Parental Mediation of Adolescent Technology Use

Author(s):  
J. Mitchell Vaterlaus

Adolescents are major consumers of interactive technologies (e.g., cell phones, social media). They are motivated to use these technologies to maintain their social relationships in a convenient and private way. The private nature and ease of connectivity afforded by interactive technology has resulted in various parental concerns (e.g., victimization, content) about adolescent technology use. To mitigate these parental concerns, some parents have begun to implement parental mediation strategies. Research has primarily focused on describing the different parental mediation techniques parents implement, parent and adolescent perceptions of parental mediation, and potential barriers to the implementation of parental mediation.

Author(s):  
J. Mitchell Vaterlaus

Adolescents are major consumers of interactive technologies (e.g., cell phones, social media). They are motivated to use these technologies to maintain their social relationships in a convenient and private way. The private nature and ease of connectivity afforded by interactive technology has resulted in various parental concerns (e.g., victimization, content) about adolescent technology use. To mitigate these parental concerns, some parents have begun to implement parental mediation strategies. Research has primarily focused on describing the different parental mediation techniques parents implement, parent and adolescent perceptions of parental mediation, and potential barriers to the implementation of parental mediation.


Author(s):  
Daniela Andrei ◽  
Alina Fleştea ◽  
Adriana Guran ◽  
Mircea Miclea

Despite the growing interest in holistic approaches capable to go beyond utilitarian perspectives in understanding users' relationship with interactive technology, user experience remains largely ignored in organizational settings (Bargas-Avila & Hornbæk, 2011). Traditionally, technology use in organizations was seen as almost completely externally motivated by the need to perform certain tasks. But this is bound to change as complex interactive technologies are increasingly used by organizations and as research indicating the importance of work motivation for employees performance and well-being (Gagné & Deci, 2005) is starting to be considered in the field of interactive technology interaction (Harbich & Hassenzahl, 2008). As a result, this paper addresses the opportunities of applying a user experience approach in organizational settings by providing an overview of the existing research and insights into how important individual and contextual variables might be considered in order to better understand the way desired technology-related outcomes can be facilitated.


2014 ◽  
Vol 50 (8) ◽  
pp. 691-713 ◽  
Author(s):  
J. Mitchell Vaterlaus ◽  
Troy E. Beckert ◽  
Sarah Tulane ◽  
Clare V. Bird

2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Hafida Boudkouss ◽  
Souad Djelassi

PurposeThe purpose of this research is twofold: (1) to identify and understand consumer motivations to use interactive technologies in stores through the lens of the uses and gratifications (UGT) approach and (2) to understand how these gratifications differ between different interactive technologies (interactive kiosks and self-checkouts).Design/methodology/approachThis research presents a dual qualitative study based on 32 in-depth interviews with 20 consumers, eight salespersons and four phygital experts.FindingsThe data analysis identified three specific gratifications sought in using interactive kiosks (information-seeking, hedonic and social interaction) and two gratifications common to both interactive kiosks and self-checkouts (control and time-saving).Originality/valueFrom a media perspective (UGT), this research provides a deeper understanding of gratifications sought in using interactive technologies in a phygital store. It also contributes significantly to previous research by highlighting that gratifications differ between different technology types.


Author(s):  
Habibolah Khazaie ◽  
Javad Yoosefi Lebni ◽  
Jaffar Abbas ◽  
Behzad Mahaki ◽  
Fakhreddin Chaboksavar ◽  
...  

Background In recent years, Internet and social media technology use have emerged as an integral tool of human society, and the evolution of technological integration, cyberspace, and web-technology has become a common practice in educational institutions. Internet usage among students has played an indispensable role in learning behavior; however, the excessive usage of the internet and social media leads to internet addiction. This original study has performed a focalized scrutiny on revealing relationships between internet addiction and associated factors among the students of medicine, dentistry, and pharmaceutical departments. Methods This descriptive and analytical study recruited medical students from the Self-governing Education Incubator of Kermanshah. This survey distributed questionnaires among the respondents’ three departments, and this statistical data reported on 420 valid responses of the respondents. They represent first and second-semester medical students of the academic year 2017–2018. The study selected medical students by applying Cochran's Sample Size Formula through Stratified Random Sampling and cross-sectional research design. The survey has utilized a demographic questionnaire of Young's Internet Addiction Test (IAT) for the data collection. The study analyzed received data by using SPSS version 23 and performed the descriptive statistics, and analytical statistics (t-test and ANOVA). Results The results of the present study established that the majority of subjects were female students (53.3%), and the average age was 23.84 ± 2.14, including the students of all departments. Besides, findings specified that the overall mean and standard deviation scores were 3.34 and ±0.88. Internet addiction revealed mean and the standard deviation score measured for all students 3.29 ± 0.73, 3.17 ± 0.92, and 3.57 ± 0.64 correspondingly. The survey results illustrated that medical students’ internet addiction substantially correlated with demographic variables, such as age, marital status, the field of study, academic term, significant time of consuming the internet, the key reason of utilizing the internet, and daily usage of the internet ( p < .05). Conclusion The results of the study specified that 25% of medical students showed internet addiction. The students are increasingly using the internet, and it has penetrated among students. The design and implementation of adequate educational programs and the application of internet-based efficiency interventions are essential for both knowledge acquisition and medical students’ healthy behavior.


