scholarly journals Implementasi Sains Teknologi Engineering dan Matematika (STEM) berbasis kewirausahaan budidaya lele dumbo dengan media bioflok dan pakan Bungkil Inti Sawit (BIS) di SMP Purnama Pekanbaru

2019 ◽  
Vol 1 ◽  
pp. 401-410
Author(s):  
Yustina Yustina ◽  
Nursal Nursal ◽  
Indra Suharman ◽  
Arif Riandra ◽  
Oky Priawan ◽  
...  

Community Service aims to determine the ability of students in the Implementation of Science Technology Engineering and Mathematics (STEM) Based on Entrepreneurship of Dumbo Catfish Cultivation with Bioflok and Feed Media made by Palm Kernel Oil (BIS). P2M activities are conducted at Pekanbaru Purnama Middle School through Extracurricular learning activities from March to June 2019. Participants are 20 students consisting of 4 groups. The method of using the STEM approach with the Project Based Learning (PjBL) model consists of 3 stages, namely: 1. Preparation: bioflok making training, feed making and seed procurement; 2. Implementation: treatment, maintenance, supervision and collection of growth data, operational costs: 3. Analysis of entrepreneurial economic data and STEM capabilities. Instrument for collecting growth data and operational costs using logbooks and observation sheets. Data on STEM and Entrepreneurship Capabilities using Student Worksheets. Data on fish growth and operational costs, then percentage, were scaled, tabulated and analyzed descriptively. The results of STEM abilities were obtained namely Science ability with a score of 80 (good category); Engineering 50 ability (less category), Technology ability with a score of 60 (sufficient category) and Mathematical ability with a score of 65 (sufficient category). Entrepreneurial economic analysis with a score of 75 (sufficient category) and 50% of participants get a profit of 30% from catfish production within 3 months.

2020 ◽  
Vol 9 (2) ◽  
pp. 115
Author(s):  
Anggi Tias Pratama ◽  
Kintan Limiansi ◽  
Rizqa Devi Anazifa

This study provides insights into STEM practices that are integrated with project-based learning. We show that when investigations into student interest and active participation, there are opportunities to experience project-based learning. The sample in the study was 30 students of biology education who attended environmental science lectures. The data analysis was carried out qualitatively with descriptive analysis to see the dominance of learning arrangements, learning activities, and the products of each of these learning settings. Students work on projects using the STEM learning steps. The results show that students can work on projects well, and are able to publish their work on YouTube. Keywords: STEM, Project-Based Learning, Environmental Science


2012 ◽  
Vol 590 ◽  
pp. 503-507 ◽  
Author(s):  
Kazuyoshi Yoshino ◽  
Yasunari Kurita ◽  
Akinori Zukeran ◽  
Takayuki Misu ◽  
Yasuhiro Iida ◽  
...  

It is important to develop a student’s awareness to enable them to understand and apply the basics of sciences, mathematics, and engineering. In this study, we aim to implement STEM (Science, Technology, Engineering, and Mathematics) education by enabling students to gain awareness on their own. We propose study aids and procedures for a project activity using study aids for STEM education. To enable students to gain awareness, teachers should provide a study environment that empowers students to develop their own solutions and plans and to actively develop and test their models. The project-based learning (PBL) system provides an appropriate study environment. Based on this viewpoint, we developed study aids using LEGO MINDSTORMS Set and Simple & Powered Machines Set as materials and procedures for a project activity using the study aids for PBL education. We also give examples of project activities implemented in our education system for students in various fields and we report the responses of students who participated in these project activities.


2020 ◽  
Vol 9 (3) ◽  
pp. 238-247
Author(s):  
Wulan Aulia Azizah ◽  
Sarwi Sarwi ◽  
Ellianawati Ellianawati

Learning in 21st Century focuses on the development of students learning activities in order to increase their creativity through creative products. This study aims to describe the implementation of Project-based Learning model using STREAM-based approach (Science, Technology, Religion, Engineering, Art, and Mathematics) on students learning activities and the results of creative products made by students. The research method used was descriptive qualitative. The data source was chosen using purposive sampling technique. The research subjects are 3 elementary schools in Banjarmasin city, amounting to 80 students. Data collection techniques were done through observation and product assesment. The results showed that the implementation of the PjBL model using STREAM-based approach had an effect on increasing the result of students learning up to 92.1 (very good), and their activeness in learning activities made them become more creative in designing an interesting product. In this study there were 4 creative products created by the students namely drip irrigation, water cycle, water quality test, and religious-based picture story booklets. The implication of this research is a great opportunity for teachers in elementary schools to use PjBL model using STREAM-based approach in order to increase students’ interest, creativity, and social attitudes in learning.


