scholarly journals PENGARUH PROJECT BASED LEARNING – STEM (SCIENCE, TECHNOLOGY, ENGINEERING, AND MATHEMATICS) TERHADAP PEMBELAJARAN SAINS PADA ABAD 21

2021 ◽  
Vol 6 (1) ◽  
pp. 793-798
Author(s):  
Yuhana Elva ◽  
Ratna Kartika Irawati

Tujuan penulisan artikel ini ialah untuk mendiskripsikan pengaruh dari implementasi model Project Based Learning – STEM terhadap pembelajaran sains pada abad 21. Penelitian ini menggunakan metode kualitatif bersifat studi literatur atau telaah pustaka. Berdasarkan data – data yang diperoleh dan dianalisis dari beberapa literatur, pembelajaran dengan Project Based Learning – STEM menjadi salah satu alternatif untuk melatih keterampilan siswa pada abad 21. Hasil penelitian menyimpulkan bahwa pengaruh dari implementasi model  Project Based Learning – STEM  terhadap pembelajaran sains dapat meningkatkan penguasaan konsep dan keterampilan berpikir kritis siswa, kreativitas siswa, kemampuan berkomunikasi, dan keterampilan kolaborasi sehingga dapat mendorong siswa agar memiliki keterampilan pada abad ke-21. Kata kunci: Project Based Learning, STEM, dan Keterampilan Abad 21

2019 ◽  
Vol 1 ◽  
pp. 401-410
Author(s):  
Yustina Yustina ◽  
Nursal Nursal ◽  
Indra Suharman ◽  
Arif Riandra ◽  
Oky Priawan ◽  
...  

Community Service aims to determine the ability of students in the Implementation of Science Technology Engineering and Mathematics (STEM) Based on Entrepreneurship of Dumbo Catfish Cultivation with Bioflok and Feed Media made by Palm Kernel Oil (BIS). P2M activities are conducted at Pekanbaru Purnama Middle School through Extracurricular learning activities from March to June 2019. Participants are 20 students consisting of 4 groups. The method of using the STEM approach with the Project Based Learning (PjBL) model consists of 3 stages, namely: 1. Preparation: bioflok making training, feed making and seed procurement; 2. Implementation: treatment, maintenance, supervision and collection of growth data, operational costs: 3. Analysis of entrepreneurial economic data and STEM capabilities. Instrument for collecting growth data and operational costs using logbooks and observation sheets. Data on STEM and Entrepreneurship Capabilities using Student Worksheets. Data on fish growth and operational costs, then percentage, were scaled, tabulated and analyzed descriptively. The results of STEM abilities were obtained namely Science ability with a score of 80 (good category); Engineering 50 ability (less category), Technology ability with a score of 60 (sufficient category) and Mathematical ability with a score of 65 (sufficient category). Entrepreneurial economic analysis with a score of 75 (sufficient category) and 50% of participants get a profit of 30% from catfish production within 3 months.


2012 ◽  
Vol 590 ◽  
pp. 503-507 ◽  
Author(s):  
Kazuyoshi Yoshino ◽  
Yasunari Kurita ◽  
Akinori Zukeran ◽  
Takayuki Misu ◽  
Yasuhiro Iida ◽  
...  

It is important to develop a student’s awareness to enable them to understand and apply the basics of sciences, mathematics, and engineering. In this study, we aim to implement STEM (Science, Technology, Engineering, and Mathematics) education by enabling students to gain awareness on their own. We propose study aids and procedures for a project activity using study aids for STEM education. To enable students to gain awareness, teachers should provide a study environment that empowers students to develop their own solutions and plans and to actively develop and test their models. The project-based learning (PBL) system provides an appropriate study environment. Based on this viewpoint, we developed study aids using LEGO MINDSTORMS Set and Simple & Powered Machines Set as materials and procedures for a project activity using the study aids for PBL education. We also give examples of project activities implemented in our education system for students in various fields and we report the responses of students who participated in these project activities.


