Mission-based learning model and its instructional activity design

Author(s):  
Yueh-Chun Shih ◽  
Nian-Shing Chen
Author(s):  
Angela Dowling ◽  
Terence C. Ahern

This chapter examines the effects of a game-like environment on instructional activity design and learning outcomes in a middle school general science class. The authors investigated if science content can be designed and successfully delivered instructionally using a game-like learning environment. The authors also wanted to investigate if by utilizing a game-design method could class and student engagement be increased. The results indicated that the instructional design of the unit using a game-like environment was successful and students exhibited learning. The authors also address the challenges inherent in utilizing this instructional strategy.


Author(s):  
Angela Dowling ◽  
Terence C. Ahern

This chapter examines the effects of a game-like environment on instructional activity design and learning outcomes in a middle school general science class. The authors investigated if science content can be designed and successfully delivered instructionally using a game-like learning environment. The authors also wanted to investigate if by utilizing a game-design method could class and student engagement be increased. The results indicated that the instructional design of the unit using a game-like environment was successful and students exhibited learning. The authors also address the challenges inherent in utilizing this instructional strategy.


2014 ◽  
Vol 9 (2) ◽  
pp. 106-117
Author(s):  
Muhammad Yaumi, Sitti Fatimah S.Sirate

The purpose of this study is to improve instructional activity desain, develop the kinds of activity, and integrate design components to instructional activities which can develop logic-mathematic intelligence of early-aged children. The study was conducted as from January through August 2014 employing colaborative action research method and involving 30 respondents/informen, 5 school supervisors, and 10 principals as collaborators. The data were collected using observation technique, group discussion, document study, que- sionaire, and test to be analyzed quantitatively and qualitatively. The research findings show the instructional activity design has encouraged the teachers to conduct survey of logic-mathematic intelligence, implement 8 kinds of instructional activities, and improve teachers’ competence in integrating design components. Learn- ers develop on the basis of their intelligence, talent, and interest.


2020 ◽  
Vol 1 (1) ◽  
pp. 38-46
Author(s):  
Aurelius Fredimento ◽  
Nining Sariyyah

All teachers expect that any teaching and learning process achieve adequate results to its learners. To achieve such an adequate result, it is lucid that the role of the teachers is urgent and essential. Teachers are required to possess initiatives and creativities in exploring various models, strategies, and methods of teaching and learning. Another characteristic required from a teacher is the ability to read, comprehend, analyze, and apply appropriate models, strategies, and methods in every instructional activity. The present research study aims to explore one cooperative learning model named Numbered Head Together (NHT). This learning model is offered as an alternative learning model and expected to create comfortable instructional environment in order to assure maximum learning achievement for the students. The Numbered Head Together explored in this research study was conducted in four phases namely numbering, raising questions, thinking together, and answering the questions. The application of such a model of NHT, as indicated, could increase the learning achievement of the students investigated in this study.  In pre-cycle stage the percentage of the students complete the topic was only 13%, meaning that the other 87% was not complete. When such a model was applied, however, the significant increase was shown by the students. In Cycle 1 the average of the students complete the topic was 60.9%, indicating that only 39.1% was not complete.  In Cycle 2, the average of the complete students reached 91.3% and only 8.7% of the students were not complete. By the last cycle of the application of NHT model, the average peaked at 100%, indicating that all of the students were complete to finish the topic of the lesson. Based on the findings of the study, it is concluded that the application of Numbered Head Together (NHT) cooperative learning model is advantageous in increasing the learning achievement of the four graders at St. Maria Imaculata Catholic Primary School of Ende 8.


2020 ◽  
Vol 1 (3) ◽  
pp. 333-340
Author(s):  
Syarifah Roswan

The purpose of this study was to increase the learning outcomes of IPA in the Ecosystem Balance mate-rial through the application of the Contextual Teaching And Learning (CTL) learning model for class VI students of SD Negeri 1 Manggeng for the 2017/2018 academic year. The research methodology is Classroom Action Research (CAR) consisting of two cycles and each cycle consisting of two findings. Each cycle consists of planning, implementing, observing and reflecting. The data collection technique is to collect test scores that are carried out at the end of each lesson in each cycle using a question in-strument (written test). The learning outcome data were analyzed by means of percentage statistics. The results showed that the completeness of student learning outcomes increased from 66,67% in the first cycle and increased to 83,33% in the second cycle. The application of the Contextual Teaching And Learning (CTL) learning model can increase the learning outcomes of IPA in the Ecosystem Balance material of class VI SD Negeri 1 Manggeng for the 2017/2018 academic year


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