scholarly journals Development of 21st Century Skills-Based Stereochemistry Learning Tools to Train Students' Argumentation Skills

Author(s):  
Farah Erika ◽  
Agung Rahmadani

This study aims to describe the validity of 21st century skills-based stereochemistry learning tools to train students' argumentation skills. This research is an educational design research with reference to the design of the Wademan development research model. The research instrument used was a learning tools validation sheet consisting of several validation sheets, namely: syllabus validation sheet, lesson plan validation sheet, teaching material validation sheet, student worksheet validation sheet, and argumentation skills assessment instrument validation sheet. The research data obtained from the validation and review sheets were analyzed descriptively and qualitatively. The expert's assessment of validation for each aspect of the assessment has good and very good validity criteria. These results indicate that learning tools that integrate the nature and complexity of the stereochemical structure of natural compounds from tropical rain forests can be used in the stereochemistry learning process.

Author(s):  
Tio Gustri Satria ◽  
Tri Juli Hajani

Thematic learning using 21st Century skills is learning with higher-order thinking skills (HOTS). It is a series of stages of activities organized in such a way that students can master the competencies that must be achieved in thematic learning by actively participating. This research is educational research with a design research model that develops a product. The product developed in this study is a thematic lesson plan for grade IV elementary school. Thematic learning implementation plan based on 21st Century skills models with an overall validation yield of 92% (very valid). The thematic learning media is very practical with an average of 92.5%. The effectiveness of the use of thematic lesson plans can be known through the learning activities of students while learning by using this learning tool is very effective, and students' learning outcomes are above the school minimum completeness criteria. These observations illustrate that the use of thematic lesson plans based on 21st Century skills models have been effectively implemented.


Author(s):  
Outi Haatainen ◽  
Maija Aksela

To meet the needs of the 21st century society, there is a need to integrate together traditionally separate subjects to create knowledge and skills transferable to everyday life of the students. This article is a summary of an educational design research study on the development of chocolate-themed web-based learning material for integrating chemistry and home-economics.


2020 ◽  
Vol 3 (2) ◽  
pp. 71-78
Author(s):  
Teti Haryati ◽  
Dindin Abdul Muiz Lidinillah ◽  
Karlimah Karlimah

The design and learning of STEM in elementary schools are still not widely used in learning in elementary schools. STEM learning is relevant to the 2013 curriculum, like the current. Thematic learning. Thus, it is necessary to develop a STEM learning design, using development based research, namely EDR (Educational Design Research). The goal is to produce STEM learning projects that have been designed in the form of lesson plans for fifth-grade elementary school students. The method used in this research is development based research, namely EDR (Educational Design Research) with data collection techniques including interviews, discussions, observations, document analysis or documentation studies, and questionnaires. The subjects in this study were fifth-grade elementary school students. This article presents the analysis and exploration results, which is the first stage in this research, covering initial orientation, literature study, field-based investigations, field visits, professional meetings, and networking. This study aims to confirm that STEM learning in the 2013 curriculum is very appropriate for supporting the fulfillment of 21st-century skills for elementary students. The products produced from the first stage are problem definition, long term goals, partial design requirements, and initial designs.Keywords: STEM Learning, 2013 Curriculum, 21st Century Skills====================================================================================================Penelitian ini bertujuan untuk mengembangkan desain pembelajaran STEM di Sekolah Dasar dengan menggunakan penelitian berbasis pengembangan yaitu EDR (Educational Design Research). Penelitian ini menghasilkan proyek pembelajaran STEM yang telah dirancang yaitu RPP (Rencana Pelaksanaan Pembelajaran) untuk siswa kelas V Sekolah Dasar. Artikel ini menyajikan hasil analisis dan eksplorasi yang merupakan tahap pertama dalam penelitian ini, meliputi orientasi awal, studi literatur, investigasi berbasis lapangan, kunjungan lapangan, pertemuan profesional, dan jejaring dilakukan melalui berbagai metode: wawancara, diskusi, observasi, dan analisis dokumen dengan strategi meliputi: strategi sintesis kebijakan, bidang potret, kumpulan persepsi, dan analisis SWOT. Hasil dari penelitian ini yaitu mengkonfirmasi bahwa pemeblajaran STEM dalam kurikulum 2013 sangat tepat diterapkan dalam mendukung terpenuhinya keterampilan abad 21 bagi siswa Sekolah Dasar. Produk yang dihasilkan dari tahap pertama adalah definisi masalah, tujuan jangka panjang, persyaratan desain parsial dan desain awal.Kata kunci: Pembelajaran STEM, Kurikulum 2013, Keterampilan Abad 21


