Green Computing through Virtual Learning Environments

Author(s):  
Rochell R. McWhorter ◽  
Julie A. Delello

As technology has quickly evolved into more sophisticated forms, it is opening the options for educators and business professionals to expand learning opportunities into virtual learning spaces. This chapter discusses a number of technology trends and practices that can promote green computing as a way for organizations and individuals to be efficient in time, currency, and resources. Three technology trends that are disrupting the status quo are Cloud computing, 3D printing, and the analytics associated with Big Data. In addition, trends that appear to be taking hold include digital badges, the Internet of things, and how we are handling recycling and e-waste of our devices. A discussion around issues of energy required for data servers to power the technology is also presented.

Author(s):  
Rochell R. McWhorter ◽  
Julie A. Delello

As technology has quickly evolved into more sophisticated forms, it is opening the options for educators and business professionals to expand learning opportunities into virtual learning spaces. This chapter discusses a number of technology trends and practices that can promote green computing as a way for organizations and individuals to be efficient in time, currency, and resources. Three technology trends that are disrupting the status quo are Cloud computing, 3D printing, and the analytics associated with Big Data. In addition, trends that appear to be taking hold include digital badges, the Internet of things, and how we are handling recycling and e-waste of our devices. A discussion around issues of energy required for data servers to power the technology is also presented.


Author(s):  
Rochell R. McWhorter ◽  
Julie A. Delello

The ubiquity of the Internet has created options for educators and business professionals to expand learning opportunities through virtual learning environments (VLEs). This article discusses how green technology trends and practices such as Cloud computing, 3D printing, big data, digital badges, The Internet of Things, and real-time group meetings support green initiatives by reducing time and costs, while increasing energy efficiency. Furthermore, the impact of these emerging technologies have on the environment in regards to energy, renewable resources, recycling, and e-wastes are discussed. As technology has quickly evolved into more sophisticated forms, it has opened the options for educators and business professionals to expand learning opportunities into virtual learning spaces referred to as VLEs in this article. Major technology trends discussed that are disrupting the status quo are Cloud Computing, 3D printing, Big Data, Digital Badges, the Internet of Things, and the management of manufacturing and recycling of device e-waste. Implications and Future Research Directions are given.


Author(s):  
Mitzi P. Trahan ◽  
Nan B. Adams ◽  
Susan Dupre

The growing experimentation with multi-user virtual environments for educational purposes demands rigorous examination of all aspects of these digital worlds. While their use appears to enhance and expand traditional distance learning, educators acknowledge that barriers to access remain, including a steep learning curve for orienting users to MUVE navigation and functionality. The application of Adams’s Knowledge Development Model for Virtual Learning Environments provides a framework for the design of in-world learning opportunities and activities, many of which tend to mirror pedagogical best-practices in Real Life (RL).


Author(s):  
Demetrio P. Zourarakis

Future humans interacting with water in Kentucky will bring to their experience not only the panoply of expectations, assumptions, background knowledge, and past experiences but also ultra-smart gadgetry which will shape the outcome of the event. The technoscapes inhabited by human communities and individuals are over imposed on the natural rhythms which hydrology obeys, providing opportunities for sensorial fusion. An ongoing evolutionary explosion in diversity, mobility and interconnectedness of sensors is manifesting itself as the Internet of Things, all denizens of the “Cloud”, allowing the citizen scientist to easily generate georeferenced sensor information. This augmented, hybrid sensorial ecosystem challenges us to rethink how we tap into big data, mostly unstructured, representing the status of water systems, and how we extract relevant information.


2019 ◽  
Vol 8 (3) ◽  
pp. 2613-2619

The Internet of Things (IoT) technology is the main contributor in numerous smart applications. The reason is because it offers for 24/7 hours of control and maintenance geographically apart, thus reduces labor or manpower cost significantly. The 3 main components for any IoT applications are the source of power (energy), the microcontroller and the sensor (s) involved. Previous issues mainly related to how long the source of power could last for the applications to continue its operation. This paper presents IoT technology for hygiene application to address the utilization of toilet tissue named as Intelligent Tissue Dispenser System (iTDS). The iTDS device relies on the microcontroller and sensor in order to operate the intended task. The microcontroller used is an IoT based device called ESP8266 which is a WiFi-embedded microcontroller that utilized standard everyday WiFi band frequency which is at 2.4 GHz. For the sensor, an ultrasonic distance measurement device is used. The ultrasonic sensor transmit an ultrasonic wave that hit the object to be measured. Upon hitting the surface of the object to be measured, the wave is then reflected to the receiver of the sensor and the time difference between transmitted wave and received wave is calculated to get the actual distance of the object from the sensor. The main contribution of iTDS is to monitor and track for the toilet tissue to be refilled. The implementation shows the iTDS ables to update for the status of each tissue which reducing the cost of manually human checking for tissue refill.


2015 ◽  
pp. 28-36
Author(s):  
E. V. Dukov

“Stars” from the Tube (by Evgeny Dukov) deals with the new socio-cultural trend - individual artistic industry. It developed on the basis of appearance in the Internet of the Blog website (1990-s) and the YouTube video hosting (2000-s). Arisen independently of one another, they began to play a very important role in contemporary musical life: the bloggers became conductors of the new musical content that they would “catch” in the Internet; the technical capabilities of YouTube made saturation of that content simple, even for novice users. All this has led to the emergence of a new type of “stars”; they “break out” without any assistance of show business professionals, without competitions and festivals, but always with some initial aid of bloggers. The Internet audience finds something interesting for themselves in the creative work of the “stars”, which makes music critics, sociologists, and other specialists solve the problem of artistic preferences of the modern (mostly young) Internet audience. However, the bloggers themselves usually remain in the shadows. They unselfishly open to the web community and promote in the Internet any phenomenon which, from their point of view, can claim the status of artistic.


Electronics ◽  
2019 ◽  
Vol 8 (3) ◽  
pp. 311 ◽  
Author(s):  
Wenquan Jin ◽  
Dohyeun Kim

Recently, there are heterogeneous devices that connect to the Internet to provide ubiquitous and intelligent services based on sensors and actuators in the network of the Internet of Things (IoT). The resources of IoT represent the physical entities on the Internet to expose functions through services. Resource management is necessary to enable a massive amount of IoT-connected devices to be discoverable and accessible in the network of IoT. In this paper, we propose an IoT resource management to provide schemes of device self-registration and status detection for devices based on the Open Connectivity Foundation (OCF) standard. This device self-registration scheme is based on an agent that is proposed for registering devices itself which deployed in the OCF network. The devices host the OCF resources to provide IoT services such as sensing and controlling through the sensors and actuators. For a group of devices, an agent-based self-registration is proposed to register the resources. Through the proposed self-registration, the information of IoT devices is published using profile and saved in the management platform that enables the clients to discover the resources and access the services. For accessing the IoT resources in the OCF network, an interworking proxy is proposed to support the communications between web clients and devices over Hypertext Transfer Protocol (HTTP) and Constrained Application Protocol (CoAP) based on OCF. Furthermore, through the interoperability of the resources using the registered information, a real-time monitoring scheme is proposed based on periodic request and response for the status detection of deployed devices.


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