assuming that a learner that feels and cares about outcomes is morestrongly motivated than one that doesn’t is not enough, if only because motivation can be tied directly tooutcomes by incorporating an appropriate reward function, without leaving any apparent role to feelings(as it is done in state-of-the-art engineered systems based on reinforcement learning). Here, we proposea possible mechanism whereby feelings contribute to fitness: an actor-critic functional architecture forreinforcement learning, in which feelings reflect costs and gains that promote effective actor selectionand help the system optimize learning and future behavior.