How science, technology, engineering, and mathematics project based learning affects high-need students in the U.S.

2016 ◽  
Vol 51 ◽  
pp. 157-166 ◽  
Author(s):  
Sunyoung Han ◽  
Robert M. Capraro ◽  
Mary M. Capraro
2019 ◽  
Vol 1 ◽  
pp. 401-410
Author(s):  
Yustina Yustina ◽  
Nursal Nursal ◽  
Indra Suharman ◽  
Arif Riandra ◽  
Oky Priawan ◽  
...  

Community Service aims to determine the ability of students in the Implementation of Science Technology Engineering and Mathematics (STEM) Based on Entrepreneurship of Dumbo Catfish Cultivation with Bioflok and Feed Media made by Palm Kernel Oil (BIS). P2M activities are conducted at Pekanbaru Purnama Middle School through Extracurricular learning activities from March to June 2019. Participants are 20 students consisting of 4 groups. The method of using the STEM approach with the Project Based Learning (PjBL) model consists of 3 stages, namely: 1. Preparation: bioflok making training, feed making and seed procurement; 2. Implementation: treatment, maintenance, supervision and collection of growth data, operational costs: 3. Analysis of entrepreneurial economic data and STEM capabilities. Instrument for collecting growth data and operational costs using logbooks and observation sheets. Data on STEM and Entrepreneurship Capabilities using Student Worksheets. Data on fish growth and operational costs, then percentage, were scaled, tabulated and analyzed descriptively. The results of STEM abilities were obtained namely Science ability with a score of 80 (good category); Engineering 50 ability (less category), Technology ability with a score of 60 (sufficient category) and Mathematical ability with a score of 65 (sufficient category). Entrepreneurial economic analysis with a score of 75 (sufficient category) and 50% of participants get a profit of 30% from catfish production within 3 months.


2012 ◽  
Vol 590 ◽  
pp. 503-507 ◽  
Author(s):  
Kazuyoshi Yoshino ◽  
Yasunari Kurita ◽  
Akinori Zukeran ◽  
Takayuki Misu ◽  
Yasuhiro Iida ◽  
...  

It is important to develop a student’s awareness to enable them to understand and apply the basics of sciences, mathematics, and engineering. In this study, we aim to implement STEM (Science, Technology, Engineering, and Mathematics) education by enabling students to gain awareness on their own. We propose study aids and procedures for a project activity using study aids for STEM education. To enable students to gain awareness, teachers should provide a study environment that empowers students to develop their own solutions and plans and to actively develop and test their models. The project-based learning (PBL) system provides an appropriate study environment. Based on this viewpoint, we developed study aids using LEGO MINDSTORMS Set and Simple & Powered Machines Set as materials and procedures for a project activity using the study aids for PBL education. We also give examples of project activities implemented in our education system for students in various fields and we report the responses of students who participated in these project activities.


2018 ◽  
Vol 8 (2) ◽  
pp. 42-51
Author(s):  
Mentari Reza Apriliana ◽  
Achmad Ridwan ◽  
Tritiyatma Hadinugrahaningsih ◽  
Yuli Rahmawati

Penelitian ini bertujuan untuk mengembangkan soft skills peserta didik melalui integrasi pendekatan STEAM dalam pembelajaran asam basa. Penelitian dilaksanakan di kelas XI pada semester genap tahun ajaran 2016/2017. Penelitian ini merupakan penelitian kualitatif. Teknik pengumpulan data yang digunakan berupa wawancara, observasi lapangan, dan reflektif jurnal. Kegiatan pembelajaran dilakukan dengan menerapkan enam tahapan yaitu memberikan pertanyaan esensial, membuat perencanaan proyek, menyusun jadwal proyek, memonitor peserta didik dan perkembangan proyek, menilai atau menguji hasil, dan mengevaluasi pengalaman peserta didik. Berdasarkan hasil penelitian dapat disimpulkan bahwa integrasi pendekatan STEAM dalam project based learning dapat mengembangkan soft skills peserta didik, yaitu bekerja sama, berpikir kritis, peduli lingkungan, tanggung jawab, keterampilan beradaptasi, dan berpikir kreatif. Kata kunci: pendekatan STEAM, soft skills, pembelajaran asam basa


2021 ◽  
Vol 17 (1) ◽  
pp. 27-37
Author(s):  
Muhamad Imaduddin ◽  
Latifatul Nihayati ◽  
Toyib Wahyu Nugroho ◽  
Wisnu Bayu Murti ◽  
Latifatus Sa’adah ◽  
...  

