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Sarwahita ◽  
2022 ◽  
Vol 19 (01) ◽  
pp. 12-20
Author(s):  
Rusmono ◽  
Wisnu Djatmiko

Abstract In general, the form of learning at SMK Negeri I Cibinong Bogor is classroom learning using learning strategies and learning materials that refer to learning objectives. The competence of teachers in developing learning materials is considered to be still low, so it is necessary to make a training on Compilation of Compilation Learning Materials for teachers at SMK Negeri 1 Cibinong Bogor. The training was carried out using the method of applying science and technology directly to 55 teachers of public and private vocational schools in Cibinong Bogor using the Zoom application. The training was carried out in two sessions, namely: (1) discussing learning materials as a system, instructional analysis, setting specific instructional objectives, developing learning-outcome test instruments, developing learning strategies; and session (2) discusses theoretical concepts in developing compiled learning materials, preparing syllabus for one semester of subjects, the concept of making pieces of learning materials based on ICT for one semester, compiling pieces of learning materials based on ICT for subjects taught and making slides with MsPowerpoint, and then participants were asked to deliver Compiled Learning Materials complete with slides using MsPowerpoint. The results of the training showed that, in general, the teachers who participated in the training were still not maximal in mastering the following materials: (1) Instructional Analysis; (2) Develop Specific Instructional Objectives (ICT); (3) Developing Learning Outcomes Test Instruments; (4) and Developing Learning Strategies, so that the training objectives for the preparation of Compilation Learning Materials for 55 MPGP Electronics Engineering teachers conducted at SMK Negeri 1 Cibinong Bogor have not been maximally achieved.   Abstrak Secara umum, bentuk-pembelajaran di SMK Negeri I Cibinong Bogor adalah pembelajaran di kelas menggunakan strategi-pembelajaran dan bahan-pembelajaran yang mengacu dengan tujuan pembelajaran.  Kompetensi-guru dalam mengembangkan bahan pembelajaran dianggap masih rendah, sehingga perlu dibuat suatu pelatihan Penyusunan Bahan Pembelajaran Kompilasi untuk guru-guru di SMK Negeri 1 Cibinong Bogor. Pelatihan dilakukan menggunakan metode penerapan IPTEKS secara langsung ke 55 orang guru SMK Negeri dan Swasta di Cibinong Bogor menggunakan aplikasi Zoom.  Pelatihan dilaksanakan dalam dua-sesi, yaitu: (1) membahas  materi pembelajaran sebagai sistem, analisis instruksional, menyusun tujuan instruksional khusus, mengembangkan instrumen tes hasil-belajar, mengembangkan strategi pembelajaran; dan sesi (2) membahas konsep teori dalam pengembangkan bahan pembelajaran kompilasi, menyiapkan silabus mata-pelajaran satu semester, konsep membuat penggalan-penggalan bahan pembelajaran berdasarkan TIK untuk satu semester, menyusun penggalan bahan pembelajaran berdasarkan TIK mata pelajaran yang diampu dan membuat slide dengan MsPowerpoint, dan kemudian peserta diminta menyampaikan Bahan Pembelajaran Kompilasi lengkap dengan slide menggunakan MsPowerpoint.  Hasil pelatihan menunjukkan bahwa, secara umum, Guru-guru yang mengikuti pelatihan masih belum maksimal menguasai materi: (1) Analisis Instruksional; (2) Mengembangkan Tujuan Instruksional Khusus (TIK); (3) Mengembangkan Instrumen Tes Hasil Belajar; (4) dan Mengembangkan Strategi Pembelajaran, sehingga tujuan pelatihan penyusunan Bahan pembelajaran Kompilasi terhadap 55 orang guru MPGP Teknik Elektronika yang dilakukan di SMK Negeri 1 cibinong Bogor belum dapat tercapai maksimal.


2022 ◽  
Author(s):  
Elis Ratna Wulan ◽  
Dindin Jamaluddin ◽  
Wildan Noor Ramadhan

2022 ◽  
pp. 303-323
Author(s):  
Sheron Lawson ◽  
Claretha Hughes

The workforce is becoming more diverse with the increasing number of mature workers delaying retirement and working beyond the legal retirement age. Retaining mature workers in organizations can be challenging. Training leaders and managers in diversity intelligence (DQ) has the potential to lead to better and more effective supervision of diverse employees. Competent and skilled managers and leaders who are trained in DQ will be more able to help in the attracting, retaining, and balancing mature workers. The chapter proposes using the three learning processes of enactive, iconic, and symbolic from Bruner's discovery learning theory to teach leaders and managers DQ. The learning outcome is that managers will become mentors and coaches who are equipped to use goal-oriented and transformative processes to supervise the independent, motivated, and proactive adult workers.


The concept-knowledge theory or C-K design theory explains that creativity is the conceptualization of design that is independent of any other design domain. It explains innovation, creation, and discovery within the framework of design processes. Creativity is an integral part of engineering design. The QFD methodology is applied to construct the “engineering design and creativity course” at the faculty of engineering as per the various stakeholders of curriculum design. The suggested methodology satisfies accreditation requirements as a part of continuous improvement of curriculum. The QFD course design methodology integrates the learning outcome with the assessment methodologies, learning processes and knowledge elements well. The course is a strategic fit with the vision 2030 and curriculum. The course development methodology as suggested minimize learning deficiencies. It is measured by course mapping with learning outcome.