2021 ◽  
Vol 12 ◽  
Author(s):  
Pei-Yi Lin ◽  
Ching Sing Chai ◽  
Morris Siu-Yung Jong

This study proposes and tests a theoretical model of how perceptions of disposition, engagement, and efficacy of teachers for science, technology, engineering, and mathematics (STEM) e-learning can predict their sense of vitality when they designed STEM education. Upon the proposition, we developed and validated an instrument for examining the relationships between these variables. The participants were 122 secondary teachers of STEM education from Hong Kong. The instrument included four design aspects as follows: (i) disposition, (ii) lesson design engagement, (iii) efficacy for designing STEM e-learning, and (iv) vitality of teachers after attending a series of STEM professional development activities. To analyze the relationships among the variables, partial least squares structural equation modeling was employed. The disposition of teachers predicted lesson design engagement and both of these factors, in turn, predicted efficacy for designing STEM e-learning. In other words, if teachers have a high proposition toward designing learning activities, their engagement in the lesson design process may enhance their capacities in designing and implementing such activities. Also, the disposition of teachers and lesson design engagement predicted their vitality, revealing that well-suited STEM teachers should not only be able to design a STEM curriculum but also have a positive perception of STEM education.


2018 ◽  
Author(s):  
Achmad Zulfikar ◽  
Andi Azhar

Muhammadiyah telah meletakkan pilar kemandirian ekonomi sebagai ciri Persyarikatan dan ijtihad ini terus berlanjut dengan mengelola amal usaha dan mendirikan unit usaha. Upaya ini juga ditopang keterlibatan Muhammadiyah yang juga ambil bagian di tengah masyarakat global. Tujuan penulisan makalah ini untuk mengungkap bagaimana Persyarikatan Muhammadiyah merespon tantangan dunia kerja dan kompetisi global. Tulisan ini menggunakan metode kualitatif dengan pengumpulan data melalui kajian literatur dan analisis data menggunakan metode induktif. Setelah mempertimbangkan hal-hal yang dibutuhkan oleh Indonesia berdasarkan kondisi ketenagakerjaan Indonesia dan posisi Indonesia dalam Global Competitive Index (GCI). Tulisan ini memberikan dua tawaran konkrit bagi Persyarikatan Muhammadiyah dalam merespon tantangan dunia kerja dan kompetisi global. Pertama, menerapkan pendekatan pembelajaran interdisiplin Science, Technology, Engineering and Mathematics (STEM) melalui sekolah-sekolah dan perguruan tinggi Muhammadiyah agar tercipta kader dan lulusan yang mampu bersaing di era globalisasi. Kedua, pemberdayaan masyarakat yang dilakukan Muhammadiyah berorientasi terhadap Revolusi Industri 4.0 sehingga luaran dari revolusi ini akan mendatangkan keuntungan dan kesejahteraan bagi warga Persyarikatan Muhammadiyah serta rakyat Indonesia secara luas. Kata Kunci: Persyarikatan Muhammadiyah, Dunia Kerja, Kompetisi Global, Pendekatan STEMMuhammadiyah has put the pillar of economic independence as a hallmark of the organization and this effort continues with managing the business charity and establishing a business unit. This effort is also supported by the involvement of Muhammadiyah which also took part in the global community. The purpose of this paper is to reveal how Persyarikatan Muhammadiyah respond to the challenges of the employment world and global competition. This paper uses qualitative methods with data collection through literature review and data analysis using inductive methods. After considering the Indonesia needs based on Indonesia's employment conditions and Indonesia's position in the Global Competitive Index (GCI). This paper provides two concrete offers for the Persyarikatan Muhammadiyah to respond the challenges of the employment world and global competition. First, applying interdisciplinary learning through Science, Technology, Engineering and Mathematics (STEM) approach in Muhammadiyah schools and universities to create cadres and graduates who can compete in the globalization era. Second, community service by Muhammadiyah's should be oriented towards Industrial Revolution 4.0, so that the output of this revolution will bring benefits and prosperity for the Persyarikatan Muhammadiyah society and Indonesian people widely.Keywords: Persyarikatan Muhammadiyah, Employment World, Global Competition, STEM Approach


2018 ◽  
Vol 8 (2) ◽  
pp. 42-51
Author(s):  
Mentari Reza Apriliana ◽  
Achmad Ridwan ◽  
Tritiyatma Hadinugrahaningsih ◽  
Yuli Rahmawati

Penelitian ini bertujuan untuk mengembangkan soft skills peserta didik melalui integrasi pendekatan STEAM dalam pembelajaran asam basa. Penelitian dilaksanakan di kelas XI pada semester genap tahun ajaran 2016/2017. Penelitian ini merupakan penelitian kualitatif. Teknik pengumpulan data yang digunakan berupa wawancara, observasi lapangan, dan reflektif jurnal. Kegiatan pembelajaran dilakukan dengan menerapkan enam tahapan yaitu memberikan pertanyaan esensial, membuat perencanaan proyek, menyusun jadwal proyek, memonitor peserta didik dan perkembangan proyek, menilai atau menguji hasil, dan mengevaluasi pengalaman peserta didik. Berdasarkan hasil penelitian dapat disimpulkan bahwa integrasi pendekatan STEAM dalam project based learning dapat mengembangkan soft skills peserta didik, yaitu bekerja sama, berpikir kritis, peduli lingkungan, tanggung jawab, keterampilan beradaptasi, dan berpikir kreatif. Kata kunci: pendekatan STEAM, soft skills, pembelajaran asam basa


