scholarly journals MOBILE LEARNING ADOPTION AT THE SCIENCE MUSEUM GROUP

Author(s):  
Ruel Welch ◽  
Temitope Alade ◽  
Lynn Nichol
Author(s):  
Ruel Welch ◽  
Temitope Alade ◽  
Lynn Nichol

It has been observed that mobile learning (mLearning) in institutions like Museums in the United Kingdom (UK) has been underutilized. mLearning usage could potentially increase productivity by delivering just-in-time technical knowledge to the science museum group (SMG) staff. This study uses the unified theory of acceptance and use of technology (UTAUT) model to determine factors affecting mLearning adoption at the SMG. Two research questions were formulated based on an adaptation of the UTAUT model. 1) What are the determinants of behavior intentions to use mLearning at the SMG? 2) Does gender or age have a moderating effect on the factors that determine behavior intentions to use mLearning at the SMG? 118 respondents were surveyed from the SMG. Data obtained were analyzed using Structured Equation Modelling on IBM SPSS 20 and Amos version 25. Results indicate that the UTAUT constructs, performance expectancy, effort expectancy, social influence and facilitating conditions are all significant determinants of behavioral intention to use mLearning. A newly proposed construct, self-directed learning was not a significant determinant of behaviour intentions. Further examination found age and gender moderate the relationship between the UTAUT constructs. These findings present several useful implications for mLearning research and practice for ICT service desk at the SMG. The research contributes to mLearning technology adoption and strategy.


2018 ◽  
Vol 1 (2) ◽  
pp. 1-17
Author(s):  
Tedi Budiman

One example of the growing information technology today is mobile learning, mobile learning which refers to mobile technology as a learning medium. Mobile learning is learning that is unique for each student to access learning materials anywhere, anytime. Mobile learning is suitable as a model of learning for the students to make it easier to get an understanding of a given subject, such as math is pretty complicated and always using formulas.The design method that I use is the case study method, namely, learning, searching and collecting data related to the study. While the development of engineering design software application programs that will be used by the author is the method of Rapid Application Development (RAD), which consists of 4 stages: Requirements Planning Phase, User Design Phase, Construction Phase and Phase Cotuver.


2000 ◽  
Vol 632 ◽  
Author(s):  
Eric Werwa

ABSTRACTA review of the educational literature on naive concepts about principles of chemistry and physics and surveys of science museum visitors reveal that people of all ages have robust alternative notions about the nature of atoms, matter, and bonding that persist despite formal science education experiences. Some confusion arises from the profound differences in the way that scientists and the lay public use terms such as materials, metals, liquids, models, function, matter, and bonding. Many models that eloquently articulate arrangements of atoms and molecules to informed scientists are not widely understood by lay people and may promote naive notions among the public. Shifts from one type of atomic model to another and changes in size scales are particularly confusing to learners. People's abilities to describe and understand the properties of materials are largely based on tangible experiences, and much of what students learn in school does not help them interpret their encounters with materials and phenomena in everyday life. Identification of these challenges will help educators better convey the principles of materials science and engineering to students, and will be particularly beneficial in the design of the Materials MicroWorld traveling museum exhibit.


2016 ◽  
Vol 22 (2) ◽  
pp. 325-349
Author(s):  
Yujin Park ◽  
Sunyoung Keum ◽  
Myungsun Kim ◽  
Ilju Rha

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