Gamification and Advanced Technology to Enhance Motivation in Education
Keyword(s):
The aim of this Special Issue is to compile a set of research works that highlight the use of gamification and other advanced technologies as powerful tools for motivation during learning. We have been fortunate to obtain a representative sample of the current research activity in this field.
2015 ◽
Vol 10
(2)
◽
pp. 20-29
2017 ◽
Vol 93
(2)
◽
pp. 285-286
◽
2001 ◽
Keyword(s):
1998 ◽
Vol 42
(1)
◽
pp. 26-30
◽
2012 ◽
Vol 11
(2)
◽
pp. 105-106
2011 ◽
Vol 15
(3)
◽
pp. 321-321