scholarly journals Model Struktural Kompetensi Industri 4.0 dengan Social Intelligence sebagai Variabel Intervening

2021 ◽  
Vol 4 (4) ◽  
pp. 532-547
Author(s):  
Dewi Comala Sari ◽  
Heru Pranoto ◽  
Edi Putra Berutu ◽  
Edy Sahputra Sitepu

Penelitian ini mengalisis model struktural bagaimana variabel new media literacy, cross cultural competency, adaptive thinking, virtual collaboration dan social intelligence mempengaruhi kesiapan sumber daya manusia dari perguruan tinggi untuk memasuki industri 4.0. Penelitian dilakukan di perguruan tinggi vokasi yang ada di Kota Medan, dimana sampel ditetapkan dengan purposive random sampling sebanyak 400 responden. Dalam analisis ini dilakukan dengan dengan model struktural dimana variabel social intelligence menjadi variabel intervening untuk kesiapan memasuki industri 4.0. Output penelitian ini diharapkan untuk memberikan masukan dan strategi bagi perguruan tinggi vokasi dalam melakukan penguatan kualitas SDM yang dihasilkan untuk memasuki pasar tenaga kerja. Berdasarkan hasil analisis data full model SEM duperoleh bahwa new media literacy, virtual collaboration, adaptive thinking dan cross cultural competency berpengaruh positif dan signifikan terdahap variabel social intelligence. Sedangkan untuk variabel kesiapan di industri 4.0 secara positif dan signifikan dipengaruhi oleh variabel adaptive thinking, new media literacy, dan cross cultural competency. Sedangkan pengaruh variabel virtual collaboration adalah positif namun tidak signifikan. Untuk peran mediasi dapat disimpulkan bahwa variabel social intelligence memiliki peran partial mediation effect untuk variabel new media literacy dan adaptive thinking. Sedangkan untuk variabel virtual collaboration dan cross cultural competency variabel social intelligence memberikan peran full mediation effect.

2019 ◽  
Vol 6 (1) ◽  
pp. 15
Author(s):  
Imas Srinana Wardani ◽  
Asep Samsudin

Education era 4.0 requires output that has top 10 skills 2020. One of the strategies needed in era 4.0 education is a Self Access Center (SAC) that focuses on children's self reliance in learning in elementary school. SAC is one of exploration of children's reliance independently in developing capabilities needed in the industrial era 4.0. The purpose of this study was to describe the reliance of children in learning an elementary school through a SAC in developing top 10 skills 2020. The method used in this study was descriptive qualitative. The results of the analysis show that the SAC can contribute. This is indicated by the achievement of the SAC has reached seven out of ten top skills, namely sense making, social intelegence, cross cultural competency, novel and adaptive thinking, transdiciplinary, computational thinking, and new media literacy and to be able to adjust to top 10 skills 2020 a better strategy is needed to achieve 10 skills with cognitive load management, design mindset and virtual collaboration.


2018 ◽  
Author(s):  
Mehmet Kara ◽  
Sonay Caner ◽  
Ayşe Günay Gökben ◽  
Ceyda Cengiz ◽  
Esra İşgör Şimşek ◽  
...  

2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Jessie Nixon

Purpose This paper aims to demonstrate how teaching the discourse of critique, an integral part of the video production process, can be used to eliminate barriers for young people in gaining new media literacy skills helping more young people become producers rather than consumers of digital media. Design/methodology/approach This paper describes an instrumental qualitative case study (Stake, 2000) in two elective high school video production classrooms in the Midwestern region of the USA. The author conducted observations, video and audio recorded critique sessions, conducted semi-structured interviews and collected artifacts throughout production including storyboards, brainstorms and rough and final cuts of videos. Findings Throughout critique, young video producers used argumentation strategies to cocreate meaning, multiple methods of inquiry and questioning, critically evaluated feedback and synthesized their ideas and those of their peers to achieve their intended artistic vision. Young video producers used feedback in the following ways: incorporated feedback directly into their work, rejected and ignored feedback, or incorporated some element of the feedback in a way not originally intended. Originality/value This paper demonstrates how teaching the discourse of critique can be used to eliminate barriers for young people in gaining new media literacy skills. Educators can teach argumentation and inquiry strategies through using thinking guides that encourage active processing and through engaging near peer mentors. Classroom educators can integrate the arts-based practice of the pitch critique session to maximize the impact of peer-to-peer learning.


2015 ◽  
Vol 85 ◽  
pp. 84-93 ◽  
Author(s):  
Ling Lee ◽  
Der-Thanq Chen ◽  
Jen-Yi Li ◽  
Tzu-Bin Lin

2018 ◽  
Vol 2 (1) ◽  
pp. 13
Author(s):  
Amia Luthfia

Teenager aged 10-19 years is the digital native generation and thetj are connected with the virtual world almost every time. Online activities they do, among others, are connected through social media, search for information on various websites, downloading music, watching movies via YouTube, read the news, play on-line games, and etc. Teens' on-line activity behind it has a variety of risks and should be examined together with any kind of on-line risks experienced by adolescents as a first step in order to minimize the negative effects that rcould occur. This article contains a study of the conceptualization of on-line risk, scope and classification of on-line risk; featuring a wide range of research<br />011 the influence of social environment on the risk of on-line teens; and attempts to deal with the risk of negative media that hit young people through new media literacy education. Media literacy curriculum that already exist.&gt;hould be adapted to the characteristics of new media. At its core, the new media literacy should include: (1) media literacy; (2) d igital technologtj literacy; (3) civil and social respol?sibility; and ( 4) imagination and creativih;.


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