Author(s):  
Heri Herwanto

The study, entitled "Enhancing Creativity Learning Mathematics through Project Based Learning Model and Its Impact on Attitude and Learning Outcomes" conducted on students of the second semester study program Information Systems Faculty of Computer Science University of Brass. This research is motivated by the fact that the survey results indicate a lack of creativity of mathematics, consequently affect the poor attitude and mathematics learning outcomes. The study aims to analyze whether there was an effect Implementation Project Based Learning Model Learning to creativity, attitude and student results. The research method used mixmethode, where quantitative data and qualitative data presented to strengthen each other and interpreted based on the facts and findings that occurred during the study. Based on the research results obtained by the fact that the amount of influence the implementation of Project Based Learning Model Learning for Creativity, Attitude and Learning Outcomes are sinifikan. improvement of learning outcomes based on the value of the gain shows the medium category, and the response to the application of the Model Student Learning Project Based Learning is positive. Based on the findings, with the implementation of Project Learning Model Based Learning, students gain learning experience complete and intact because it is done step by step based on the concepts of mathematics to produce a project that could be used for community needs.Keywords: Learning Model Project Based Learning, Creativity, Attitudes, Learning Outcomes


2020 ◽  
Vol 4 (1) ◽  
pp. 5-10
Author(s):  
Riyani Septi Indriyana ◽  
Susilowati Susilowati

The research aimed to (1) analyzes the effects of model project-based learning approach on  STEM (science, technology, engineering, mathematic) on science learning to junior high school student’s critical thinking skills and cooperative skills, and (2) analyze how the effects of model project-based learning approach on STEM (science, technology, engineering, mathematic) on science learning to junior high school student’s critical thinking skills and cooperative skills. The research was quasi-experimental with a non-equivalent control group design. The population was eighth-grade students of SMP Negeri 1 Berbah. The sample of the study was selected with cluster random sampling techniques and obtained grade-VIII B as an experimental class and grade-VIII C as a control class. Learning in the experimental class with a project-based learning model was STEM-oriented and the control class used a scientific approach. The data were pretest and posttest of critical thinking and observation sheets of cooperation. The analysis used the normality test, homogeneity test, MANOVA  test, and effect size. The results showed that (1) there was an effect of project based learning model on STEM approach on critical thinking skills and cooperative skills of students of SMP Negeri 1 Berbah, (2) the effect of science learning project based learning model on STEM approach on critical thinking and collaborative skill was on medium category.


Author(s):  
I Wayan Eka Mahendra

This study aims to determine differences simultaneously in motivation and mathematics learning outcomes between students taking project based learningmodel charged ethnomathematics and students who followed the conventional learning modelon the class VIII SMP Negeri 3 Abiansemalyear 2016/2017. It was a quasi experiment with a sample of 71 student obtain by using simple random sampling. The data were analyzed by one-way multivariate analysis (Manova).The results of this study indicate that there are differences in simultaneously in learning motivation and learning outcomes between students taking mathematics model project based learning charged ethnomathematics and students who followed the conventional learning model on the class VIII SMP Negeri 3 Abiansemal year 2016/2017. Besed on the research findings, junior high school teachers are suggested to improve their student learning outcome for mathematics. Teachers also need to use a learning models accurately and correctly.


2018 ◽  
Vol 8 (2) ◽  
pp. 42-51
Author(s):  
Mentari Reza Apriliana ◽  
Achmad Ridwan ◽  
Tritiyatma Hadinugrahaningsih ◽  
Yuli Rahmawati

