scholarly journals Umanizzazione delle cure: curare con l'arte

2020 ◽  
Vol 32 (1) ◽  
pp. 92-95
Author(s):  
Francesco Burrai ◽  
Giovanni Salis

Art can be a way, together with Nature, to intercept that landscape and inner climate characterized by the rhythm of silence. That dimension of iridescent calm imbued with creative and vital energy, which pushes towards a universal, seductive, profound sphere. Man can, with courage, abandon himself in this harmony and melody of thoughts that suggest a vast and visionary possibility. Each person has the inner possibility to be Art, to get out of the continuous distortions of daily life, to produce a metamorphosis of one’s life. Art triggers the unconscious side of seeing, a rhythmic, dynamic principle, on which every gesture of maximum spontaneity depends, not touched by the artificial, by masks of fugacity and by false personalities. Without Art, it seems that part of real life is missing. The deep artistic power is fluid, without space or time, pulsating with new forms and substance and creating a new personal identity, contiguous to the real world, which inspires new desires. Many diseases of today and yesterday are produced by the lack of expressiveness or by the repression of personal creativity. Art produces well-being because it is the transformation of unconscious expressive energies, so life for our health.

2021 ◽  
pp. 254-267
Author(s):  
John Royce

Good readers evaluate as they go along, open to triggers and alarms which warn that something is not quite right, or that something has not been understood. Evaluation is a vital component of information literacy, a keystone for reading with understanding. It is also a complex, complicated process. Failure to evaluate well may prove expensive. The nature and amount of information on the Internet make evaluation skills ever more necessary. Looking at research studies in reading and in evaluation, real-life problems are suggested for teaching, modelling and discussion, to bring greater awareness to good, and to less good, readers.


2018 ◽  
Author(s):  
Uri Korisky ◽  
Rony Hirschhorn ◽  
Liad Mudrik

Notice: a peer-reviewed version of this preprint has been published in Behavior Research Methods and is available freely at http://link.springer.com/article/10.3758/s13428-018-1162-0Continuous Flash Suppression (CFS) is a popular method for suppressing visual stimuli from awareness for relatively long periods. Thus far, it has only been used for suppressing two-dimensional images presented on-screen. We present a novel variant of CFS, termed ‘real-life CFS’, with which the actual immediate surroundings of an observer – including three-dimensional, real life objects – can be rendered unconscious. Real-life CFS uses augmented reality goggles to present subjects with CFS masks to their dominant eye, leaving their non-dominant eye exposed to the real world. In three experiments we demonstrate that real objects can indeed be suppressed from awareness using real-life CFS, and that duration suppression is comparable that obtained using the classic, on-screen CFS. We further provide an example for an experimental code, which can be modified for future studies using ‘real-life CFS’. This opens the gate for new questions in the study of consciousness and its functions.


First Monday ◽  
2019 ◽  
Author(s):  
James Brusseau

Compartmentalizing our distinct personal identities is increasingly difficult in big data reality. Pictures of the person we were on past vacations resurface in employers’ Google searches; LinkedIn which exhibits our income level is increasingly used as a dating web site. Whether on vacation, at work, or seeking romance, our digital selves stream together. One result is that a perennial ethical question about personal identity has spilled out of philosophy departments and into the real world. Ought we possess one, unified identity that coherently integrates the various aspects of our lives, or, incarnate deeply distinct selves suited to different occasions and contexts? At bottom, are we one, or many? The question is not only palpable today, but also urgent because if a decision is not made by us, the forces of big data and surveillance capitalism will make it for us by compelling unity. Speaking in favor of the big data tendency, Facebook’s Mark Zuckerberg promotes the ethics of an integrated identity, a single version of selfhood maintained across diverse contexts and human relationships. This essay goes in the other direction by sketching two ethical frameworks arranged to defend our compartmentalized identities, which amounts to promoting the dis-integration of our selves. One framework connects with natural law, the other with language, and both aim to create a sense of selfhood that breaks away from its own past, and from the unifying powers of big data technology.


Author(s):  
Abouzid Houda ◽  
Chakkor Otman

Blind source separation is a very known problem which refers to finding the original sources without the aid of information about the nature of the sources and the mixing process, to solve this kind of problem having only the mixtures, it is almost impossible , that why using some assumptions is needed in somehow according to the differents situations existing in the real world, for exemple, in laboratory condition, most of tested algorithms works very fine and having good performence because the  nature and the number of the input signals are almost known apriori and then the mixing process is well determined for the separation operation.  But in fact, the real-life scenario is much more different and of course the problem is becoming much more complicated due to the the fact of having the most of the parameters of the linear equation are unknown. In this paper, we present a novel method based on Gaussianity and Sparsity for signal separation algorithms where independent component analysis will be used. The Sparsity as a preprocessing step, then, as a final step, the Gaussianity based source separation block has been used to estimate the original sources. To validate our proposed method, the FPICA algorithm based on BSS technique has been used.


