A Design Framework for Educational Exergames

Author(s):  
Kristian Kiili ◽  
Arttu Perttula

This chapter presents a framework for understanding the elements of educational exergames that combine both cognitive and physical gameplay. The aim of the framework is to provide a foundation to develop engaging and effective educational exergames as well as to provide a blueprint to define reasonable research settings. By using the framework, designers can scrutinize their game designs, either in research or commercial settings, and reveal new ways to optimize learning effects, health effects, and user experience in educational exergames. The chapter describes a case study in which the framework was used to fine-tune an educational exergame called “Yammy Attack.” The results showed that the framework was a useful tool to imagine and discover novel design solutions that would not necessarily otherwise emerge. Furthermore, the chapter discusses the usefulness of educational exergames and possibilities to incorporate them into the schools.

Author(s):  
Hyeonik Song ◽  
Katherine Fu

Design-by-analogy (DbA) is an important method for innovation that has gained much attention due to its history of leading to successful and novel design solutions. The method uses a repository of existing design solutions where designers can recognize and retrieve analogical inspirations. Yet, exploring for analogical inspiration has been a laborious task for designers. This work presents a computational methodology that is driven by a topic modeling technique called non-negative matrix factorization (NMF). NMF is widely used in the text mining field for its ability to discover topics within documents based on their semantic content. In the proposed methodology, NMF is performed iteratively to build hierarchical repositories of design solutions, with which designers can explore clusters of analogical stimuli. This methodology has been applied to a repository of mechanical design-related patents, processed to contain only component-, behavior-, or material-based content to test if unique and valuable attribute-based analogical inspiration can be discovered from the different representations of patent data. The hierarchical repositories have been visualized, and a case study has been conducted to test the effectiveness of the analogical retrieval process of the proposed methodology. Overall, this paper demonstrates that the exploration-based computational methodology may provide designers an enhanced control over design repositories to retrieve analogical inspiration for DbA practice.


2020 ◽  
Vol 4 (3) ◽  
pp. 66
Author(s):  
Cristina Hermosa Perrino ◽  
Michael Burmester

User Experience (UX) is characterized by its temporal dimension, dynamic nature, and variability. Although descriptive models about the temporal dimension and related aspects exist, an understanding of the design possibilities and a design approach that ensures the design of the temporal dimension promoting a positive UX and well-being are still lacking. This paper addresses this research gap and builds on Zimbardo and Boyd’s Time Perspective Theory (TPT). TPT presents five time perspectives (TPs)—Past-Negative, Past-Positive, Present-Fatalistic, Present-Hedonistic, and Future—to reveal that people have individual attitudes toward time that influence their thoughts, actions, and feelings. Studies conclude that a balance between the positive TPs (Past-Positive, Present-Hedonistic, and Future), i.e., temporal harmony, contributes to long-term well-being. We present our design framework and approach “designing for temporal harmony,” which incorporates the theory into the practice to highlight the temporal design possibilities and to offer guidance for designers. We applied the design framework and approach to a case study, developed an app concept, and evaluated it with users. The results demonstrate that it is possible to systematically develop temporal UX concepts that evoke positive anticipations, experiences, and retrospections, and that these promote a positive UX as well as contribute to users’ long-term well-being.


2014 ◽  
Author(s):  
S. I. Badusha ◽  
A. M. Qamber ◽  
S. Al-Rashdan ◽  
A. Safar ◽  
A. Mahato ◽  
...  
Keyword(s):  

2021 ◽  
Vol 74 ◽  
pp. 101578
Author(s):  
Deniz Tuzcuoğlu ◽  
Dujuan Yang ◽  
Bauke de Vries ◽  
Aslı Sungur ◽  
Rianne Appel-Meulenbroek

2020 ◽  
Vol 11 (6) ◽  
pp. 24-31 ◽  
Author(s):  
Luciana Ferreira Leite Leirião ◽  
Daniela Debone ◽  
Theotonio Pauliquevis ◽  
Nilton Manuel Évora do Rosário ◽  
Simone Georges El Khouri Miraglia

2021 ◽  
pp. 174619792110413
Author(s):  
Siamack Zahedi ◽  
Rhea Jaffer ◽  
Camille L Bryant ◽  
Kala Bada

The development of student civic engagement has featured in Indian educational policies for decades as a critical goal of schooling. However, the narrowness of the prescribed K-12 curricula, and the intense focus on competitive exams, do not support such an outcome. To overcome this problem, ABC School in India decided to pilot service-learning in its middle-school classroom. The idea was to assess the effects of such a program on students and the community’s welfare. Analysis of data from surveys, focus groups, and interviews showed that the service-learning project might have supported increased civic engagement in some students while also enhancing the welfare of the community served. No prior peer-reviewed empirical studies have been published on the nature and effects of service-learning at schools in India.


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