scholarly journals TECHNOLOGY OF DEVELOPING A MULTIMEDIA LEARNING PORTAL

2020 ◽  
Vol 4 (4(73)) ◽  
pp. 59-64
Author(s):  
S.N. Boranbayev ◽  
B. Sagidolda

The article is dedicated to the development of a multimedia learningportal. The portal is designed for distance learning and controllingknowledge in various school subjects. Thearticle describes thestages of development and functionality of the portal,preparation of relevant content and video materials

2014 ◽  
Vol 635-637 ◽  
pp. 2090-2094 ◽  
Author(s):  
Kseniia Usanova ◽  
Alexander Rechinsky ◽  
Nikolai Vatin

The article is devoted to Academy of Construction for University Applicants distance course. The course is posted on university Distance Learning Portal (http://dl.spbstu.ru) based on Moodle. The course is a tool of university online marketing. The main benefits for students trained in this course are analyzed.


2021 ◽  
Vol 7 (3A) ◽  
pp. 156-162
Author(s):  
Iryna Piatnytska-Pozdnyakova ◽  
Halyna Kolomoiets ◽  
Andrii Furdychko ◽  
Oleksandr Sazhiienko ◽  
Anatolii Rebryna ◽  
...  

The article defines the concept of distance multimedia training system and consider the use of distance multimedia training systems in higher education in the field of design; investigated the structure and composition of distance learning multimedia systems; identify the specific features of learning using distance multimedia learning systems; the specifics of user personalization in the multimedia space are considered; a format for describing data in distance multimedia learning systems has been developed. The results show that the automatic evaluation system for graphic images is an important step towards the creation of distance learning systems in the field of graphic design.


2019 ◽  
Vol 1 (1) ◽  
pp. 9-22
Author(s):  
L. A. Guseva ◽  
E. A. Peshkova

A web quest, as one of the forms of distance learning, is a tool that allows pupils to study educational material with interest. This form can be especially effective for studying the material of those school subjects, for the study of which is given less than two hours a week. The article offers a description of the web quest “First in Space”, developed and conducted as part of the celebration of the 60th anniversary of the beginning of the space age.


2020 ◽  
Vol 8 (4) ◽  
pp. 19-33
Author(s):  
Mega Indrawati ◽  
Cahyo Prihadi ◽  
Ayu Siantoro

This study used a mixed methods approach to capture key findings on COVID-19 impacts on education and challenges that hinder continued education particularly in disadvantaged and rural areas. The respondents were 900 parents, 943 children, 15 teachers and education officials in 594 villages in 9 provinces of Indonesia. The results showed that 1 out of 3 children stopped learning and children learned less. Children had limited access to widely supported online learning. While the offline method was more applicable, still it had some challenges. Children’s mental health was affected and they experienced excessive emotions of fear and anxiety. Many parents were not ready to support children in learning school subjects while doing livelihood activities at the same time. Some children experienced domestic violence. Parents did not have a spare budget to provide distance learning facilities and had to sacrifice education over basic needs. The risk of drop out of school was heightened.


2019 ◽  
Vol 16 (3) ◽  
pp. 400-418
Author(s):  
Camila Santos de Castro e Lima ◽  
Carla Galvão Spinillo ◽  
Katherine Marjorie Mendonça de Assis ◽  
Vital Amorim Vital ◽  
Ivana Figueiredo de Oliveira Aquino ◽  
...  

Com o crescimento da demanda de cursos à distância, percebe-se a importância de produzir objetos de aprendizagem de qualidade. Estes são materiais educacionais que servem para apoiar e aperfeiçoar o processo de ensino-aprendizagem, através do uso de recursos multimídia. Entre estes está a animação, que no contexto educacional é um objeto de aprendizagem utilizado para representar situações abstratas, instruções, conteúdos, processos e procedimentos, de uma forma mais confortável e que exija menos esforço cognitivo. Dessa forma, percebe-se que, com o aumento dos cursos na modalidade EaD, incluindo a área da saúde e do uso de animações no contexto da educação, é necessário que haja o aperfeiçoamento destes materiais e a necessidade de verificar se estes objetos educacionais, em seus aspectos gráficos-informacionais, obedecem a princípios e teorias cognitivas que tratem do processo de aprendizado. Este trabalho tem como objetivo verificar se os aspectos gráfico-informacionais das animações em saúde na modalidade EaD obedecem ao princípio da Teoria Cognitiva do Aprendizado Multimídia. Como metodologia, foi realizado um estudo analítico dos aspectos gráfico-informacionais de seis animações, utilizando um protocolo baseado nos princípios da Teoria Cognitiva do Aprendizado Multimídia e um protocolo de análise gráfica. Na análise foram observados os aspectos da animação voltados aos princípios da Teoria Cognitiva do Aprendizado Multimídia e as variáveis de apresentação da animação. Como resultados obtidos, foram geradas análises e sínteses das animações, propostas para implementação e foram observados padrões nas animações.*****As the demand for distance learning courses grows, the importance of developing quality learning objects is perceived. These are the educational materials that support and improve the teaching-learning process through the use of multimedia resources. Among these resources, it’s the animation which is a learning object that is used to represent abstract situations, instructions, contents, processes and procedures in learning context, through a more comfortable way and with less cognitive effort. In this way, with the growth of distance learning courses in the health area and the increase of educational animations uses its improvement and verify if those educational objects on their graphic-informational aspects obey the Cognitive Multimedia Learning Theory are necessary. As a methodology, an analytical study of graphic-informational aspects was made. In the analysis was observed aspects of Cognitive Multimedia Learning Theory in the animations and the variables of animation presentation. As results analysis and summary about the animations also proposals for improvements and animations pattern were observed.


2015 ◽  
Vol 43 (1) ◽  
pp. 177-193
Author(s):  
Magdalena Roszak ◽  
Barbara Kołodziejczak ◽  
Wiesław Półjanowicz ◽  
Andrzej Bręborowicz ◽  
Anna Ren-Kurc ◽  
...  

Abstract The necessary prerequisites for efficiently pursuing distance learning include carefully planned organization of work and resource management tools, typically found in an internet application – a distance learning portal. The portal application must meet a number of capacity and functionality requirements. Learning goals are pursued through implementation of appropriate tools available in the portal. In the article that follows, the authors attempt to analyze this aspect of medical education as utilized by blended learning and e-learning classes. The article presents a proposal for a set of tools to organize classes in an e-learning portal at a medical school. In addition, the article presents the opinions of students of the Poznan University of Medical Sciences and the Medical University of Bialystok who took part in distance education classes.


2021 ◽  
Author(s):  
Andrii Biloshchytskyi ◽  
Serik Omirbayev ◽  
Aidos Mukhatayev ◽  
Adil Faizullin ◽  
Sapar Toxanov ◽  
...  

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