scholarly journals An inexpensive 1-millisecond experiment control interface for IBM PCs and its user-friendly control language

1995 ◽  
Vol 27 (2) ◽  
pp. 129-130 ◽  
Author(s):  
William L. Palya ◽  
Donald E. Walter ◽  
Josey Y. M. Chu



Author(s):  
Judy Flavia ◽  
Aviraj Patel ◽  
Diwakar Kumar Jha ◽  
Navnit Kumar Jha

In the project we are demonstrating the combined usage Augmented Reality(AR) and brain faced com- puter interface(BI) which can be used to control the robotic acurator by.This method is more simple and more user friendly. Here brainwave senor will work in its normal setting detecting alpha, beta, and gam- ma signals. These signals are decoded to detect eye movements. These are very limited on its own since the number of combinations possible to make higher and more complex task possible. As a solution to this AR is integrated with the BCI application to make control interface more user friendly. This application can be used in many cases including many robotic and device controlling cases. Here we use BCI-AR to detect eye paralysis that can be archive by detecting eye lid movement of person by wearing headbend.



Author(s):  
Hamzah N. Laimon ◽  
Jian S. Dai

The multi-fingered metamorphic hand discussed in this paper is a robotic hand that allows complex and accurate kinematic and dynamic movement of all its elements. The novelty lies in the metamorphic palm that increases dexterity of the hand to grasp complex shapes. Although the hand is actuated through a wired control real-time system, a need for a better, modular and user friendly control interface is required, especially when all hand elements are expected to move simultaneously and grasp various objects. This paper introduces a control interface based on wireless Bluetooth remote connection. Whereby, wireless control is implemented by means of a game controller known as the “Wii-remote”, and a supplement of that controller known as the “Nunchuck”, with emphasis on controlling the novel metamorphic palm by mimicking the movement of the human hand whilst holding the Wii-remote controller. The paper will also highlight distinctive features of the controller along with suggested developments and sensor feedback improvements.



NeuroSci ◽  
2021 ◽  
Vol 2 (2) ◽  
pp. 109-119
Author(s):  
Szczepan Paszkiel ◽  
Ryszard Rojek ◽  
Ningrong Lei ◽  
Maria António Castro

The article describes the practical use of Unity technology in neurogaming. For this purpose, the article describes Unity technology and brain–computer interface (BCI) technology based on the Emotiv EPOC + NeuroHeadset device. The process of creating the game world and the test results for the use of a device based on the BCI as a control interface for the created game are also presented. The game was created in the Unity graphics engine and the Visual Studio environment in C#. The game presented in the article is called “NeuroBall” due to the player’s object, which is a big red ball. The game will require full focus to make the ball move. The game will aim to improve the concentration and training of the user’s brain in a user-friendly environment. Through neurogaming, it will be possible to exercise and train a healthy brain, as well as diagnose and treat various symptoms of brain disorders. The project was entirely created in the Unity graphics engine in Unity version 2020.1.



Author(s):  
Ms. Judy Flavia ◽  
◽  
Aviraj Patel ◽  
Diwakar Kumar Jha ◽  
Navnit Kumar Jha ◽  
...  

In the project we are demonstrating the combined usage Augmented Reality(AR) and brain faced com- puter interface(BI) which can be used to control the robotic acurator by. This method is more simple and more user friendly. Here brainwave senor will work in its normal setting detecting alpha, beta, and gam- ma signals. These signals are decoded to detect eye movements. These are very limited on its own since the number of combinations possible to make higher and more complex task possible. Asa solution to this AR is integrated with the BCI application to make control interface more user friendly. This application can be used in many cases including many robotic and device controlling cases. Here we use BCI-AR to detect eye paralysis that can be archive by detecting eye lid movement of person by wearing head bend.





Author(s):  
B. Lencova ◽  
G. Wisselink

Recent progress in computer technology enables the calculation of lens fields and focal properties on commonly available computers such as IBM ATs. If we add to this the use of graphics, we greatly increase the applicability of design programs for electron lenses. Most programs for field computation are based on the finite element method (FEM). They are written in Fortran 77, so that they are easily transferred from PCs to larger machines.The design process has recently been made significantly more user friendly by adding input programs written in Turbo Pascal, which allows a flexible implementation of computer graphics. The input programs have not only menu driven input and modification of numerical data, but also graphics editing of the data. The input programs create files which are subsequently read by the Fortran programs. From the main menu of our magnetic lens design program, further options are chosen by using function keys or numbers. Some options (lens initialization and setting, fine mesh, current densities, etc.) open other menus where computation parameters can be set or numerical data can be entered with the help of a simple line editor. The "draw lens" option enables graphical editing of the mesh - see fig. I. The geometry of the electron lens is specified in terms of coordinates and indices of a coarse quadrilateral mesh. In this mesh, the fine mesh with smoothly changing step size is calculated by an automeshing procedure. The options shown in fig. 1 allow modification of the number of coarse mesh lines, change of coordinates of mesh points or lines, and specification of lens parts. Interactive and graphical modification of the fine mesh can be called from the fine mesh menu. Finally, the lens computation can be called. Our FEM program allows up to 8000 mesh points on an AT computer. Another menu allows the display of computed results stored in output files and graphical display of axial flux density, flux density in magnetic parts, and the flux lines in magnetic lenses - see fig. 2. A series of several lens excitations with user specified or default magnetization curves can be calculated and displayed in one session.



2012 ◽  
Vol 21 (2) ◽  
pp. 60-71 ◽  
Author(s):  
Ashley Alliano ◽  
Kimberly Herriger ◽  
Anthony D. Koutsoftas ◽  
Theresa E. Bartolotta

Abstract Using the iPad tablet for Augmentative and Alternative Communication (AAC) purposes can facilitate many communicative needs, is cost-effective, and is socially acceptable. Many individuals with communication difficulties can use iPad applications (apps) to augment communication, provide an alternative form of communication, or target receptive and expressive language goals. In this paper, we will review a collection of iPad apps that can be used to address a variety of receptive and expressive communication needs. Based on recommendations from Gosnell, Costello, and Shane (2011), we describe the features of 21 apps that can serve as a reference guide for speech-language pathologists. We systematically identified 21 apps that use symbols only, symbols and text-to-speech, and text-to-speech only. We provide descriptions of the purpose of each app, along with the following feature descriptions: speech settings, representation, display, feedback features, rate enhancement, access, motor competencies, and cost. In this review, we describe these apps and how individuals with complex communication needs can use them for a variety of communication purposes and to target a variety of treatment goals. We present information in a user-friendly table format that clinicians can use as a reference guide.



PsycCRITIQUES ◽  
2010 ◽  
Vol 55 (26) ◽  
Author(s):  
Jay C. Wade
Keyword(s):  


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