2020 ◽  
Author(s):  
Yumiko Murai ◽  
Ryohei Ikejiri ◽  
Yuhei Yamauchi ◽  
Ai Tanaka ◽  
Seiko Nakano

Cultivating children’s creativity and imagination is fundamental to preparing them for an increasingly complex and uncertain future. Engaging in creative learning enables children to think independently and critically, work cooperatively, and take risks while actively engaging in problem solving. While current trends in education, such as maker movements and computer science education, are dramatically expanding children’s opportunities for engagement in creative learning, comparatively few empirical studies explore how creative learning can be integrated into the school curriculum. The educational design research described in this paper focuses on a curriculum unit that enables students to engage with creative learning through computer programming activities while meeting curriculum goals. The data provided in this paper were drawn from three classroom tryouts, the results of which were used to drive an iterative design process. This paper also shares several insights on the impact of creative learning in curriculum teaching.


Author(s):  
Hanna Teräs ◽  
Jan Herrington

<p class="Abstract"><span lang="EN-GB">Teaching in higher education in the 21st century can be a demanding and complex role and academic educators around the globe are dealing with questions related to change. This paper describes a new type of a professional development program for teaching faculty, using a pedagogical model based on the principles of authentic e-learning. The program was developed with the help of an iterative educational design research process and rapid prototyping based on on-going research and redesign. This paper describes how the findings of the evaluations guided the design process and how the impact of the measures taken was in turn researched, in order to eventually identify and refine design principles for an authentic e-learning program for international teaching faculty professional development.</span></p>


2020 ◽  
Vol 5 (2) ◽  
pp. 50-57
Author(s):  
Dwi Purbaningrum

Penelitian ini merupakan penelitian pengembangan media pembelajaran berupa kompor tenaga matahari berbasis STEM materi sains sekolah dasar untuk mendukung Kurikulum 2013. Penelitian ini sebagai solusi dari permasalahan pendidik mengenai pembelajaran menggunakan media pada Kurikulum 2013 dalam menghadapi tuntutan pendidikan abad 21. Diharapkan peserta didik memiliki pengetahuan dan keterampilan STEM secara terpadu yang dapat diterapkan mulai dari tingkat Sekolah Dasar (SD). Penelitian ini bertujuan untuk: 1) mendeskripsikan dasar kebutuhan pembelajaran menggunakan alat peraga berbasis STEM; 2) mengembangkan rancangan alat peraga sederhana berbasis STEM; 3) mendeskripsikan alat peraga sederhana bebasis STEM. Desain penelitian yang digunakan adalah model Educational Design Research (EDR) menurut McKenney & Reaves, yang terdiri dari tiga tahap yaitu: 1) Analysis and Exploration; 2) Design and Construction; 3) Evaluation and Reflection. Penelitian ini dilakukan sampai tahap kedua yaitu Design dan Construction. Alat peraga yang digunakan adalah kompor tenaga matahari yang dapat digunakan pada materi sumber energi. Pengembangan hasil rancangan alat peraga sederhana berbasis STEM dilakukan dengan menyusun RPP yang berpotensi, menganalisis KD berbasis STEM, dan menyiapkan alat maupun bahan yang digunakan dalam percobaan. Alat peraga sederhana berbasis STEM berbentuk kubus yang berasal dari kardus bekas, kemudian empat bagian atas tutup kardus dilapisi kertas silver yang berguna untuk memantulkan cahaya sebagai sumber panas.


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