scholarly journals An Interactive Self-Learning Game and Evolutionary Approach Based on Non-Cooperative Equilibrium

Electronics ◽  
2021 ◽  
Vol 10 (23) ◽  
pp. 2977
Author(s):  
Yan Li ◽  
Mengyu Zhao ◽  
Huazhi Zhang ◽  
Fuling Yang ◽  
Suyu Wang

Most current studies on multi-agent evolution based on deep learning take a cooperative equilibrium strategy, while interactive self-learning is not always considered. An interactive self-learning game and evolution method based on non-cooperative equilibrium (ISGE-NCE) is proposed to take the benefits of both game theory and interactive learning for multi-agent confrontation evolution. A generative adversarial network (GAN) is designed combining with multi-agent interactive self-learning, and the non-cooperative equilibrium strategy is well adopted within the framework of interactive self-learning, aiming for high evolution efficiency and interest. For assessment, three typical multi-agent confrontation experiments are designed and conducted. The results show that, first, in terms of training speed, the ISGE-NCE produces a training convergence rate of at least 46.3% higher than that of the method without considering interactive self-learning. Second, the evolution rate of the interference and detection agents reaches 60% and 80%, respectively, after training by using our method. In the three different experiment scenarios, compared with the DDPG, our ISGE-NCE method improves the multi-agent evolution effectiveness by 43.4%, 50%, and 20%, respectively, with low training costs. The performances demonstrate the significant superiority of our ISGE-NCE method in swarm intelligence.

Sensors ◽  
2021 ◽  
Vol 21 (9) ◽  
pp. 2978
Author(s):  
Hongtao Zhang ◽  
Yuki Shinomiya ◽  
Shinichi Yoshida

The diagnosis of brain pathologies usually involves imaging to analyze the condition of the brain. Magnetic resonance imaging (MRI) technology is widely used in brain disorder diagnosis. The image quality of MRI depends on the magnetostatic field strength and scanning time. Scanners with lower field strengths have the disadvantages of a low resolution and high imaging cost, and scanning takes a long time. The traditional super-resolution reconstruction method based on MRI generally states an optimization problem in terms of prior information. It solves the problem using an iterative approach with a large time cost. Many methods based on deep learning have emerged to replace traditional methods. MRI super-resolution technology based on deep learning can effectively improve MRI resolution through a three-dimensional convolutional neural network; however, the training costs are relatively high. In this paper, we propose the use of two-dimensional super-resolution technology for the super-resolution reconstruction of MRI images. In the first reconstruction, we choose a scale factor of 2 and simulate half the volume of MRI slices as input. We utilize a receiving field block enhanced super-resolution generative adversarial network (RFB-ESRGAN), which is superior to other super-resolution technologies in terms of texture and frequency information. We then rebuild the super-resolution reconstructed slices in the MRI. In the second reconstruction, the image after the first reconstruction is composed of only half of the slices, and there are still missing values. In our previous work, we adopted the traditional interpolation method, and there was still a gap in the visual effect of the reconstructed images. Therefore, we propose a noise-based super-resolution network (nESRGAN). The noise addition to the network can provide additional texture restoration possibilities. We use nESRGAN to further restore MRI resolution and high-frequency information. Finally, we achieve the 3D reconstruction of brain MRI images through two super-resolution reconstructions. Our proposed method is superior to 3D super-resolution technology based on deep learning in terms of perception range and image quality evaluation standards.


2021 ◽  
Vol 40 (1) ◽  
pp. 205-219
Author(s):  
Yanbin Zheng ◽  
Wenxin Fan ◽  
Mengyun Han

The multi-agent collaborative hunting problem is a typical problem in multi-agent coordination and collaboration research. Aiming at the multi-agent hunting problem with learning ability, a collaborative hunt method based on game theory and Q-learning is proposed. Firstly, a cooperative hunting team is established and a game model of cooperative hunting is built. Secondly, through the learning of the escaper’s strategy choice, the trajectory of the escaper’s limited T-step cumulative reward is established, and the trajectory is adjusted to the hunter’s strategy set. Finally, the Nash equilibrium solution is obtained by solving the cooperative hunt game, and each hunter executes the equilibrium strategy to complete the hunt task. C# simulation experiment shows that under the same conditions, this method can effectively solve the hunting problem of a single runaway with learning ability in the obstacle environment, and the comparative analysis of experimental data shows that the efficiency of this method is better than other methods.


2017 ◽  
Author(s):  
Benjamin Sanchez-Lengeling ◽  
Carlos Outeiral ◽  
Gabriel L. Guimaraes ◽  
Alan Aspuru-Guzik

Molecular discovery seeks to generate chemical species tailored to very specific needs. In this paper, we present ORGANIC, a framework based on Objective-Reinforced Generative Adversarial Networks (ORGAN), capable of producing a distribution over molecular space that matches with a certain set of desirable metrics. This methodology combines two successful techniques from the machine learning community: a Generative Adversarial Network (GAN), to create non-repetitive sensible molecular species, and Reinforcement Learning (RL), to bias this generative distribution towards certain attributes. We explore several applications, from optimization of random physicochemical properties to candidates for drug discovery and organic photovoltaic material design.


Author(s):  
Annapoorani Gopal ◽  
Lathaselvi Gandhimaruthian ◽  
Javid Ali

The Deep Neural Networks have gained prominence in the biomedical domain, becoming the most commonly used networks after machine learning technology. Mammograms can be used to detect breast cancers with high precision with the help of Convolutional Neural Network (CNN) which is deep learning technology. An exhaustive labeled data is required to train the CNN from scratch. This can be overcome by deploying Generative Adversarial Network (GAN) which comparatively needs lesser training data during a mammogram screening. In the proposed study, the application of GANs in estimating breast density, high-resolution mammogram synthesis for clustered microcalcification analysis, effective segmentation of breast tumor, analysis of the shape of breast tumor, extraction of features and augmentation of the image during mammogram classification have been extensively reviewed.


2019 ◽  
Vol 52 (21) ◽  
pp. 291-296 ◽  
Author(s):  
Minsung Sung ◽  
Jason Kim ◽  
Juhwan Kim ◽  
Son-Cheol Yu

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