2021 ◽  
Vol 2 (3) ◽  
pp. 369-374
Author(s):  
Agus Setiawan

  The motivation for this research is the lack of optimal learning by teachers and the lack of value for students in learning volleyball. Many students are passive when learning activities occur.  The purpose of this research is to use the Think Pair Share cooperative learning method in SMP N 1 Japah to determine the progress of students' learning outcomes in Class VIII. The results of showed that before the study of the Think Pair Share method, the average learning outcome increased to 64, and after the study of the Think Pair Share learning model, it increased to 70. Therefore, the increase of 6 The type of research is quantitative research. In this study, the researchers used a pre- and post-test design. The advice given by the researchers is that teachers should optimize learning. Students are more active in the learning process.    


2021 ◽  
Vol 27 (4) ◽  
pp. 547-566

This paper aims to analyze the effect of investing in balanced skills on the probability of success of entrepreneurs within the context of Vietnam. By not taking this possible linkage into account, previous researchers have underestimated the effect of general and specialized skills as learning outcomes from formal schools and higher education institutions on the probability of success of entrepreneurs. Additionally, the effect of balanced skills – a combination of general and special skills – on the probability of success of entrepreneurs in Vietnam does has not attracted much of scholars’ and policy makers’ attention. Data provided by GEM helps this paper analyze the effects of learning outcome and balanced skills on the probability of success of entrepreneurs. The empirical results support the theory of entrepreneurship that invests more first in general, special skills and then balanced skills will increase the chance of success of entrepreneurs.


Author(s):  
Feifei Han

This study investigates to what extent there is an association between students’ self-reported perceptions of online learning and observed online learning behaviors recorded by the learning analytic data. The participants were 319 undergraduates studying an engineering course in an Australian university. Data analyses were conducted using cluster analyses, Hidden Markov Model, one-way ANOVAs, and a cross-tabulation. The relations between students’ self-reported perceptions and their academic learning outcome show that those with positive perceptions tended to have higher scores. The relations between observational online learning behaviors and their academic learning outcome demonstrate that students with most learning sessions achieved more highly. The cross-tabulation finds a significant association between the cluster membership generated by by the self-reported perceptions and observational online learning behaviors. Amongst students who had most study sessions characterized by high percentages of reading and formative states and low percentage of summative states, the proportion of those with positive perceptions (40.2%) was significantly higher than those with negative perceptions (20.0%). Of students who had the least study sessions represented by moderate reading and summative states, and low formative states, the proportion of students with positive perceptions (3.0%) was significantly lower than the proportion of students having negative perceptions (8.7%).


Author(s):  
Greta Hoffmann ◽  
Jella Pfeiffer

AbstractMunicipal waste sorting is an important but neglected topic within sustainability-oriented Information Systems research. Most waste management systems depend on the quality of their citizens pre-sorting but lack teaching resources. Thus, it is important to raise awareness and knowledge on correct waste sorting to strengthen current efforts. Having shown promising results in raising learning outcomes and motivation in domains like health and economics, gamification is an auspicious approach to address this problem. The paper explores the effectiveness of gameful design on learning outcomes of waste sorting knowledge with a mobile game app that implements two different learning strategies: repetition and elaboration. In a laboratory experiment, the overall learning outcome of participants who trained with the game was compared to that of participants who trained with standard analogue non-game materials. Furthermore, the effects of two additional, learning-enhancing design elements – repetition and look-up – were analyzed. Learning outcome in terms of long-term retention and knowledge transfer were evaluated through three different testing measures two weeks after the training: in-game, through a multiple-choice test and real-life sorting. The results show that the game significantly enhanced the learning outcome of waste sorting knowledge for all measures, which is particularly remarkable for the real-life measure, as similar studies were not successful with regard to knowledge transfer to real life. Furthermore, look-up is found to be a promising game design element that is not yet established in IS literature and therefore should be considered more thoroughly in future research and practical implementations alike.


2021 ◽  
pp. 10-15
Author(s):  
N. Fedorova

The article highlights the problem of the formation of socio-cultural literacy in a junior schoolchild, which is considered as the planned result of his education in primary school. The characteristic of the concept of “socio-cultural literacy” is given, the difficulties of the formation of its individual components are discussed: civic identity; legal and financial culture; tolerance, etc. The examples of methods and techniques aimed at the development of socio-cultural literacy are given, the expediency of using different forms of organization of education is revealed, which contributes to the formation of the ability of primary schoolchildren to constructively build relationships in children’s society and successfully interact.


Author(s):  
Suhaida Abd. Kadir ◽  

Education is the backbone of a country and it contributes towards economic development by enhancing individual’s market value. Therefore, learners’ achievement in learning and the factor influencing it such as application of learning strategies must be focused on in order to develop high market value among learners. The focus of this study is to review learning strategies that influence learning outcomes. This paper explores the meaning of learning strategies by various researchers. At the same time, it also explores the relationship between dimensions of learning strategies towards learning outcomes and the dimensions are believed to be capable of affecting academic performance. It is concluded that suitable and good learning strategies can lead towards successfulness in learning and academic performance. The findings of previous researchers are also included to support the arguments used in this study.


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