2018 ◽  
Vol 10 (3) ◽  
Author(s):  
Mark Richard Johnson ◽  
Robert Mejia

In this paper, we argue that EVE Online is a fruitful site for exploring how the representational and political-economic elements of science fiction intersect to exert a sociocultural and political-economic force on the shape and nature of the future-present. EVE has been oft heralded for its economic and sociocultural complexity, and for employing a free market ethos and ethics in its game world. However, we by contrast seek not to consider how EVE reflects our contemporary world, but rather how our contemporary neoliberal milieu reflects EVE. We explore how EVE works to make its world of neoliberal markets and borderline anarcho-capitalism manifest through the political economic and sociocultural assemblages mobilized beyond the game. We explore the deep intertwining of  behaviors of players both within and outside of the game, demonstrating that EVE promotes neoliberal  activity in its players, encourages these behaviors outside the game, and that players who have found success in the real world of neoliberal capitalism are those best-positioned for success in the time-demanding and resource-demanding world of EVE. This thereby sets up a reciprocal ideological determination between the real and virtual worlds of EVE players, whereby each reinforces the other. We lastly consider the “Alliance Tournament” event, which romanticizes conflict and competition, and argue that it serves as a crucial site for deploying a further set of similar rhetorical resources. The paper therefore offers an understanding of the sociocultural and political-economic pressure exerted on the “physical” world by the intersection of EVE’s representational and material elements, and what these show us about the real-world ideological power of science fictional worlds.


2018 ◽  
Vol 33 (4) ◽  
pp. 621-649 ◽  
Author(s):  
Sophie Chao

This article explores how indigenous Marind of West Papua conceptualize the radical socio-environmental transformations wrought by large-scale deforestation and oil palm expansion on their customary lands and forests. Within the ecology of the Marind lifeworld, oil palm constitutes a particular kind of person, endowed with particular agencies and affects. Its unwillingness to participate in symbiotic socialities with other species jeopardizes the well-being of the life forms populating a dynamic multispecies cosmology, including humans. Drawing from ontological theories and the multispecies approach, I show how people in a remote place engage with adverse environmental transformations enacted by an other-than-human actor. Assumptions of human exceptionalism come under question in the context of a vegetal being that is exceptional in its own particular and destructive ways. Arguing for greater attention to other-than-human species that are unloving rather than unloved, I explore the epistemological frictions that arise from combining the anthropology of ontology with multispecies ethnography. I also attend to the implications of these theoretical positions in the real world of advocacy for those struggling in and against growing social and ecological precariousness.


1971 ◽  
Vol 18 (5) ◽  
pp. 320-321
Author(s):  
Charles Brumfiel

In the November 1970 issue of the Arithmetic Teacher there appeared my article, “Mathematical Systems and Their Relationship to the Real World.” One point I made is that mathematics provides us with a vast array of symbols and concepts to use in solving real-life problems. When we use mathematics to solve a real problem, we make certa in mental associations between mathematical symbols and real objects. I suggested that arguments sometimes arise because two persons may make different associations, mathematical symbols to real objects, and each thinks his associations are correct while the other person's are incorrect.


1988 ◽  
Vol 36 (4) ◽  
pp. 6-9
Author(s):  
James S. Cangelosi

Developing students' abilities to rcason with mathematics and apply mathematics to the solution of problems occurring in the real world hould be a primary focus of school mathematics (National Council of Teachers of Mathematics 1980). However, most mathemati cal curricula seem to place more emphasis on memorization of fact and algorithm than on reasoning and problem solving (Romberg and Carpenter 1986). The mathematics education literature abound with ideas for reversing the emphasis on memorization and for guiding the teaching of mathematics so that it has real-life meaning for children. Included among the idea are the following:


1997 ◽  
Vol 2 (4) ◽  
pp. 220-224
Author(s):  
Leah P. McCoy

How will we make algebra accessible to all students? In the past, we have taught algebra as an abstract course involving manipulation of variables and numbers, which are symbolic representations. We have neglected to make a strong connection between the symbolic algebra and the underlying concrete relationships. Given the messages of the NCTM's Standards documents (1989, 1991), it is apparent that students need concrete experiences that enable them to experience algebra in the real world. In this manner, they will be able to construct an understanding of the concepts and connect the concrete with the abstract and their internal ideas.


In the real life, there are difficulties in fixing faults in appliances, vehicles and day-to-day used equipment’s. Normally, for Set righting the false mechanics or service centers are approached. In nowadays troubleshooting are attempted even by self, in as far as minor repairs are concerned and, due to lack of knowledge the technologies are being hired for solving the defects. Augmented reality (AR) helps in sorting out the issues of minor repairing of appliances or vehicles in interactive and digitally manipulated real world problems. Information about the environment and its object are overlaid on the real-world environment with the help of Smartphone’s to sort out the day-to-day issues. With the help of advanced AR technologies AR cameras are incorporated into the Smartphone application to interact with the information in the surrounding world of the user for digital manipulation. In AR, Unity game engine which supports more than 25 platforms is used for efficient and flexible workflow that enables to work confidently. Likewise, Blender an open sourced 3D graphics software tool used for creating animated films, 3D print modules, motion graphics, and interactive 3D application to help the user. A versatile language C# is used to handle user input manipulated objects for switching over to different scenes displayed for the user. Other software such as Vuforia, Android SDK, and Java JDK are also used for sending APK files to Smartphone’s. The application starts with user interface where 3D objects are downloaded with the help of blender. It opens the troubleshooting guide to select car brand which have different repair techniques. This leads to view the video solution of repairs through AR cameras. Here troubleshooting techniques are revealed to the user for their self-attempt for repairing the minor faults.


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