Author(s):  
Lina Lee ◽  
Mary Lou Maher

Smart environments and the use of interactive technology has the potential to improve the quality of life for the senior community as well as to support the connections among the senior community and the world outside their community. In addition to the increasing number of studies in the field of aging and technologies, research is needed to understand the practical issues of user focus, adoption, and engagement for older adults to accept interactive technologies in their lives. In this study, we use two commercial technological interventions (uDraw and GrandPad) to understand technology-related perceptions and behaviors of older adults. We present five case studies that emerge from empirical observations of initial engagement with technology through research methods such as focus group discussions, in-depth interviews, observations, and diary studies. The contributions of this study are identification of the key factors that influence the initial engagement with interactive technology for older adults.


2021 ◽  
Author(s):  
Taylor A. Burke ◽  
Emily R. Kutok ◽  
Shira Dunsiger ◽  
Nicole R. Nugent ◽  
John V. Patena ◽  
...  

Preliminary reports suggest that during COVID-19, adolescents’ mental health has worsened while technology and social media use has increased. Much data derives from early in the pandemic, when schools were uniformly remote and personal/family stressors related to the pandemic were limited. This cross-sectional study, conducted during Fall 2020, examines the correlation between mental wellbeing and COVID-19-related changes in technology use, along with influence of COVID-19-related stressors, school status (in-person versus remote), and social media use for coping purposes, among 978 U.S. adolescents. Results suggest self-reported daily social media and technology use increased significantly from prior to COVID-19 through Fall 2020. Increased social media use was significantly associated with higher levels of anxiety and depressive symptoms regardless of other theoretical moderators or confounders of mental health (e.g., demographics, school status, importance of technology, COVID-19-related stress). Despite literature suggesting that remote learning may result in adverse mental health outcomes, we did not find local school reopening to be associated with current depressive/anxiety symptoms, nor with COVID-19-related increases in technology use. Self-reported use of social media for coping purposes moderated the association between increased social media use and mental health symptoms; in other words, some social media use may have positive effects. Although much prior research has focused on social media use as a marker of stress, we also found that increased video gaming and TV/movie watching were also associated with internalizing symptoms, in accordance with others' work. Future research should explore in more granular detail what, if any, social media and technology use is protective during a pandemic, and for whom, to help tailor prevention efforts.


2019 ◽  
Vol 23 (1) ◽  
pp. 40-52
Author(s):  
Fita Fathurokhmah

AbstractThis study will examine how the virtual community communication is carried out by gay teenagers on Grindr social media. Why is the youth gay community using the Grindr app as a communication tool? What social effects arise from the Grindr application's virtual community communication? This article used Lori Kendall's theory of community and the Internet, that discuss the emergence of social relationships that are mediated by communication via the internet. The findings of this study explain that the characteristics of virtual community communication rise a community that is speech, discourse and practice in nature. These three forms of gay virtual community communication among adolescents cannot be separated because each form has characteristics and is a stage in forming a community.  AbstrakPenelitian ini akan mencermati bagaimana komunikasi komunitas virtual dilakukan kaum gay remaja di media sosial Grindr. Mengapa komunitas gay remaja menggunakan aplikasi Grindr sebagai alat komunikasi? Efek sosial seperti apa yang muncul dari komunikasi komunitas virtual aplikasi Grindr? Artikel ini menggunakan teori community dan internet dari Lori Kendall, yang membahas mengenai munculnya hubungan sosial yang dimediasi oleh komunikasi melalui internet. Temuan kajian ini menjelaskan bahwa karakteristik komunikasi komunitas virtual tersebut memunculkan suatu komunitas yang sifatnya speech, discourse dan practice. Ketiga bentuk komunikasi komunitas virtual Gay di kalangan remaja ini tidak dapat dipisahkan satu sama lain karena masing-masing mempunyai karakteristik dan merupakan tahapan dalam membentuk komunitas.  


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