Review of Kansei Research in Japan

Author(s):  
Seiji Inokuchi

This paper gives a historical review of Kansei-based media technologies in Japan. Kansei is a Japanese word, the meaning of which covers sensibility, sentiment, emotion, and feeling. Kansei research started in the field of music, because music is the most acceptable of the arts to computer science. In the 1990s, the applications of Kansei machine vision became widespread in many industrial fields, including electronic production, automobile manufacture, steel-making, the chemical industry, the food industry, and office appliances, among others. Kansei technologies are also applied to human interface systems, including the field of brain science, for human communication.

2012 ◽  
pp. 1115-1125
Author(s):  
Seiji Inokuchi

This paper gives a historical review of Kansei-based media technologies in Japan. Kansei is a Japanese word, the meaning of which covers sensibility, sentiment, emotion, and feeling. Kansei research started in the field of music, because music is the most acceptable of the arts to computer science. In the 1990s, the applications of Kansei machine vision became widespread in many industrial fields, including electronic production, automobile manufacture, steel-making, the chemical industry, the food industry, and office appliances, among others. Kansei technologies are also applied to human interface systems, including the field of brain science, for human communication.


2010 ◽  
Vol 1 (1) ◽  
pp. 18-29 ◽  
Author(s):  
Seiji Inokuchi

This article gives a historical review of Kansei-based media technologies in Japan. Kansei is a Japanese word, the meaning of which covers sensibility, sentiment, emotion, and feeling. Kansei research started in the field of music, because music is the most acceptable of the arts to computer science. In the 1990s, the applications of Kansei machine vision became widespread in many industrial fields, including electronic production, automobile manufacture, steel-making, the chemical industry, the food industry, and office appliances, among others. Kansei technologies are also applied to human interface systems, including the field of brain science, for human communication.


Author(s):  
Simon Keegan-Phipps ◽  
Lucy Wright

This chapter considers the role of social media (broadly conceived) in the learning experiences of folk musicians in the Anglophone West. The chapter draws on the findings of the Digital Folk project, funded by the Arts and Humanities Research Council (UK), and begins by summarizing and problematizing the nature of learning as a concept in the folk music context. It briefly explicates the instructive, appropriative, and locative impacts of digital media for folk music learning before exploring in detail two case studies of folk-oriented social media: (1) the phenomenon of abc notation as a transmissive media and (2) the Mudcat Café website as an example of the folk-oriented discussion forum. These case studies are shown to exemplify and illuminate the constructs of traditional transmission and vernacularism as significant influences on the social shaping and deployment of folk-related media technologies. The chapter concludes by reflecting on the need to understand the musical learning process as a culturally performative act and to recognize online learning mechanisms as sites for the (re)negotiation of musical, cultural, local, and personal identities.


2003 ◽  
Vol 35 (3) ◽  
pp. 252-252 ◽  
Author(s):  
J. R. Parker ◽  
Katrin Becker ◽  
Douglas McCullough
Keyword(s):  

Author(s):  
Asuka Terai ◽  
Kento Yamashita ◽  
So Komagamine ◽  
◽  
◽  
...  

Humor is important in smooth human communications, however, computer-generated humor is still distinguishable from humor that arises naturally in human communication. The purpose of this study is to construct a computer system that can generate humor in a human-like manner. The method involves using “nazokake” riddles, which comprise a type of Japanese word game. The game creates humorous links between two incongruous premises by linking them semantically to homophones: “Why is A like B? Because X/X′,” where A and B are independent premises and X and X′ are homophones linked to A and B, respectively. In a previous study, a system was constructed to generate such riddles based on a simple word similarity between two nouns that are homophones. This study builds on the previous study by generating more complex riddles based on the dependency relationships between homophonic verb-noun combinations. Subsequently, the two systems are compared with each other by evaluating them against riddles created by humans. The results show that the system based on dependency relationships generated more humorous, unexpected, and natural riddles than that based on word similarities. However, these riddles were not equal to those created by humans.


