scholarly journals USING BRAIN-COMPUTER INTERFACE TECHNOLOGY AS A CONTROLLER IN VIDEO GAMES

Author(s):  
Błażej Zając ◽  
Szczepan Paszkiel

Nowadays, control in video games is based on the use of a mouse, keyboard and other controllers. A Brain Computer Interface (BCI) is a special interface that allows direct communication between the brain and the appropriate external device. Brain Computer Interface technology can be used for commercial purposes, for example as a replacement for a keyboard, mouse or other controller. This article presents a method of controlling video games using the EMOTIV EPOC + Neuro Headset as a controller.

2019 ◽  
Vol 292 ◽  
pp. 01023
Author(s):  
Martina Zabcikova

Brain-Computer Interface (BCI) has received a huge interest as a direct communication pathway between a human brain and an external device. BCI is very useful in many areas of research. This study examines and discusses the feasibility and usability of the Emotiv Epoc+ noninvasive device. The focus is on the analysis of electroencephalography (EEG) signals associated with visual and auditory senses. To measure signals the free version of software Emotiv Xavier ControlPanel is used. The results depict that the Emotiv Epoc+ device is a suitable option in BCI for scientific and entertainment purposes.


Computer Technology is advancing day by day and with that it has led to the idea of Brain Computer interaction. Modern computers are advancing parallelly to our understanding of the human brain. This paper basically deals with the technology of BCI (Brain Computer Interface) that can capture brain signals and translate these signals into commands that will allow humans to control devices just by thinking. These devices can be robots, computers or virtual reality environment. The basis of BCI is a pathway connecting the brain and an external device. The aim is to assist, augment or repair human cognitive or sensory motor function. This paper also reflects light on the application areas that BCIs help in. It contributes in medical research and neuronal rehabilitation. New companies are emerging that are developing game environments involving brain computer interface.


Author(s):  
Selma Büyükgöze

The Brain-Computer Interface (BCI), defined as systems that allow people to use a computer, an electromechanical arm or various neuroprostheses without the use of motor nervous systems, is a communication pathway used to establish direct communication between the brain and a peripheral interface. The brain-computer interface is often used to help or repair human cognitive or sensory motor functions. However, with today's developing technology, it hasn’t only been used for this purpose and has started to be used in many different areas from advertising, to smart peripheral systems, to games, even authentication and security applications. The increase in access to BCI devices, together with the increase in their usage, has led to an increase in the number of applications that have been developed in health, engineering, and education. We hope that in the near future BCI devices will allow us to communicate without talking and will understand our thoughts and act accordingly.


Author(s):  
Selma Büyükgöze

Brain Computer Interface consists of hardware and software that convert brain signals into action. It changes the nerves, muscles, and movements they produce with electro-physiological signs. The BCI cannot read the brain and decipher the thought in general. The BCI can only identify and classify specific patterns of activity in ongoing brain signals associated with specific tasks or events. EEG is the most commonly used non-invasive BCI method as it can be obtained easily compared to other methods. In this study; It will be given how EEG signals are obtained from the scalp, with which waves these frequencies are named and in which brain states these waves occur. 10-20 electrode placement plan for EEG to be placed on the scalp will be shown.


2002 ◽  
Vol 41 (04) ◽  
pp. 337-341 ◽  
Author(s):  
F. Cincotti ◽  
D. Mattia ◽  
C. Babiloni ◽  
F. Carducci ◽  
L. Bianchi ◽  
...  

Summary Objectives: In this paper, we explored the use of quadratic classifiers based on Mahalanobis distance to detect mental EEG patterns from a reduced set of scalp recording electrodes. Methods: Electrodes are placed in scalp centro-parietal zones (C3, P3, C4 and P4 positions of the international 10-20 system). A Mahalanobis distance classifier based on the use of full covariance matrix was used. Results: The quadratic classifier was able to detect EEG activity related to imagination of movement with an affordable accuracy (97% correct classification, on average) by using only C3 and C4 electrodes. Conclusions: Such a result is interesting for the use of Mahalanobis-based classifiers in the brain computer interface area.


2013 ◽  
Vol 310 ◽  
pp. 660-664 ◽  
Author(s):  
Zi Guang Li ◽  
Guo Zhong Liu

As an emerging technology, brain-computer interface (BCI) bring us a novel communication channel which translate brain activities into command signals for devices like computer, prosthesis, robots, and so forth. The aim of the brain-computer interface research is to improve the quality life of patients who are suffering from server neuromuscular disease. This paper focus on analyzing the different characteristics of the brainwaves when a subject responses “yes” or “no” to auditory stimulation questions. The experiment using auditory stimuli of form of asking questions is adopted. The extraction of the feature adopted the method of common spatial patterns(CSP) and the classification used support vector machine (SVM) . The classification accuracy of "yes" and "no" answers achieves 80.2%. The experiment result shows the feasibility and effectiveness of this solution and provides a basis for advanced research .


2015 ◽  
Vol 87 (4) ◽  
pp. 1929-1937 ◽  
Author(s):  
Regina O. Heidrich ◽  
Emely Jensen ◽  
Francisco Rebelo ◽  
Tiago Oliveira

ABSTRACT This article presents a comparative study among people with cerebral palsy and healthy controls, of various ages, using a Brain-computer Interface (BCI) device. The research is qualitative in its approach. Researchers worked with Observational Case Studies. People with cerebral palsy and healthy controls were evaluated in Portugal and in Brazil. The study aimed to develop a study for product evaluation in order to perceive whether people with cerebral palsy could interact with the computer and compare whether their performance is similar to that of healthy controls when using the Brain-computer Interface. Ultimately, it was found that there are no significant differences between people with cerebral palsy in the two countries, as well as between populations without cerebral palsy (healthy controls).


2017 ◽  
pp. 1-20
Author(s):  
Vladimir Evgenievich Pavlovsky ◽  
Evgenia Andreevna Soldatenkova

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