Gamification Impact on Customer Relationship Development in Virtual Environment
Keyword(s):
The chapter analyzes gamification conception presenting different perspective towards gamification. Game elements, game mechanics and game dynamics are discussed within the chapter as a main component gamification. Customer relations development stages are presented analyzing acquisition, retention and enchantment stages. The proposed conceptual model describes game elements impact on customer relations development and perceived value. The proposed model empirical validation results in Lithuania market are discussed.
2010 ◽
pp. 688-693
2017 ◽
Vol 5
(2)
◽
pp. 15-28
Keyword(s):
2020 ◽
Vol 14
(02)
◽
pp. 101
2020 ◽
Vol ahead-of-print
(ahead-of-print)
◽
Keyword(s):