scholarly journals A Texture Selection Approach for Cultural Artifact 3D Reconstruction Considering Both Geometry and Radiation Quality

2020 ◽  
Vol 12 (16) ◽  
pp. 2521
Author(s):  
Shirui Hu ◽  
Zhiyuan Li ◽  
Shaohua Wang ◽  
Mingyao Ai ◽  
Qingwu Hu

3D reconstruction of culture artifacts has great potential in digital heritage documentation and protection. Choosing the proper images for texture mapping from multi-view images is a major challenge for high precision and high quality 3D reconstruction of culture artifacts. In this study, a texture selection approach, considering both the geometry and radiation quality for 3D reconstruction of cultural artifacts while using multi-view dense matching is proposed. First, a Markov random field (MRF) method is presented to select images from the best angle of view among texture image sets. Then, an image radiation quality evaluation model is proposed in the virtue of a multiscale Tenengrad definition and brightness detection to eliminate fuzzy and overexposed textures. Finally, the selected textures are mapped to the 3D model under the mapping parameters of the multi-view dense matching and a semi-automatic texture mapping is executed on the 3DMax MudBox platform. Experimental results with two typical cultural artifacts data sets (bronze wares and porcelain) show that the proposed method can reduce abnormal exposure or fuzzy images to yield high quality 3D model of cultural artifacts.

2018 ◽  
Vol 8 (11) ◽  
pp. 2228 ◽  
Author(s):  
Jiing-Yih Lai ◽  
Tsung-Chien Wu ◽  
Watchama Phothong ◽  
Douglas Wang ◽  
Chao-Yaug Liao ◽  
...  

We proposed a texture mapping technique that comprises mesh partitioning, mesh parameterization and packing, texture transferring, and texture correction and optimization for generating a high-quality texture map of a three-dimensional (3D) model for applications in e-commerce presentations. The main problems in texture mapping are that the texture resolution is generally worse than in the original images and considerable photo inconsistency exists at the transition of different image sources. To improve the texture resolution, we employed an oriented boundary box method for placing mesh islands on the parametric (UV) map. We also provided a texture size that can keep the texture resolution of the 3D textured model similar to that of the object images. To improve the photo inconsistency problem, we employed a method to detect and overcome the missing color that might exist on a texture map. We also proposed a blending process to minimize the transition error caused by different image sources. Thus, a high-quality 3D textured model can be obtained by applying this series of processes for presentations in e-commerce.


2010 ◽  
Vol 129-131 ◽  
pp. 645-647
Author(s):  
Fan Lei Yan ◽  
Lian He Yang ◽  
Hai Feng Chang

The area of web-based CAD system has grown since the mid-1990s. This paper introduces a new web-based CAD system for fabric appearance. The system uses the Browser/Server structure, and the designer can employ this system installed on the server to build a 3D model of fabric appearance through the Web browser. The basic architecture is discussed in this paper. Some key technologies, such as graphics display, texture mapping and the data exchange, are also investigated. In the last, some future research directions are presented.


Author(s):  
Xiaodan Ye ◽  
Lianghao Wang ◽  
Dongxiao Li ◽  
Ming Zhang

Author(s):  
G. Di Gregorio

<p><strong>Abstract.</strong> The ancient theatres in Sicily, in southern Italy and along the countries facing the Mediterranean Sea basin, constitute a reality of incomparable cultural value. Regarding the research on the ancient theatres of eastern Sicily, few studies have been recently dealt with different methodologies. In the last years some practices have been done using 3D laser scanners for the theatres of Syracuse, Taormina and Morgantina, as well as the Syracuse amphitheatre and Taormina Odeon, just obtaining very interesting results. Lately the theatre of Palazzolo Acreide (Syracuse) has been studied, with Structure From Motion (SFM) and Dense Matching methodologies. From these experience, conclusions could be drawn on the quality and reliability of the elaborations realised with the SFM methodologies. We really know that these systems are today representing one of the fastest growing areas of examination, on which several software houses are investing. The study was chosen both for the small size of the building, and for the particular geometric conditions typical of the architecture of ancient theatres. This because their three-dimensional trend varies continually in the three variables X, Y, Z. The purpose of the work was to check whether the latest releases of these systems of survey allow today more than yesterday, a rapid digitalization and representation of the enormous archaeological cultural heritage. Various software were used, to verify the practicality and operation, the choice then fell on the Zephyr of 3DFlow, kindly available by the manufacturer, whose results were quite agreeable. The possibility offered by the program of a graphical tracing of polylines on the textured 3D model, has been a considerable advantage. Therefore the results obtained by modeling and surveying of the Palazzolo Acreide theatre have been compared, with the survey of the Syracuse, Taormina and Morgantina theatre performed using 3D laser scanners. First results of the research are matter of the following work.</p>


