scholarly journals Rules of the Game: Effects of a Game-based Metaphor on Instructional Activity Design and the Use of Student Mentors on Learning Outcomes in a Middle School General Science Class

2012 ◽  
Author(s):  
Angie Dowling
Author(s):  
Angela Dowling ◽  
Terence C. Ahern

This chapter examines the effects of a game-like environment on instructional activity design and learning outcomes in a middle school general science class. The authors investigated if science content can be designed and successfully delivered instructionally using a game-like learning environment. The authors also wanted to investigate if by utilizing a game-design method could class and student engagement be increased. The results indicated that the instructional design of the unit using a game-like environment was successful and students exhibited learning. The authors also address the challenges inherent in utilizing this instructional strategy.


Author(s):  
Angela Dowling ◽  
Terence C. Ahern

This chapter examines the effects of a game-like environment on instructional activity design and learning outcomes in a middle school general science class. The authors investigated if science content can be designed and successfully delivered instructionally using a game-like learning environment. The authors also wanted to investigate if by utilizing a game-design method could class and student engagement be increased. The results indicated that the instructional design of the unit using a game-like environment was successful and students exhibited learning. The authors also address the challenges inherent in utilizing this instructional strategy.


Akademika ◽  
2017 ◽  
Vol 6 (02) ◽  
pp. 61-70
Author(s):  
Nursanita Nasution ◽  
Acep Nurulah

This study aims to determine the effect of cooperative learning models and studentlearning styles on the results of learning Social Sciences. Conventional learning models thatrely on reading books, multiplying practice exercises, teacher explanations in the classroom,students are expected to be more diligent in practicing questions suspected of influencingsocial studies learning outcomes. Conventional models are considered to be less than optimal,because basically students will easily feel bored because they have to open sheets per sheetby understanding the contents of the book and listening to the teacher's explanation in frontof the class verbally.This study uses an experimental comparison method containing activities planned and carriedout by researchers, 2x2 factorial design in this study to find out whether there are differencesin social studies learning outcomes between students who obtain learning with cooperativelearning models and students who obtain conventional learning. The population in this studywere all eighth grade students of Al-Kamil Middle School Islamic Boarding School in CianjurRegency, West Java. Affordable population there are eighth grade students of Al-KamilMiddle School Islamic Boarding School District. Cianjur numbered 120 students. The resultsof this study indicate that there is an interaction effect between learning models and learningstyles on the results of social studies learning at Al-Kamil Middle School Islamic BoardingSchool. Learning outcomes of students who have independent learning styles and followcooperative learning models are higher than students' learning outcomes that followconventional learning models. Likewise the learning outcomes of students who havedependent learning styles and follow cooperative learning models are higher than students'learning outcomes that follow conventional learning models


2018 ◽  
Vol 8 (4) ◽  
pp. 291 ◽  
Author(s):  
Dongryeul Kim

  In order to find out the influence of Korean Middle School Students' relationship by science class applying STAD collaborative learning, this study conducted a social network analysis and sought to analyze the communication networks within the group and identified the change process of the type. The subject of this study was 30 students of the second grade at the girls' middle school located in Korea's Metropolitan City. For five weeks, science class applying STAD Collaborative Learning was implemented in the ‘reproduction and generation’ chapter. First, the class social network analysis showed that all the prices of density, degree centrality, closeness centrality, and betweenness centrality have risen after science class applying STAD Collaborative Learning. Also, the classroom's relationship index has improved. In other words, STAD Collaborative Learning encouraged interaction among students. Second, in order to research popularity, students' centrality analysis through the class social network analysis showed that top-ranked students' values of density, degree centrality, closeness centrality, and betweenness centrality appeared commonly high after science class applying STAD Collaborative Learning. Third, the analysis of the communication network change within six groups showed that all channel type appeared most often and circle type also appeared anew after science class applying STAD Collaborative Learning. In other words, it was possible to exchange information freely and communicate with all members of the group through STAD Collaborative Learning.


2016 ◽  
Vol 4 (2) ◽  
Author(s):  
Fatimah Fatimah ◽  
Mahwar Qurbaniah ◽  
Tuti Kurniati

ABSTRACTThis study investigated to determine the effect of problem based on practical to the students’learning outcomes and science process skill on Solubility and Solubility Product Constant materials at grade XI of Science class, MAN 2 FILIAL Pontianak. Using pre experimental and one-group pretest post-test designs, this study employed grade XI students of Science class. The data collection technique used were measurement and observation. While the instruments utilized were pre-test, post-test, and science process skill test. The results of learning outcomes analysis of pretest, post-test, and science process skill test by using Wilcoxon (SPSS 17,0 for windos) and run with an alpha level of .05 (5%) revealed that this test rejected Ho and accepted Ha (P value (0,00) < (0,05). The Effect Size (ES) of learning outcomes was 3,53 and considered high. The Z table contributed significant influence of 49,98%. Furthermore, the Solubility Product Constant indicated 2,90 and considered high, as well. The Z table contributed significant influence of 49,81%. As a result there was correlation of problem based on practical to the students’ learning outcomes and science process skill on Solubility and Solubility Product Constant materials.Keywords: learning outcomes, problem based on practical to the students’ learning outcomes, science process skill


Author(s):  
N. Nasruddin ◽  
Sufri Mashuri ◽  
Umi Nafiah

Penelitian ini bertujuan meningkatkan hasil belajar matematika dengan penerapan pendekatan penemuan terbimbing yang dilaksanakan di kelas VIIC SMPN 1 Loea. Penelitian ini merupakan penelitian tindakan kelas (PTK) dengan 27 siswa kelas VIIC SMPN 1 Loea sebagai subjek penelitian. Prosedur PTK pada penelitian ini terdiri atas planning, implementating, observating, dan reflection. Hasil penelitian menunjukkan bahwa hasil belajar matematika pada materi segitiga mengalami peningkatan setelah dilakukan tes akhir. Pada siklus pertama, persentase keterlaksanaan skenario pembelajaran sebesar 81,25%, sedangkan rata-rata hasil belajar sebesar 72,96 dengan persentase ketuntasan sebesar 66,67%. Pada siklus kedua, persentase keterlaksanaan pembelajaran sebesar 100%, sedangkan rata-rata hasil belajar sebesar 81,25 dengan persentase ketuntasan sebesar 88,89%. Bedasarkan hasil penelitian tersebut dapat disimpulkan bahwa penerapan pendekatan penemuan terbimbing dapat meningkatkan hasil belajar matematika siswa.Improvement of Mathematics Learning Outcomes in Triangle Material Through Guided Discovery Approaches of Middle School StudentsAbstractThis study aims to improve mathematics learning outcomes by applying the guided discovery approach implemented in the VIIC class at SMPN 1 Loea. This research is a classroom action research (CAR) with 27 VIIC grade students at SMPN 1 Loea as research subjects. CAR procedures in this study consisted of planning, implementing, observing, and reflecting. The results showed that mathematics learning outcomes in the triangle material increased after the final test. In the first cycle, the percentage of feasibility learning scenarios was 81.25%, while the average learning outcome was 72.96 with a percentage of completeness of 66.67%. In the second cycle, the percentage of the feasibility of learning was 100%, while the average learning outcome was 81.25 with a percentage of completeness of 88.89%. Based on the results of these studies it can be concluded that the application of the guided discovery approach can improve student mathematics learning outcomes.


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