2018 ◽  
Vol 16 (4) ◽  
pp. 4
Author(s):  
Julie Jackson ◽  
Michelle Forsythe ◽  
Danielle S. L. Medeiros ◽  
Joseph Parthemore ◽  
Alexis Rix

Interest in engineering education is growing, and libraries are often the hub of science, technology, engineering, and mathematics (STEM) learning activities in schools and communities. To enhance patrons’ experiences, many libraries have incorporated making, maker, and tinkering spaces that support STEM learning and engineering thinking. Making, maker, and tinkering spaces generally include opportunities for patrons to have hands-on experiences with a variety of materials, technology resources, and design challenges that encourage thinking like an engineer. This type of thinking is “goal-oriented thinking that addresses problems and decisions within given constraints by drawing on available resources, both material resources and human capital.” Thinking like an engineer, making, and tinkering are all part of engineering design-based learning.


2021 ◽  
Vol 17 (1) ◽  
pp. 27-37
Author(s):  
Muhamad Imaduddin ◽  
Latifatul Nihayati ◽  
Toyib Wahyu Nugroho ◽  
Wisnu Bayu Murti ◽  
Latifatus Sa’adah ◽  
...  

[Bahasa]: Implementasi STEAM (Science, Technology, Engineering, Arts, and Mathematics), yang merupakan salah satu pendekatan yang banyak dikembangkan oleh berbagai negara, masih belum banyak dipahami oleh banyak guru, termasuk pada kelompok guru PAUD PKG SMART. Tujuan kegiatan pengabdian kepada masyarakat (PkM) ini adalah untuk meningkatkan kompetensi pedagogik guru melalui keterampilan dalam memproduksi Alat Permainan Edukaitf (APE). Kajian ini akan memaparkan bagaimana pelaksanaan proses pendampingan guru dalam memproduksi APE, serta bagaimana performa dan implemetasi guru dengan menggunakan APE topik ekologi dengan pendekatan STEAM. PkM ini merupakan aktivitas pendampingan dalam bentuk pembelajaran yang mengacu pada model pembelajaran berbasis proyek dengan tahapan utama yaitu launching, monitoring, dan evaluating. Peserta kegiatan pengabdian kepada masyarakat ini terdiri dari 90 guru yang terdiri dari 30 guru Pos PAUD, 30 guru Kelompok Belajar, dan 30 guru TK di wilayah kecamatan Temayang, kabupaten Bojonegoro, Jawa Timur. Pengumpulan data melalui dokumentasi, observasi produk dan performa kelompok, serta wawancara kelompok. Target model produk yang diharapkan adalah kotak yang utamanya difungsikan untuk mengajarkan konsep ekosistem darat dan perairan. Keberhasilan program ini ditunjukkan dari (1) terlaksananya tahapan pendampingan, (2) diperolehnya produk APE yang sesuai dengan target yang ditentukan tim, (3) performa guru sudah menunjukkan penambahan wawasan dalam mengimplementasikan APE dan memodifikasi APE dengan pendekatan STEAM dan (4) respon positif ditunjukkan dengan antusiasme guru Kata Kunci: alat permainan edukatif, STEAM, pendampingan, topik ekologi [English]: The implementation of STEAM (Science, Technology, Engineering, Arts, and Mathematics), which is one of the approaches developed by many countries, is still not widely understood by many teachers, including early childhood teachers in PKG SMART. The purpose of this community service program is to improve teachers’ pedagogical competence through skills in producing Educational Game Tools (EGT). This article will describe how the teachers’ mentoring process is implemented in producing EGT, as well as how teachers’ performance and practices using EGT on the topic of ecology with the STEAM approach. This program is a mentoring activity that refers to a project-based learning model following three stages; aunching, monitoring, and evaluating. Participants consist of 90 early childhood teachers in Temayang sub-district, Bojonegoro regency, East Java. Data was collected through documentation, product observation and group performance, and group interviews. The expected product model is a box to teach the concept of terrestrial and aquatic ecosystems. The effectivity of this program is shown from (1) the implementation of the mentoring stages, (2) the produced EGT meets the specificationsset by the team, (3) teachers’ performance is better in implementing EGT and modifying EGT with the STEAM approach and (4) positive responses are evident in the teachers’ enthusiasm. Keywords: educational game tools, STEAM, mentoring, ecological topics


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