Author(s):  
L. Barazzetti ◽  
R. Brumana ◽  
D. Oreni ◽  
M. Previtali ◽  
F. Roncoroni

This paper presents a photogrammetric methodology for true-orthophoto generation with images acquired from UAV platforms. The method is an automated multistep workflow made up of three main parts: (i) image orientation through feature-based matching and collinearity equations / bundle block adjustment, (ii) dense matching with correlation techniques able to manage multiple images, and true-orthophoto mapping for 3D model texturing. It allows automated data processing of sparse blocks of convergent images in order to obtain a final true-orthophoto where problems such as self-occlusions, ghost effects, and multiple texture assignments are taken into consideration. <br><br> The different algorithms are illustrated and discussed along with a real case study concerning the UAV flight over the Basilica di Santa Maria di Collemaggio in L'Aquila (Italy). The final result is a rigorous true-orthophoto used to inspect the roof of the Basilica, which was seriously damaged by the earthquake in 2009.


2018 ◽  
Vol 30 (3) ◽  
pp. 332-346
Author(s):  
Zhijia Dong ◽  
Gaoming Jiang ◽  
Guoming Huang ◽  
Honglian Cong

Purpose The virtual display of 3D garment is one of the most important features in a computer-aided garment design system. The purpose of this paper is to present a novel web-based 3D virtual display framework for the online design of warp-knitted seamless garment using the latest WebGL and HTML5 technologies. Design/methodology/approach Based on the feature-based parametric 3D human body model, the 3D model of skin-tight warp-knitted seamless garment is established using the geometric modeling method. By applying plane parameterization technology, the 3D garment model is then projected into corresponding 2D prototype pattern and a texture-mapping relationship is obtained. Finally, an online 3D virtual display application framework for warp-knitted seamless garment is implemented on modern WebGL-enabled web browsers using the latest WebGL and HTML5 technologies, which allow garment designers to globally access without installing any additional software or plugin. Findings Based on the 2D/3D model of warp-knitted seamless garment, an online 3D virtual display application running on modern WebGL-enabled web browser is implemented using the latest Javascript, WebGL and HTML5 technologies, which is proven to be an effective way for building the web-based 3D garment CAD systems. Originality/value This paper provides a parametric design method for warp-knitted seamless garment 2D/3D model, and web-based online virtual display of 3D warp-knitted seamless garment is implemented for the first time, which establishes the foundation for the web-based online computer-aided warp-knitted seamless garment design system.


2014 ◽  
Vol 644-650 ◽  
pp. 2137-2142
Author(s):  
Jian Wang ◽  
Yan Liu ◽  
Zhi Guang Zhang ◽  
Zhan Jiang Yu ◽  
Bao Gui Wang ◽  
...  

A new kind of human-imitate shooting platform is needed, so that the automation and standardization of small arm experiment could be realized. And the main part of shooting platform design is the modeling of human-gun interaction system. The main object of this paper is modeling human-gun interaction system by testing the model of the system. Firstly, the testing scheme is promoted for testing interaction between gun and human shoulder, and high quality test data is collected. Then, the model parameter of human-gun system is calculated by the method of model parameter identification. 3D model of human-gun system is built. At last, the dynamic simulation is made by ADAMS. And human-gun model built by experiment method is verified.


2019 ◽  
Vol 19 (10) ◽  
pp. 3807-3817 ◽  
Author(s):  
Muhammad Uzair Ul Haq ◽  
Moeez Ashfaque ◽  
Senthan Mathavan ◽  
Khurram Kamal ◽  
Adeel Ahmed

2020 ◽  
Vol 65 (6) ◽  
pp. 2155-2159
Author(s):  
Andrea Porzionato ◽  
Diego Guidolin ◽  
Aron Emmi ◽  
Rafael Boscolo‐Berto ◽  
Gloria Sarasin ◽  
...  

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