Penelitian ini bertujuan untuk mengembangkan soft skills peserta didik melalui integrasi pendekatan STEAM dalam pembelajaran asam basa. Penelitian dilaksanakan di kelas XI pada semester genap tahun ajaran 2016/2017. Penelitian ini merupakan penelitian kualitatif. Teknik pengumpulan data yang digunakan berupa wawancara, observasi lapangan, dan reflektif jurnal. Kegiatan pembelajaran dilakukan dengan menerapkan enam tahapan yaitu memberikan pertanyaan esensial, membuat perencanaan proyek, menyusun jadwal proyek, memonitor peserta didik dan perkembangan proyek, menilai atau menguji hasil, dan mengevaluasi pengalaman peserta didik. Berdasarkan hasil penelitian dapat disimpulkan bahwa integrasi pendekatan STEAM dalam project based learning dapat mengembangkan soft skills peserta didik, yaitu bekerja sama, berpikir kritis, peduli lingkungan, tanggung jawab, keterampilan beradaptasi, dan berpikir kreatif. Kata kunci: pendekatan STEAM, soft skills, pembelajaran asam basa


2021 ◽  
Vol 17 (1) ◽  
pp. 27-37
Author(s):  
Muhamad Imaduddin ◽  
Latifatul Nihayati ◽  
Toyib Wahyu Nugroho ◽  
Wisnu Bayu Murti ◽  
Latifatus Sa’adah ◽  
...  

[Bahasa]: Implementasi STEAM (Science, Technology, Engineering, Arts, and Mathematics), yang merupakan salah satu pendekatan yang banyak dikembangkan oleh berbagai negara, masih belum banyak dipahami oleh banyak guru, termasuk pada kelompok guru PAUD PKG SMART. Tujuan kegiatan pengabdian kepada masyarakat (PkM) ini adalah untuk meningkatkan kompetensi pedagogik guru melalui keterampilan dalam memproduksi Alat Permainan Edukaitf (APE). Kajian ini akan memaparkan bagaimana pelaksanaan proses pendampingan guru dalam memproduksi APE, serta bagaimana performa dan implemetasi guru dengan menggunakan APE topik ekologi dengan pendekatan STEAM. PkM ini merupakan aktivitas pendampingan dalam bentuk pembelajaran yang mengacu pada model pembelajaran berbasis proyek dengan tahapan utama yaitu launching, monitoring, dan evaluating. Peserta kegiatan pengabdian kepada masyarakat ini terdiri dari 90 guru yang terdiri dari 30 guru Pos PAUD, 30 guru Kelompok Belajar, dan 30 guru TK di wilayah kecamatan Temayang, kabupaten Bojonegoro, Jawa Timur. Pengumpulan data melalui dokumentasi, observasi produk dan performa kelompok, serta wawancara kelompok. Target model produk yang diharapkan adalah kotak yang utamanya difungsikan untuk mengajarkan konsep ekosistem darat dan perairan. Keberhasilan program ini ditunjukkan dari (1) terlaksananya tahapan pendampingan, (2) diperolehnya produk APE yang sesuai dengan target yang ditentukan tim, (3) performa guru sudah menunjukkan penambahan wawasan dalam mengimplementasikan APE dan memodifikasi APE dengan pendekatan STEAM dan (4) respon positif ditunjukkan dengan antusiasme guru Kata Kunci: alat permainan edukatif, STEAM, pendampingan, topik ekologi [English]: The implementation of STEAM (Science, Technology, Engineering, Arts, and Mathematics), which is one of the approaches developed by many countries, is still not widely understood by many teachers, including early childhood teachers in PKG SMART. The purpose of this community service program is to improve teachers’ pedagogical competence through skills in producing Educational Game Tools (EGT). This article will describe how the teachers’ mentoring process is implemented in producing EGT, as well as how teachers’ performance and practices using EGT on the topic of ecology with the STEAM approach. This program is a mentoring activity that refers to a project-based learning model following three stages; aunching, monitoring, and evaluating. Participants consist of 90 early childhood teachers in Temayang sub-district, Bojonegoro regency, East Java. Data was collected through documentation, product observation and group performance, and group interviews. The expected product model is a box to teach the concept of terrestrial and aquatic ecosystems. The effectivity of this program is shown from (1) the implementation of the mentoring stages, (2) the produced EGT meets the specificationsset by the team, (3) teachers’ performance is better in implementing EGT and modifying EGT with the STEAM approach and (4) positive responses are evident in the teachers’ enthusiasm. Keywords: educational game tools, STEAM, mentoring, ecological topics


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