scholarly journals Aligning tourism area life cycle and product life cycle in avoiding decline stage

2021 ◽  
Vol 4 (1) ◽  
pp. 9-14
Author(s):  
Farid Said ◽  
Jujuk Ferdianto ◽  
Muhammad Sultan Hali

The peak of the tourism industry in West Nusa Tenggara before the COVID-19 pandemic suggested that its position was already in the stagnation stage according to TALC (Tourism Area Life Cycle). Also, the stage can be aligned with PLC (Product Life Cycle) which is known as the maturity stage. This research extracted opinions from tourism industry stakeholders by using multiple FGD (Focus Group Discussion) and summarized the result into a recommendation to avoid the declining stage of the tourism industry, especially in West Nusa Tenggara. One of the main conclusive answers is optimizing e-tourism at an innovative pace. However, this step does not only need good commitment, support, and collaborative intention from whole stakeholders but also good preparation from local human resources to support its sustainability. This preparation should be fulfilled by local vocational higher education in West Nusa Tenggara which is known as Tourism Polytechnic Lombok.

2019 ◽  
Vol 10 (1) ◽  
pp. 1-24
Author(s):  
Reynaldi Dwi Junianta ◽  
Sanaji Sanaji

The purpose of this research is to get the Product Life Cycle’s phase from Dota 2 and CS:GO based on Polli and Cook model and to know the difference of impact of Marketing Event Dota 2 and CS:GO strategy on Product Life Cycle Dota 2 and CS:GO. The method of this research is qualitative. The data used are secondary data collected through documents on the internet. The data processed by the Polli and Cook formulas to produce the Product Life Cycle stages and data on Event Marketing both games are collected and compared each criteria. The results show that product life cycle both online games can be proved by Polli and Cook model. At each stage the two games have different strategies. Dota 2 Product Life Cycle stages are: 1) the introduction phase starts and ends in July 2012; 2) the growth stage starts in July 2012 and ends in November 2012; 3) the maturity phase starts in December 2012 until now. CS:GO Product Life Cycle stages are: 1) introduction phase starts and ends in August 2012; 2) the growth stage starts in August 2012 and ends in January 2014; 3) the maturity stage starts in February 2014 until now.


2020 ◽  
Vol 8 (2) ◽  
pp. 203
Author(s):  
Rizky Fitrianingsih Dalimunthe ◽  
Wuryaningsih Dwi Sayekti ◽  
Ani Suryani

This research aims to analyze the position of tapioca vermicelli production on the product life cycle (PLC), to know the manufacturer’s perception of the development of tapioca vermicelli business, and correlation between the perception and the PLC. This research used a case study method at tapioca vermicelli industries, namelySinar Jaya (SJ), SinarHarapan (SH), Monas Lancar (ML), Bintang Obor (BO), and Moro Seneng (MS). Respondents are the owners of the agroindustries. Data were analyzed using a descriptive statistical analysis and qualitative descriptive. The results showed that the positions of tapioca vermicelli product in terms of the product life cycle in SJ, ML, and MSare in the Growth Stage, while those of SH and BO are at the Maturity Stage. Business development is perceived as important by producers, but it is difficult to do. There is no correlation between perceptions of the development of the business and the product life cycle.Keywords: perception, PLC, tapioca vermicelli.


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