Author(s):  
Tetiana Rusevych ◽  
Hanna Zavadska

The article substantiates the problem of synthesis of media art in the modern synthesis of arts in architecture, provides a definition of the term " Media Art" as a higher form of artistic development. Attention is paid to the analysis of recent research and publications devoted to the study of the artistic component of interactive design in the synthesis of the arts of architectural space, the influence of media technologies on the formation of the architectural image of art centers, describing trends in media technology in architecture. The purpose of the article is to consider the forms of media art, their role in the synthesis of arts in architecture. The article emphasizes the objects created and embodied in Ukraine, describes the synthesis of arts from the angle of influence of media art on human perception and outlines the prospects for development. The history of the synthesis of arts in architecture from ancient times, the development of the synthesis of arts in the Art Nouveau style, the preconditions for the emergence of media art are briefly described. The synthesis of media art and architecture, interaction with other arts, namely painting, sculpture, music and others is considered on the example of the multimedia center Atelier des Lumières – "Workshop of the World" in Paris, which specializes in digital art exhibitions; Ukraine WOW exhibition in Kyiv, which is equipped with various forms of media art; media facades in Kyiv; media cube on the facade of Chicago Central House, which is the first media sculpture in Europe. The definition of "media facades" is also given and the influence of media technologies on the emotional and psychological state of a person is considered. Examples of interaction of various forms of media art with architecture are given. The conclusions determine the role of media art in architecture, the impact of media technology on human psychology, outline the prospects for the development of media art in the modern synthesis of arts in architecture.


Author(s):  
Robert Hariman

The concept of public culture refers most broadly to the dynamic negotiation of beliefs, values, and attitudes regarding collective association through media and other social practices that are defined by norms of open access and voluntary response. The concept is a recent innovation and applies primarily to modern societies, where public culture is the envelope of communication practices within which public opinion is formed; those practices can include news, entertainment, the arts, advertising, social media, and many other means for representing and judging any individual, institution, or custom having collective significance. The term “public” emphasizes relatively unrestricted communication across civil society regarding governance and other matters affecting the general welfare. The term “culture” emphasizes that public opinion depends on contextual factors that emerge through multiple media and embodied responsiveness. These considerations provide a basis for analysis of distinctively modern relationships across civil society, media technologies, and political action in a global context.


Author(s):  
Marc Bohlen

This chapter attempts to consider the consequences of machine vision technologies for the role of the image in the visual arts. After a short introduction, the text gives a practical overview of image processing techniques that are relevant in surveillance, installation, and information art practice. Example work by practitioners in the field contextualizes these more technical descriptions and shows how computational approaches to digital imagery can radically expand the use of the image in the arts. A final note on possible future areas of investigation is included.


2017 ◽  
Vol 32 (6) ◽  
pp. 535-551 ◽  
Author(s):  
Ranjana Das ◽  
Brita Ytre-Arne

We write this article presenting frameworks and findings from an international network on audience research, as we stand 75 years from Herta Herzog’s classic investigation of radio listeners, published in Lazarsfeld and Stanton’s 1944 war edition of Radio Research. The article aims to contribute to and advance a rich strand of self-reflexive stock-taking and sorting of future research priorities within the transforming field of audience analysis, by drawing on the collective efforts of CEDAR – Consortium on Emerging Directions in Audience Research – a 14-country network (2015–2018) funded by the Arts and Humanities Research Council, United Kingdom, which conducted a foresight analysis exercise on developing current trends and future scenarios for audiences and audience research in the year 2030. First, we wish to present the blueprint of what we did and how we did it – by discussing the questions, contexts and frameworks for our project. We hope this is useful for anyone considering a foresight analysis task, an approach we present as an innovative and rigorous tool for assessing and understanding the future of a field. Second, we present findings from our analysis of pivotal transformations in the field and the future scenarios we constructed for audiences, as media technologies rapidly change with the arrival of the Internet of Things and changes on many levels occur in audience practices. These findings not only make sense of a transformative decade that we have just lived through but they present possibilities for the future, outlining areas for individual and collective intellectual commitment.


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