[Bahasa]: Implementasi STEAM (Science, Technology, Engineering, Arts, and Mathematics), yang merupakan salah satu pendekatan yang banyak dikembangkan oleh berbagai negara, masih belum banyak dipahami oleh banyak guru, termasuk pada kelompok guru PAUD PKG SMART. Tujuan kegiatan pengabdian kepada masyarakat (PkM) ini adalah untuk meningkatkan kompetensi pedagogik guru melalui keterampilan dalam memproduksi Alat Permainan Edukaitf (APE). Kajian ini akan memaparkan bagaimana pelaksanaan proses pendampingan guru dalam memproduksi APE, serta bagaimana performa dan implemetasi guru dengan menggunakan APE topik ekologi dengan pendekatan STEAM. PkM ini merupakan aktivitas pendampingan dalam bentuk pembelajaran yang mengacu pada model pembelajaran berbasis proyek dengan tahapan utama yaitu launching, monitoring, dan evaluating. Peserta kegiatan pengabdian kepada masyarakat ini terdiri dari 90 guru yang terdiri dari 30 guru Pos PAUD, 30 guru Kelompok Belajar, dan 30 guru TK di wilayah kecamatan Temayang, kabupaten Bojonegoro, Jawa Timur. Pengumpulan data melalui dokumentasi, observasi produk dan performa kelompok, serta wawancara kelompok. Target model produk yang diharapkan adalah kotak yang utamanya difungsikan untuk mengajarkan konsep ekosistem darat dan perairan. Keberhasilan program ini ditunjukkan dari (1) terlaksananya tahapan pendampingan, (2) diperolehnya produk APE yang sesuai dengan target yang ditentukan tim, (3) performa guru sudah menunjukkan penambahan wawasan dalam mengimplementasikan APE dan memodifikasi APE dengan pendekatan STEAM dan (4) respon positif ditunjukkan dengan antusiasme guru Kata Kunci: alat permainan edukatif, STEAM, pendampingan, topik ekologi [English]: The implementation of STEAM (Science, Technology, Engineering, Arts, and Mathematics), which is one of the approaches developed by many countries, is still not widely understood by many teachers, including early childhood teachers in PKG SMART. The purpose of this community service program is to improve teachers’ pedagogical competence through skills in producing Educational Game Tools (EGT). This article will describe how the teachers’ mentoring process is implemented in producing EGT, as well as how teachers’ performance and practices using EGT on the topic of ecology with the STEAM approach. This program is a mentoring activity that refers to a project-based learning model following three stages; aunching, monitoring, and evaluating. Participants consist of 90 early childhood teachers in Temayang sub-district, Bojonegoro regency, East Java. Data was collected through documentation, product observation and group performance, and group interviews. The expected product model is a box to teach the concept of terrestrial and aquatic ecosystems. The effectivity of this program is shown from (1) the implementation of the mentoring stages, (2) the produced EGT meets the specificationsset by the team, (3) teachers’ performance is better in implementing EGT and modifying EGT with the STEAM approach and (4) positive responses are evident in the teachers’ enthusiasm. Keywords: educational game tools, STEAM, mentoring, ecological topics


2019 ◽  
Vol 17 (4) ◽  
pp. 347-360 ◽  
Author(s):  
Shara Cherniak ◽  
Kyunghwa Lee ◽  
Eunji Cho ◽  
Sung Eun Jung

Research on early childhood robotics education often focuses narrowly on teaching young children STEM (science, technology, engineering, and mathematics) concepts and skills. In this qualitative case study, our research team examined what happened when we worked with young children (age 7) and combined the technologies of robotics education with an inquiry approach, that is, an opportunity for students to collaboratively identify a problem arising from their own lived experiences and build a robot to solve it. We found that the process of children’s problem identification was dialogic, not only with peers and teachers but also with materials, as they defined and refined problems based on interactions with peers and objects. As this study was conducted at an economically disadvantaged public school in the Southern United States, we argue that early childhood robotics education has a great potential to engage young children in STEM learning in a personally meaningful manner and that an instructional approach fostering children’s inquiry and project-based learning through their problem finding and problem posing is effective in making STEM accessible to students from diverse backgrounds.


2021 ◽  
Vol 6 (1) ◽  
pp. 793-798
Author(s):  
Yuhana Elva ◽  
Ratna Kartika Irawati

Tujuan penulisan artikel ini ialah untuk mendiskripsikan pengaruh dari implementasi model Project Based Learning – STEM terhadap pembelajaran sains pada abad 21. Penelitian ini menggunakan metode kualitatif bersifat studi literatur atau telaah pustaka. Berdasarkan data – data yang diperoleh dan dianalisis dari beberapa literatur, pembelajaran dengan Project Based Learning – STEM menjadi salah satu alternatif untuk melatih keterampilan siswa pada abad 21. Hasil penelitian menyimpulkan bahwa pengaruh dari implementasi model  Project Based Learning – STEM  terhadap pembelajaran sains dapat meningkatkan penguasaan konsep dan keterampilan berpikir kritis siswa, kreativitas siswa, kemampuan berkomunikasi, dan keterampilan kolaborasi sehingga dapat mendorong siswa agar memiliki keterampilan pada abad ke-21. Kata kunci: Project Based Learning, STEM, dan Keterampilan Abad 21


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